The City Hungers, Feed Your Desires: Urban Shadows | Learn2Play
Urban Shadows 1e, Powered by the Apocalypse RPG | Campaign
About the adventure
This city is a cesspool of corruption. Horrid creatures barter in blood to secure their power, steal from the weak and trample anyone beneath them. The low born grasp at anything that brings them pleasure, and those on top wring the city for all it's worth. And that's just what the mortals can see.. And you? You're new around here, Maybe you've lived a life blending in with lesser creatures longer than you care to remember; Maybe you're a mortal who just recently opened your eyes to whats really going on in the shadows; Or maybe you're simply trying to get by, seeking refuge in the night. Either way, the most powerful people in the city have noticed your arrival and there are many people watching what you do next. Take to the night as a modern day "monster": A Spectre barely holding on to anchors of the past; An Imp striking out on your own with demonic bargains; A Wolf willing to fight any odds to keep them and theirs safe; A Wizard employing the mystic arts; And many more.. What would you give of yourself to serve your community? What would you give up to get what you want? The city only asks for everything you have, everything you are.. Urban Shadows is a political urban fantasy roleplaying game. The story we create will be intimately tied to the characters we, as a group, design together. The City has machinations of it's own, and plenty of bargains to be struck, but it will ultimately be our protagonist who guide the major events, for better or worse.
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
✨ New players always welcome! ✨ ~ Beginner Friendly ~ ~ Learn to Play ~ _________________________________________ Join for Session 0 and help us build the crew! Join an up-coming group of Sworn featuring: A Distinguished Vampire, feeding on socialites; A Malcontent Tainted, who signed their soul to a demon; An Animated Spectre, silently watching the city unravel; or an Eclectic Oracle, spinning tales and truth, who can tell? [Insert your concept here!] Weekly game.
1 year on StartPlaying
449 games hosted
Highly rated for: Creativity, Knows the Rules, Teacher
Average response time: 1 hour
Response rate: 100%
Game Master Reviews (33)
Proficiencies
Players say this GM is great at:
Creativity
Knows the Rules
Teacher
My experience with Travis is that he is a good GM if you are looking for someone that sticks to rules as written or a predefined creative moment. If that is your jam, he is your man. But I will say that, and this may be dependent on the group, he has issues with player communications regarding concerns and addressing challenging players unwelcome behavior. Again, if he has the right group of players that are willing to communicate with him first and to use rules as written then Travis is a great GM.
Didn't have the fortune to play with Travis long as members of my party had issues and had to bail. Travis did a great job of setting the scene and getting me familiar with Lancer for the first time. His foundry setup is superb and makes playing your way through a turn intuitive and easy.
Travis has been great so far. The way he tells the story has been intriguing and has allowed us as the players to shape it has been amazing. I know when I get ready to play a session of the story I will always have a blast. He has also helped me so much on and off session responding to questions I might have and helping me understand everything so much more. I am so grateful to have him as my GM. I wish I could select more tags just to highlight how great he is.
Additional tables
2 available
Weekly / Sunday - 2:00 AM UTC
0 / 5 Seats filled
Weekly / Sunday - 6:00 PM UTC
0 / 5 Seats filled
Additional details
How to prepare
To participate in the chat on Discord, you'll need a mic. Webcams aren't necessary, but they can help improve communication. Discord accounts are free and you should install the software before the game. I'll provide a link to my personal Discord server for the game. Forge accounts are also free and will allow you to access visual handouts and character sheets. All you need is a web browser to use Foundry via The Forge. You don't need to know the rules beforehand. If you're familiar with any Powered by the Apocalypse games, it may help you learn faster. I'll teach you the rules as we play, and I'll help you translate your intentions into the rules where necessary. Your only concern should be enjoying the game and bringing your character to life. You can use physical dice if you have a favorite set, but you only need two six-sided dice. You can also use Foundry's in-app rolling.
What I provide
I'll provide the voice server via Discord and the Foundry campaign link. Foundry has character tracking sheets for playbook options, tokens, and maps to set the stage for the game. Primarily a Theater of the Mind game, with VTT support to track information. I have a great command of the system and love helping players get into a new game. I also enjoy helping people find their voice or style or roleplaying, and creating a comfortable environment we can explore together. Open-ended games like this require adaptability and on-the-fly adjustments, and together with the players I look forward to exploring the collaborative world we create. Expect cinematic styling, off screen reveals and an immersive story built around the PCs.
Gameplay details
Urban Shadows is a game of modern day intrigue of super natural entities and mystic power users. The core concepts can vary wildly, and our group of protagonist are encouraged to have their own agendas that may conflict with the group as a whole. But underlying all of the mechanics and drama, we will endeavor to make sure we are sharing the table space, spot light, and interest in each other's characters. This game will feature a heavy amount of Roleplay; That doesn't mean you must do character voices, or even speak in character if you find that difficult, but it does mean being invested in your character and their experience. Who are they? What would they do in this situation, might it be a bad choice, but the choice they'd make? How does whats unfolding around them shape their life, and where will they end up by trying to react to these happenings? It doesn't mean we need to know in advance these answers, rather much we'll be Playing to Find Out, and along the way guiding the story of these young heroes. Sharing the Spotlight and juggling the action, as well as the beats of the story, primarily fall in my responsibilities, but feel free to suggest alterations to scenes or exciting ideas. As long as we share the table respectfully and don't talk other each other, we're all taking on all the roles of director, actor and audience collectively in this game. And who knows what is fun to watch better than an audience themselves? Game will be held on Discord (Mic required, webcam optional but encouraged), with player aids, handouts and characters sheets on Foundry. Primarily a Theater of the Mind game. Lines & Veils handled with handout on Foundry, and Breaks will be 5-10 minutes at the top of the hour unless everyone is too caught up in the game (or we prefer a single break in the middle). Stepping away for any reason is also completely fine, but if able please check in if it's a slight pause the table can wait for or if you prefer not to interrupt the flow of the game. Post game debrief will occur wrapping up the session, but feel free to use StartPlaying to message any additional thoughts that occur later before the next game. Stars and Wishes can be discussed before stepping away as well, but will also have a Discord Channel for the game so there is no stress to think of all the cool things you'd like to see immediately. Session 0 will likely run into starting the game proper, with discussion of basic mechanics (for those who require it) and character creation.
Content warnings
• Character Death
• Emotional Abuse
• Prejudice
• Violence
• Devils / Demons / Fiends
• Guns
Safety tools used
• Breaks
• Debriefing
• Lines and Veils
• Session 0
• Stars and Wishes
• X, N, and O Cards
How will character creation work
Characters will start with 0 advancements, and Playbooks and creation will be handled Session 0. If you are familiar with Urban Shadows already, feel free to come with a Playbook of choice and or concept you want to play. If not, feel free to just come with an open concept of a you'd like to play, think along the lines of True Blood, Buffy, Dresden Files. I'll help translate your ideas into the system. Using a series of collaborative questions we'll also create a woven tapestry of background to help establish how these individuals know each other and the city, powers that rule it, and any personal background to set everyone into the story.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
• Discord
• Foundry VTT
$20.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Tuesday - 6:00 PM UTC
2.5-3 Hour duration
1 / 5 Seats filled
Requirements
Experience required: Open to all
Age: 18+