Light of the lost Coast: Seven Dooms for Sandpoint | 4-11
Pathfinder 2e | Campaign
About the adventure
The town of Sandpoint has seen more than its fair share of danger and trouble over the years, including harrowing fires, prolific serial killers, goblin raids, and attacks by giants and dragons, but what faces the so-called Light of the Lost Coast now is its greatest threat yet! Something sinister has been manipulating events all along, and now a new band of heroes must step in to save this legendary small town from seven deadly dooms! At its heart this Adventure is an awesome dungeon crawl with an awesome town nearby. I'm a sucker for great dungeon crawls with lots of chances for roleplay and this Adventure delivers exactly that I have been a player in this Adventure myself and had an absolute blast. I can't wait to GM it for you next!! Variant Rules: Free Archetype (No multiclassing archetypes, without GM approval) Ancestry Paragon (Be mindful of playing Human/Elf) Gradual Ability Boost Custom Relics
2 years on StartPlaying
158 games hosted
Highly rated for: Creativity, Inclusive, Voices
Average response time: 1 hour
Response rate: 100%
Game Master Reviews (22)
Proficiencies
Players say this GM is great at:
Creativity
Inclusive
Voices
He embraces and rewards player choices, even if they're ill advised. That's hard to find, much less in an AP/module. Despite a busy schedule with multiple groups to maintain, Gabriel always feels totally present and engaged, and keeps up a fun attitude/atmosphere. Get on the Plants train, you won't be disappointed.
Gabriel/Plants is an amazing teacher and GM for Pathfinder! He is very thoughtful and kind, such a breath of fresh air as a newbie to Pathfinder. He also really gets into the role play and quickly adapts to how the group likes to do it! If you are looking for a GM on Pathfinder, you can't go wrong with him!
Plants is a great GM when it comes to keeping the game moving. His characters are interesting and interactive and when rules questions come up he either knows the rule, or makes a ruling to find out later, but keeps the game moving. He allows to the rule of cool and player creativity.
Plants is genuinely a really awesome GM to play with. He's gives us a good balanced game. Character wise he gives plenty of room to roleplay and explore our characters without feeling rushed. Combat always feels exciting and cinematic, and Plants has a knack for making everyone feel like a total badass during key moments. He does great character voices that really bring NPCs to life, and he clearly know the rules well, which keeps things running smoothly. Plants is also able to adapt to the players, for example with us he's not afraid to bend things a little for the sake of fun or a cool moment, which really adds to the enjoyment. Plant's is a really fun and welcoming GM, and I highly recommend him.
Additional details
How to prepare
You will need a working microphone and a discord account.
What I provide
I will bring premium foundry modules with added custom music, cool animations, maps and awesome 3D popout tokens for your characters.
Gameplay details
Expect punchy and flowing combat with a GM who strives to always keep the game moving. During session 0 we will go over the table rules and the use of our safety tools.
Content warnings
Safety tools used
• Open Door
• Session 0
How will character creation work
We will create characters during session 0.
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
Low
Experience level
Open to all
Platforms used
• Foundry VTT
$25.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Thursday - 7:00 PM UTC
Jun 19 / Session 16
3 Hour Duration
5 / 6 Seats Filled
Schedule
Requirements
Experience required: Open to all
Age: 18+