Aether & Steam - A Steampunk adventure in the Elemental Planes

Aether & Steam - A Steampunk adventure in the Elemental Planes

An ancient and otherworldly threat begins it's campaign of consumption in New Albion. The only means to stop it lies within the Elemental Planes!

TYPE

Campaign

LEVELS

1–15

EXPERIENCE

Advanced

AGE

18+
FULL
$18.00

/ Session

Details

Weekly / Saturday – 12:00 AM UTC

Jul 19 / Session 4

Campaign Length / 100–140 Sessions

4–5 Hour Duration

6 / 6 Seats Filled

Schedule

Sat, Jul 19 | 12:00 AM – Session 4

Sat, Jul 26 | 12:00 AM – Session 5

This game will begin once 4 players have joined
About the adventure

Welcome to the Melifair Coast! "Aether & Steam" is an adventure that is part of the "Lands of Inaelia" series with themes of Cosmic Horror and Steampunk. Over the last 20 years, the Melifair Coast has seen one of the largest industrial revolutions ever seen on the continent. Every advancement and invention has been made possible by the recent unearthing of a massive mechanical vault. Excavators found dozens of inert automatons stored within, as well as a plethora of old technology. Its purpose is unknown, but engineers did learn how to reactivate these automatons, who awoke with no memory of the world before the vault. Only that they are the 'Warforged'. With their help, the people of the Melifair Coast have made many advancements such as firearms, aether-powered generators, railways, and even airships. The capital city of New Albion acts as the seat of power for all of the Melifair Coast. The houses of Parliament oversee the distribution of resources, decide over laws, and see to the defense of the country with the help of their former ruler, the Grand Duke Kamarir Cardinal. However, the gangs run the streets of the city. Various factions control each of New Albion's districts with an iron fist. How that affects your time here depends on you.

Game style

Rules as Written (RaW)

Rule of Cool (RoC)

Dungeon Crawl

Game themes

Steampunk
Cosmic Horror
Pirate
Meet the Game Master
Neurodivergent
Published Writer
Voice Actor

3 years on StartPlaying

655 games hosted

Highly rated for: Storytelling, Sets the Mood, Inclusive

Average response time: 1 hour

Response rate: 100%

About me

I first learned about TTRPGs some time after D&D 3.5e had come out, so I had a lot of catching up to do at the time. However, as soon as I was exposed to the possibilities, the dam was broken and I was hooked. I've been in and out of groups since then, but when the pandemic began, I had nothing but extra time to play tabletop games. I started homebrewing my own content, running my own games, and making my own maps. I'm not satisfied with playing tropes or going with what's easiest. As a fantasy fiction writer, I want to tell stories that are engaging, breathtaking, and continue to surprise you at every turn. I like to keep things cohesive, but always allow my players to make their own choices, and face the consequences that may or may not follow. The story we tell together should feel like the result of the choices you make together. That's the game I want to create for you. I'm pretty flexible when it comes to the style and length of the adventure you'd like to play. From intense one-shots to elaborate campaigns spanning 2 years. I can run official modules, or invite your group to the setting of my world, Inaelia.

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Character creation

Creating your character

Players will create characters starting at level 1 and use the 27-point buy system for stats. As we will be using Foundry VTT, players can either create their characters using assigned sheets, or they can create their characters in D&DBeyond before having them imported into the game. As a house rule, players will be granted a free feat at level 1. If anyone is unfamiliar with Foundry or DDB, I will be more than happy to walk you through it and help you to understand how it works.

What to expect

Preparing for the session

A working mic is a requirement, but a camera is optional. Players will need a Discord account and an account on forge-vtt.com. Both of which are completely free. Other than that, I recommend finding some good character art for your token.

What RollPlayer1 brings to the table

Maps, music, a hosted Foundry server (Forge), tokens, a dedicated Discord server, and of course, the game!

Homebrew rules

Drinking a potion as a bonus action, max critical damage, revised character options, crafting system, third-party content, higher hit point pool, emphasis rolls.

Equipment needed to play

Computer

Internet

Headphones

Microphone

Platforms used
Safety

How RollPlayer1 creates a safe table

This game contains themes of cosmic horror and veiled mentions of drug use. An X-card system will be in place for players to use if the content portrayed becomes triggering or overwhelming. I would also like to speak with players individually about any possible themes or triggers they may have so as to avoid inadvertently causing further problems. There will be a number of house rules used to provide some flexibility for players. These will be discussed before we begin so players will be aware, and have a chance to decide on which rules are used, and which are not. This is an LGBTQ+-friendly game, and I have a zero-tolerance policy for hate speech of any kind. Whether that be against gender, sexual orientation, race, nationality, and/or creed. Nor will sexual assault be tolerated, whether simulated or as a joke. I want everyone who comes to my table to feel welcomed and safe. Communication is important, and you are always welcome to message me with any questions you may have or to bring up any concerns about the details of the campaign. If something makes you uncomfortable, please signal me right away and we will either retcon, skip, and/or avoid the issue. What players can expect: -Diverse setting to allow a large number of races, classes, and backstories to find origins within. -Homebrewed pantheon with a few 'lesser deities' pulled from other sources. -A number of branching story arcs spanning the Material Plane and the Elemental Planes. -A dynamic style that encourages collaborative story-telling in a mostly sandbox country. -Lots of custom, detailed maps made by me for nearly every locale. -Legendary items for those clever enough to find them. -Combat encounters occasionally above your weight class. -Monster carving, allowing you to create/commission useful items made from leftover monster parts. -Cursed items. The effects of which you won't learn until you attune/use them.

Content warnings

Safety tools used

Frequently asked questions