Strange Aeons
Pathfinder 1e | Campaign
About the adventure
You don't remember how you got here, in this maze of streets and alleyways. You don't recognize your companions, who also regard you with curious uncertainty. You have no idea what moves within the strange, yellow fog that is slowly creeping your way. The most unsettling thing of all: You have no memory of who you are. So begins the Strange Aeons adventure path for Pathfinder 1e. Swords and sorcery meets Lovecraftian horror as you and your companions attempt to survive long enough to reclaim your lost memories and make sense of the madness surrounding you...but once you learn the truth, perhaps you'll feel oblivion to be the safer option.... This campaign is designed for four players. Characters will start at 1st level and (should they survive) make it all the way to 17th level by the end of the adventure path.
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
[BEGINNER FRIENDLY] [LGBTQ+ FRIENDLY] [CURRENTLY ACCEPTING THREE NEW PLAYERS STARTING AT 1ST LEVEL] [SESSION ZERO IS FREE]
Game Master Reviews (13)
Proficiencies
Players say this GM is great at:
Storytelling
Creativity
Sets the Mood
I personally felt the DM to be lazy. Often not describing locations, people, or creatures mainly during exploration of cities or forestry. This takes away from my ability to actually explore what the world might have to offer. Combat scenes were similar with little build up and extremely little role-play involved (it slashes at you.. it breaths poison on you..) I’d say the biggest issue I had was his inability to take initiative in the respect that he is the leader (DM) after all, and he must make the show go on. It feels he’s attempting to breeze by not creating a world for us to explore thus forcing the most communicative players to take the reins of creating an enjoyable game because other than communicating with each other my character has only spoken with 1 other character (other than party members) the entire 3 sessions I’ve played in. (I’d like to buy a health potion.. DONE!) :( where is the vendors where is the emersion. Also the lack of care about our backstories or their creation during session 0. If you don’t care about these things the DM is great and goodluck to you!
I've been in multiple games where the DM has a certain path forward, and if your idea disrupts their path, it either doesn't work or you get punished while it "works".... Noir is the exact opposite. This man has mastered rolling with the punches, letting my "I may not have a brain, but I have an idea" tactics play out. And if the idea actually wouldn't work, he doesn't just say "it doesn't work, try something else". He lets you know exactly why it doesn't work, so you can plan around it in later plans. 11/10 DM
Nemesis has created a rich and vibrant world for his players to explore. Players and their stories always feel like an integral part of the main story. If you want a great narrative, incredible NPCs, plot twists, and an all-around good time definitely join one of his games. New and experienced players alike can benefit from his knowledge of the rules, but there is always room to try something random and off-the-wall!
Additional details
How to prepare
You'll need access to both Discord and Roll20, as well as a working mic. Webcams will not be required in this campaign.
What I provide
I use Discord for voice and Roll20 for everything else. I tend to use ambient music/sound effects, do character voices, and use battle maps for more tactical combat. I tend to follow the Rules as Written but, if you can offer up a compelling argument that makes sense given the situation, I have been known to bend the rules a bit for the sake of the story.
Gameplay details
A Lines and Veils sheet will be made available; players will be allowed to fill it in anonymously. Session 0 will be spent giving an overview of the game and assisting with character creation.
Content warnings
• Alcohol Use
• Blood
• Body Horror
• Cannibalism
• Character Death
• Child Death
• Death
• Devils / Demons / Fiends
• Extreme Violence
• Illness
• Language/Cursing
• Medical Issues
• Memory Erasing
• Mental Illness
• Murder
• Mutilation
• Mutilation of Corpses
• Nightmares about Traumatic Events
• Paralyzation
• Torture
• Violence
Safety tools used
• Debriefing
• Lines and Veils
• Session 0
How will character creation work
We'll roll up characters during Session 0, but you are welcome to get a head start if you wish. I allow all official content for character creation; 3rd-party content is usually allowed so long as you run it by me first.
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
Medium
Experience level
Open to all
Platforms used
• Discord
• Roll20
More upcoming games
$20.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Tuesday - 2:00 PM UTC
3-3.5 Hour duration
1 / 4 Seats filled
Requirements
Experience required: Open to all
Age: 18+