Noble Drama! War for the Crown! 2e Conversion
As the political scene in the ancient kingdom of Taldor explodes into chaos, it will be up to you to wage the shadow war to determine its fate!
$32.50
/ Session
Details
Weekly / Wednesday – 10:00 PM UTC
Jul 16 / Session 13
3 Hour Duration
4 / 5 Seats Filled
Schedule
About the adventure
Campaign Overview: Step into the ancient kingdom of Taldor, where chaos stirs and political ambitions run amok. Take on the roles of agents, advocates, and saboteurs. Your mission: prevent the nation from descending into a deadly civil war. Recover hidden secrets, engage in high-stakes espionage, and attend high society galas to become influential figures in the treacherous political arena of Taldor! Setting: The campaign kicks off in Oppara, Taldor’s glittering capital city, during the Grand Day of Exaltation—a celebration where extraordinary commoners are elevated to nobility. Your Goal: Help steer Taldor toward a brighter future. Can you navigate the deadly game of politics and prevent the collapse of 6,000 years of history and culture? Get ready for an epic tale of action, subterfuge, and noble intrigue! 🎨 I partner with the talented artist Jay Echo! Players who sign up to play with me can commission them for a character art piece at a special rate! https://linktr.ee/Jayecho
Game style
Roleplay Heavy
Meet the Game Master
2 years on StartPlaying
508 games hosted
Highly rated for: Sets the Mood, Teacher, Knows the Rules
About me
Greetings, fellow adventurers! I’m Gerik, your dedicated Pathfinder 2e Game Master! For years, I’ve been immersed in the world of Golarion, guiding brave heroes through its fantastical world. I bring a blend of creativity, humor, and immersive storytelling to every session. I take heavy inspiration from shows like Narrative Declaration/Glass Cannon Podcast, and look to foster a table community where everyone can laugh together and feel welcome. I have been described as theatrical, high-energy, and a bit of a madman when playing a nefarious villain. But above all, I am a GM who wants you to have a good time, and I'll do my best to make that happen! But don't just take my word for it, check out my reviews to see what others have to say!
View Profile →Character creation
Creating your character
Characters begin at Level 2 Ancestry: Most permitted. Rare Ancestries are subject to GM approval. Classes: All official Paizo classes (Excluding Exemplar) Free Archetypes with multiclass archetypes excluded (Thematically appropriate Archetypes are provided in the game channels) Gradual Ability boost Automatic Rune Progression (not to be confused with Automatic Bonus) Players are encouraged to utilize the Deep Backgrounds Variant Rule to help craft their backstories/background choice. You can find the rules to do so here: https://2e.aonprd.com/Rules.aspx?ID=1318
Current Party LV4: Lady Rosette of House Kastner, Human Mastermind Rogue/Folklorist dedication Lady Bruadar Mashka, Dwarf Granduer Champion of Folgrit/ Dandy Dedication Dr. Erik Daughtry of House Zespire, Human Chirurgeon/Scrounger Dedication Sir Merir du Vaandergrift, Knight of House Darahan/Human Dragon Instinct Barbarian/Vigilante Dedication Potential mid-game joiners: Forewarning that this is a complex campaign with many moving parts. If you join mid-adventure, there will be a bit of homework to catch up on the various NPCs and story events.
What to expect
Preparing for the session
Players should start by reading the War for the Crown Player's Guide: https://drive.google.com/file/d/1FL_jbxPNXXJGC40zBOQxSICMfNLjqysv/view?usp=sharing. Keep in mind that this is a conversion, so the guide should be used to help inform how you want your character to fit within the story. The mechanical character options presented in the guide are not applicable. More campaign tips are outlined in the discord channels. Please avoid all wikis about this adventure, its setting, and its characters. Since it is an older published adventure, the wiki is full of spoilers! I have provided spoiler-free materials within my Discord channels. Our first session will be a combination session 0/1. We'll work together to ensure everyone's characters fit within the adventure narrative and finalize any character builds and backstories. This adventure will involve an extensive amount of politicking and political intrigue, so characters solely focused on combat will not be a good fit. Players should endeavor to build around having a broad skillset, especially since Diplomacy isn't the only skill used to influence people! Events in War for the Crown rely as much on calm words and a winning smile as they do a sharp blade, and while combat will present itself, characters who can blend into the social scene or investigate strange events will find more opportunities to shine. Characters that revolve around rugged wilderness themes or with few options outside of combat will have less to do in many parts of the story. Getting into a roleplaying mindset is a must! Players in my games are encouraged to explore their characters' motivations and personal growth, and how their unique personalities, values, and desires shape their actions and evolve.
What Gerik brings to the table
The campaign completely remastered by me for Pathfinder 2nd edition. A roster of 30+ unique NPCs to make friends, enemies, or frenemies of. Each with dossiers so you can keep track. A remastered Agents subsystem where the players recruit their own agents to act on their behalf, each with their own unique dossiers! Utilizing the new Connections subsystem that emphasizes building relationships with various NPCs. Access to various campaign materials to ensure you have plenty of inspiration for your character. Handmade, reimagined custom maps built for this conversion. Additional Premium map content provided when needed. Extensive Foundry module curation to ensure as streamlined an experience as possible. Let the system do the heavy lifting for you. Custom-designed soundtrack for immersion and setting the tone of our adventure!
Homebrew rules
As an Optional rule, players can decide during session 0 if they would like to use the following death mechanics: Inspired by Daggerheart, when a player character is about to die, they have an opportunity to make one of the following death moves. 1. Blaze of Glory: Your character embraces death and goes out in a blaze of glory. Take one action (at the GM’s discretion), which critically succeeds, then cross through the veil of death. 2. Avoid Death: Your character avoids death and faces the consequences. They temporarily drop unconscious, and then you work with the GM to describe how the situation worsens. Your character can’t move or act while unconscious, they can’t be targeted by an attack, and they return to consciousness when an ally heals their wounds or when the party finishes a long rest. After your character falls unconscious, roll a d20. If its value is equal to or under your character’s level, they gain a scar. The scar is represented mechanically by a permanent, doomed condition. When the doomed condition reaches its maximum, that character must cease adventuring and retire.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Gerik creates a safe table
Each player who joins my server is required to sign my onboarding document, where I outline all my table/community rules. These cover topics such as behaviors that will not be tolerated, as well as other housekeeping topics. Refusal to sign this document disqualifies players from playing at the table to ensure the safety of all members who do.
Content warnings
Safety tools used