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In golden Flame : Act 1

In golden Flame : Act 1

Lancer | Campaign

About the adventure

Welcome to Calliope—a dying star system abandoned by corporations, forgotten by Union, and teetering on the brink of collapse. You are elite militia pilots, sworn to protect the only home you have left: a hardscrabble frontier where pirates, corporate warlords, and apocalyptic zealots fight for dominance. When The Faith of the One Plumed in Golden Flame, a dangerous doomsday cult, begins making moves, your squad is thrown into the middle of a battle to stop the apocalypse before it consumes everything. Whether you’re fighting for your found family, your station, or just one last chance at survival, your choices will shape the fate of Calliope. Expect high-intensity mech combat, tactical operations, and deep character-driven storytelling. In Golden Flame is a campaign of survival, rebellion, and loyalty in a world that refuses to die quietly.

3 years on StartPlaying

720 games hosted

Highly rated for: Creativity, Storytelling, Knows the Rules

Average response time: 5 hours

Response rate: 88%

Additional details

How to prepare

All you need is a good microphone and a PC/laptop

What I provide

run my games using Foundry VTT, delivering a seamless and immersive experience with custom isometric maps and handcrafted encounters tailored to the players' choices. Expect a highly cinematic and tactical combat experience, where positioning, terrain, and environmental storytelling all play a role. I focus on player-driven narratives and emergent storytelling, weaving character backstories into the larger plot. Roleplay is encouraged, whether through dramatic encounters, tense negotiations, or battlefield heroics. While I value tactical depth, I also embrace creative problem-solving and the Rule of Cool, ensuring every session feels impactful and dynamic. With ambient music, sound design, and immersive descriptions, I bring the gritty, lived-in world of Calliope to life—whether it’s the neon-lit corridors of a space station or the battle-scarred ruins of a forgotten colony. Expect a custom-tailored experience, where your choices matter, combat is challenging yet rewarding, and the world reacts to your actions.

Gameplay details

Session 0 will cover player expectations, safety tools, and campaign themes. Lines and Veils will be established collaboratively, ensuring player comfort regarding sensitive topics. X, N, and O Cards will be available digitally via chat reactions or private messages. Aftercare will include check-ins at the end of each session to address concerns or adjustments needed. Gameplay will balance tactical combat, roleplay, and player-driven storytelling, with an emphasis on collaborative problem-solving and narrative impact.

Content warnings

• Alcohol Use

• Classism

• Execution

• PTSD

Safety tools used

Lines and Veils

Session 0

X, N, and O Cards

How will character creation work

Character creation in my Lancer campaign is a guided and collaborative process, handled during Session 0, before gameplay begins. This ensures all players have time to build characters that fit the setting, establish their backstories, and understand the system mechanics

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Low

Experience level

Beginner

Platforms used

Foundry VTT

FULL
$20.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Tuesday - 1:00 AM UTC

Apr 8 / Session 4

3-4 Hour duration

5 / 5 Seats filled

Schedule

Tue, Apr 08 | 1:00 AM - Session 4

Requirements

Experience required: Beginner

Age: 18+