DnD in World of Warcraft

DnD in World of Warcraft

Dungeons & Dragons 5e | Campaign

About the adventure

This campaign will take place in the vast universe of World of Warcraft, but mostly in the world of Draenor. The aim here is to use the Warlords of Draenor template as the foundation of the story, but retell it in a way that suits the narrative being told between me, and you guys as the players (frankly, the story felt lacking in the actual expansion and I just want to make it more compelling and different in many respects). As far as the game itself, I will always have a Session 0 to get everyone's characters set and comfortable in the world (more on that in the Details). I also will always go over any topics and/or themes my players do not want to include in their campaign. Most importantly, my campaigns are primarily focused on story and roleplay. Rarely will I have "throw away combat," where the party will kill 10-20 goblins just to kill them. Instead, combat will always have a purpose in driving the story forward, and combat against mini-bosses and big bad bosses will be favored. To that point, there will be sessions where there is no combat, and that is completely fine; I encourage my players to investigate all angles they wish, gather as much lore as they wish, and talk to all the NPCs they wish.

Game style

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

Combat Heavy

“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Published Writer

2 years on StartPlaying

9 games hosted

Highly rated for: Creativity, Storytelling, World Builder

Additional details

How to prepare

All players should have a webcam and mic. All players should have DnDBeyond account (can sign up for free). All players should have a Discord account. While experience with World of Warcraft (either through games or books) is preferred, it is not required. Send me a message on Discord (my username is Bazbirttwo) and be sure to introduce yourself and let me know you discovered me through StartPlaying! And lastly, all players should think about what race/class combo they want to play as if they were making a character in World of Warcraft.

What I provide

I primarily utilize DnDBeyond for character creation and theater of the mind for most things. Sometimes I utilize battle maps (via Above VTT) if there are too many characters to reasonably keep track of during a fight.

Gameplay details

Players can expect a strong emphasis on storytelling, roleplaying, and combat. I always host a free Session 0 for my groups to get everything ready to jump in. That means we'll be going over my general playstyle and everyone's character creations. I want all my players to feel like their characters have existed and will continue to exist in this world, and I want to take the time to craft a wonderful backstory with each and every player (should they desire it). I also will always go over what topics and themes players don't want to see in my campaigns so I can take care to avoid them.

Content warnings

Safety tools used

Aftercare

Breaks

Debriefing

Open Door

Session 0

X, N, and O Cards

How will character creation work

For character creation, I usually go for standard array, though I always give my players the option to roll for their stats if they want (though everyone in the group will have to agree on rolling for stats to do it). I will work with each and every player to craft a character that makes sense both narratively and mechanically. That said, an important thing to note in this setting: although all classes are generally open to play, I will be offering each player some homebrew things that help them embrace the class fantasy of the specific world of warcraft class (and specialization) they are going for.

Players can expect

Combat / Tactics

High

Roleplay

High

Puzzles

Medium

Experience level

Open to all

Platforms used

Discord

D&D Beyond

Above VTT

1 SEAT LEFT
$15.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Wednesday - 9:00 PM UTC

3-5 Hour Duration

4 / 5 Seats Filled

Schedule

Requirements

Experience required: Open to all

Age: 18+