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Here There Be Dragons | Custom Setting Campaign

Here There Be Dragons | Custom Setting Campaign

Welcome to the land of Honodhrel, where scaled wings glint under sunlit skies! Investigate twisted mysteries under the watchful eyes of dragons.

TYPE

Campaign

LEVELS

3–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
FULL
$20.00

/ Session

Details

Bi-weekly / Tuesday - 6:30 PM UTC

Session Duration / 3–4 hours

Campaign Length / 15–30 Sessions

4 / 4 Seats Filled

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Schedule

This game will begin once 3 players have joined

Meet your party members

4/4

About the adventure

Welcome to the land of Honodhrel, where scaled wings glint under sunlit skies! Cloistered by ancient mists that make any foreigner on Honodhrel's shores forget its existence upon departing, this diverse continent is rife with the most majestic and mysterious creatures to walk the surface of the material plane... dragons. For seven centuries, the three factions of Honodhrese dragons-- metallic, chromatic, and gemstone-- have been at peace, bound by a contract called the Pax Drakon that was signed at the end of a bloody millennium of war. The various humanoid nations of Honodhrel live alongside its dragons. They study draconic arts and pray to draconic gods. But in the forgotten places of the continent, something is brewing... a vengeful force that threatens to upend the Pax Drakon and send the inhabitants of every Honodhrese nation into chaos. But that's not for YOU to worry about! You'll be playing a party of level 3 adventurers gathered in the wilds of Mayajuri, the kingdom where the Pax Drakon was originally signed. You can be searching for money, fame, power, revenge, lost loved ones-- whatever suits your fancy! Much like your typical D&D party, you'll meet in a tavern, and a flurry of deadly coincidences will spur you forth toward adventure. IN THIS CAMPAIGN, expect: - Lots of roleplay - Lore, intrigue, and history - Colorful environments and chaotic NPCs - Creative combat - Open-ended problems - Steadily-climbing stakes - Dragons. So many dragons.

Game style

Theater of the Mind

Roleplay Heavy

Meet the Game Master

5.0

(24)

LGBTQ+
Neurodivergent
Artist
Women/Femme Identifying

1 year on StartPlaying

72 games hosted

Highly rated for: World Builder, Storytelling, Creativity

Average response time: Under 1 hour

Response rate: 100%

About me

Hi! I'm a Dungeon Master in my free time (during the day I'm an acting major at college in NYC). I run several weekly D&D home games with different groups of players and I'm used to adapting to various genres and tones. In life, I genuinely don't think anything has as much power to bring people together as storytelling. I love meeting new people and learning what they want from their characters and their narratives. (And yes, I promise I'll read your backstory.)

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Character creation

Creating your character

Character creation tips: - You'll be making a level 3 character and rolling for stats (4d6, drop the lowest) - ***We are using the legacy 2014 version of 5e, NOT 2024! - All characters (unless you play an aquatic species) get expertise (double proficiency) in the History skill because of Honodhrel's ambient memory magic - Bring character ideas to session 0-- you can make your character sheet in advance if you feel confident doing so, or I can help you figure it out in real time - Make your character sheet on whatever platform you'd like (D&D Beyond, Reroll, a fillable PDF, a physical piece of paper) as long as you can share a copy with me - Almost any source material is OK as long as we can tie it into the setting (no blatant sci-fi) - Build your character with a motivation to go adventuring and a reason to work with others in pursuit of their goals - FOR FUN: You may start the game with one Common or Uncommon magical item in addition to the listed starting equipment. Options can be found at http://dnd5e.wikidot.com/wondrous-items Make sure to clear your choice with me before we start playing.

What to expect

Preparing for the session

Before the game, make sure your mic and camera work on Discord. Come curious and ready to play!

What Evie brings to the table

Get ready for intriguing NPCs (with fun voices!) and deep, immersive worldbuilding. Combat for this campaign will be Theater of the Mind, and when it comes to the rules, I wholeheartedly encourage you to wield the fine print like a weapon but embrace the Rule of Cool when it serves you best. Overall, my goal as DM is for you to have fun! I create worlds for players to get lost in and plots where your choices have a genuine impact, with rewards and consequences aplenty.

Homebrew rules

Drinking a potion is a bonus action. Flanking grants advantage. Held actions give you a full round of attacks.

Equipment needed to play

Computer

Microphone

Webcam

Safety

How Evie creates a safe table

Safety tools are very important to me as a DM. I want to make sure all my players feel comfortable in the game. Here There Be Dragons will include a free session zero, where we'll discuss your character ideas, what themes you do or don't want to encounter in the story, and how to tie your characters into the worldbuilding. After your session zero, all or most players will likely receive additional reference documents of characters and lore they'd be familiar with before the campaign begins. There will be a 10 to 15 minute break in the middle of each session. During the break, feel free to message me with any questions or concerns you have about the game so far. We'll debrief further after each game-- these can be anywhere from 5 to 30 minutes, depending on how much the players want to discuss. I try to give players a chance to congratulate each other for any interesting choices they made in-game. Finally, in terms of Lines and Veils, I'll send you a copy of the Monte Cook RPG Checklist when you join our campaign's Discord server. After filling out the form, you can either message it to me directly or send it to the Safety Tools channel on the server.

Content warnings

Safety tools used

Frequently asked questions