Money Back Guarantee

This game is full, but your adventure's just beginning!

This game filled up fast! But the good news? There are so many more games you can check out. Let's find your next adventure!

The Cost of Silence | a Streamed Custom Campaign Across Decades

The Cost of Silence | a Streamed Custom Campaign Across Decades

In the mid-90's, four agents of Delta Green try to sort out the tangle of the mystery, and of their lives.

TYPE

Campaign

EXPERIENCE

Open to all

AGE

18+
FULL
$25.00

/ Session

Details

Weekly / Sunday – 12:30 AM UTC

Jul 27 / Session 8

2–3.5 Hour Duration

4 / 4 Seats Filled

Schedule

Sun, Jul 27 | 12:30 AM – Session 8

Sun, Aug 03 | 12:30 AM – Session 9

Sun, Aug 10 | 12:30 AM – Session 10

Sun, Aug 17 | 12:30 AM – Session 11

Sun, Aug 24 | 12:30 AM – Session 12

This game will begin once 3 players have joined
About the adventure

You used to have a life others envied. Maybe it was a badge and pistol, the authority to put bad people away. Maybe it was the rank and training that made you something more than ordinary. Maybe it was something simpler—a family, a home, and the illusion that life made sense. But then you saw something you weren’t meant to see. Something that shouldn’t be. Maybe it broke you. Maybe you survived. Either way, you can’t go back. If the truth got out, it wouldn’t just ruin you—it would shatter everything. So you took the only path left. You joined Delta Green. There were no forms to sign, no official orders. Just a phone call in the dead of night and the knowledge that when the next horror surfaced, you’d be the one sent to stop it. Not to understand it. Not to defeat it. Just to contain it. To keep the world from knowing what you know. Campaign Details A LONG HAUL: This is a full campaign spanning decades—beginning in 1992 and stretching forward into the 2010s. Characters will age, retire, or die. Some may be replaced by recruits, others by family members picking up where their predecessors fell. Over time, we’ll see the cost of silence, the slow erosion of lives spent keeping the world safe from what lurks in the dark. RECORDED & STREAMED: Sessions, including parts of Session 0, will be recorded and streamed. While I don’t have an audience yet, the nature of streaming means our schedule and participation will be visible outside the group. If a player is absent, it will likely mean the game is canceled for the week, making consistent attendance more important than in a private game. AN INTENSE, PLAYER-DRIVEN STORY: Delta Green is a game of horror, conspiracy, and sacrifice. Your choices matter, and the consequences will shape not just your character, but the world. This is a game where paranoia is survival, and where victory, if it comes, always has a price. Interested? Join the conspiracy. But be warned: once you start down this path, there’s no turning back.

Game style

Rule of Cool (RoC)

Theater of the Mind

Roleplay Heavy

Game themes

Mystery
Modern
Cosmic Horror
Horror
Meet the Game Master

5.0

(93)

Streamer
Neurodivergent
Teacher/Educator

3 years on StartPlaying

537 games hosted

Highly rated for: Creativity, Teacher, Storytelling

About me

My first experience with TTRPGs was two and a half sessions of Rolemaster. If you know that system, you know it's not the greatest starting point for a beginner. Added to that, our GM was trying to run this game while taking care of a newborn and finishing up med school. Despite the rocky start, I was hooked, but I didn't know anyone else at the time who could run a game at all. So I started my own D&D campaign and have been GMing ever since! I run RPGs for the stories, the surprise, and the drama. My goal is always to create an atmosphere where the whole group can explore the stories that interest them. My favorite moments in any game are when things feel cool, cinematic, heartfelt, or badass. That moment when the barbarian leaps through the wall of flame, clothes smoldering, screaming in rage. Or that moment when the Netrunner finally breaks into the top-secret mainframe to loot secrets from the rich and powerful, as a desperate firefight rages around them. But most importantly, the very best moment is when I can tell that the players have forgotten that they're sitting in a chair at a desk, and are having a shared experience that takes them away from their lives and which they'll remember for years. But I've never been satisfied with just a standard D&D campaign or two; I've run games in a dozen or so systems at this point, and I'm always excited to try new ones! I even have experience running custom one- and two-player campaigns, which can be a great way to have a more in-depth, character-driven experience, and also help to alleviate scheduling difficulties. If you're interested in something like that, please feel free to message me or hit the button that says "Book GM," and we can start talking about the specifics!

View Profile →
Character creation

Creating your character

Character creation will be part of the streamed portion of our Session 0. You don't need to have much of an understanding of the rules of the game for character creation, but skimming the basics will be helpful. More important for character creation is to come with a few character concepts that you might be interested in playing, along the lines of "a grizzled FBI agent who should have retired years ago" or "a national park ranger who found something while searching for Bigfoot." The basic rules of Delta Green are free: DriveThruRPG: https://preview.drivethrurpg.com/en/product/175760/Delta-Green-Need-to-Know--Free-Starter-Rulebook?affiliate_id=48458 WARNING: this starter rulebook contains spoilers for our first operation, so stop reading on page 39!

The current party

Since we're streaming the game, I'm expecting the first 15 minutes or so of each session to consist of sound checks etc. while everyone gets situated. Then we'll play live at 6:45 MDT, streamed on YouTube, and have a (non-mandatory) after-session on my Discord server. Please feel free to message me if you have any other questions about this!

What to expect

Preparing for the session

You will need a microphone, a reasonably quiet environment in which to play (headsets or using push-to-talk can help a lot with this), and free accounts on Discord and Roll20. No experience with Delta Green or Call of Cthulhu is necessary. Otherwise, focus on thinking about character concepts that you'd like to play, and what sorts of themes you'd like to use them to explore. If you'd like sources of inspiration, check out some of the following: - The King in Yellow by Robert W. Chambers - The Shadow Over Innsmouth by H.P. Lovecraft - The Men Who Stare at Goats by Jon Ronson - The X-Files - True Detective (especially Season 1) - Silence of the Lambs - Tinker, Tailor, Soldier, Spy (movie by Tomas Alfredson or novel by John le Carré) - The Thing (1982) - Resident Evil (video game series) - Control (video game) - Deus Ex (video game series)

What Colby brings to the table

I will be using Roll20 for the time being, although I'd also be interested in running on Alchemy if I can figure out how to make it work. Your character sheets and rolls will live there, but expect to keep character notes in addition to what's required by the character sheet. Even with Delta Green being a very fiction-forward game to start with, I will be focusing primarily on whatever makes the best story. If we get rules wrong, that's completely okay, as long as we enjoy where the story goes. I like to include ambient music and sound, played through Roll20. This is only to set the mood; nothing plot-relevant will ever be broadcast this way, so if you find audio to be distracting, you are welcome to mute it.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Colby creates a safe table

Delta Green is a cosmic horror game in the vein of Call of Cthulhu, so mental trauma is core to the genre. Given that the game has a modern and realistic setting, expect scenarios to depict terrible things happening to realistic, relatable people. While the game isn't focused on combat, violence, blood and gore, and other traumatic events will be important to the story. Finally, Delta Green is well-known for breaking its characters down over time. Even if your character survives, their relationships and sanity will pay the price for their service. Do not expect a power fantasy, or for your character to grow in power or wealth. The arc of every player character in Delta Green is downward. Since this game will be streamed and recorded, and most of the meat of every session will be "on the stage," I'll be emphasizing using a non-streamed Debriefing after each session to make sure everyone is actually feeling good, and not just projecting an image for the audience (assuming there ever is one).

Content warnings

Safety tools used

Frequently asked questions