Dungeons of Drakkenheim
Dungeons & Dragons 5e | Campaign
About the adventure
Drakkenheim: A City of Shadows and Arcane Mysteries! In the heart of the shattered realm of Westemär lies Drakkenheim, a city ravaged by a cataclysmic meteor shower. Once a beacon of civilization, now a labyrinth of ruins, it calls to those daring enough to explore its cursed streets and hidden depths. Embrace the call of adventure in this gothic campaign, where danger and discovery go hand in hand. 💜 Journey Through Levels 1 to 13: Embark on a treacherous path from fledgling adventurers to heroes of legend in a city warped by otherworldly forces. 💜 Unique Campaign Twists: Delve into a campaign enriched with homebrew elements, providing fresh challenges and unexpected turns in the haunted ruins of Drakkenheim. 💜 Epic Storytelling: Engage in a narrative filled with intrigue and suspense, as every session brings you deeper into the eerie, magic-infested streets and the complex web of Drakkenheim’s past. 💜 Detailed Artistic Imagery: Every NPC and locale in Drakkenheim is meticulously illustrated, enhancing the immersion into this gothic and atmospheric world. 💜 Atmospheric Musical Themes: Selected playlists set the mood for each adventure, echoing the mystique and peril that lurk in the shadows of Drakkenheim. 💜 Deeply Crafted NPCs: Encounter inhabitants of Drakkenheim, each with their own voice and story, adding layers of realism and intrigue to your journey. 💜 Special Advantage for Newcomers: Begin with a level 1 feat, giving you an edge as you navigate the dangers and mysteries of Drakkenheim, where every choice can lead to fortune or folly. 💜 Explore the Fallen City: Drakkenheim, teeming with political strife, ancient magics, and forbidden secrets, offers a backdrop where factions vie for power among the ruins. Unearth the city’s lost treasures, brave its terrifying creatures, and decide the fate of this once-great capital. Join the adventure and carve your own path through the haunted ruins of Drakkenheim. Dark secrets, ancient magic, and untold riches await those brave enough to uncover them! Start your journey now and become a legend in Drakkenheim!
4 years on StartPlaying
1547 games hosted
Highly rated for: Voices, Sets the Mood, Storytelling
Average response time: Under 1 hour
Response rate: 100%
Additional details
How to prepare
You will need a D&D Beyond account, and a Discord Account. A decent mic, headset and computer are also required. Other than that there is nothing players need to bring with them to session.
What I provide
I bring to the table the complete collection on D&D Beyond which gives the players in my campaigns access to all of that content. Foundry VTT a powerful software with dynamic lighting and special effects capabilities.
Gameplay details
A typical session will be everyone logging into D&D Beyond, then joining discord, and joining the Foundry VTT link. After everyone is situated and ready to go then we will jump right into the game. Exploring and role-playing will be large portions of the game as well as combat. This is a game for people who like gritty realism combined with high fantasy, an accurate comparison would be the Witcher series. I like to play my games with a healthy mix of role-playing and combat. There is also a good amount of serious and silly content. You can expect the game to be fully fleshed out, everywhere you go there will be a map or animated artwork to show you what your surroundings look like accompanied by a narrative explanation. I pride myself on my voice acting skills and will do my best to breathe life into every NPC. What I can’t do with my voice I supplement with voice mods. Character death is a serious possibility, especially at early levels. This is because I do not pull punches and let the dice fall where they may. I feel the world seems much more alive and realistic when you are bumping into things that are both easy to take care of and nearly impossible to manage. Knowing when to run is one of the greatest skills an adventurer must possess. I want to get your adrenaline pumping in dangerous situations and make it feel as real as possible. I require everyone to be on time and ready for the session and expect them to stay for the entirety unless an emergency arises. I expect people to stay in character as much as possible and I do not tolerate metagaming. I run a mature game and any topic may come up at the table in game, if there are any specific lines you would like to avoid crossing please feel free to message me and I will make a note of it. You can expect to have a 10-minute break around mid-session for grabbing snacks, drinks, and bio breaks. House Rules: 💜 Potions: It is a bonus action to swig a potion. 💜 Flanking: Flanking confers a +2 bonus to attack rolls instead of advantage. 💜 Critical Hits: Critical hits cause the damage on the dice to be doubled instead of rolling extra dice. 💜 Critical failures and Critical Successes: If a roll results in a natural 1, it is considered a failure. On the other hand, if the roll is a natural 20, it is always a success and may also have additional benefits, which are determined by me. 💜 Death Saves: Death saving throws are done privately. 💜 Stealth Outside Combat: Players make (Dexterity) Stealth rolls only when someone is in a position to see them or look for them. 💜 Investigation Checks For Traps: When searching for traps, the person checking will roll a check once and continue to use that result until a trap is found in order to avoid constantly rolling. 💜 Vicious Mockery or Tasha’s Hideous Laughter: If you use vicious mockery or Tasha’s hideous laughter and your joke/insult makes me laugh, the target gets no saving throw.
Content warnings
• Violence
• Murder
• Blood
• Gore
• Body Horror
• Mental Illness
• Spiders
Safety tools used
• Breaks
• Debriefing
• Lines and Veils
• Open Door
• Session 0
How will character creation work
Characters will be created before the first session. I am available to answer any questions and make sure everyone is comfortable and has their character ready. Backstories should be written before session 1 as well.
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Medium
Experience level
Beginner
Platforms used
• Foundry VTT
• Discord
• D&D Beyond
$30.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Saturday - 8:00 PM UTC
2-2 Hour duration
3 / 6 Seats filled
Requirements
Experience required: Beginner
Age: 18+