Adventures of Anima - A Beginner Friendly, Open World Adventure!
Dungeons & Dragons 5e | Campaign
About the adventure
Welcome to Adventures of Anima! Step into the enchanting land of Halfland, a world inspired by the rich culture and stunning landscapes of Newfoundland. Crafted by Dungeon Master Benjamin Sturge, this 5e DnD campaign offers a unique and immersive experience for Dungeons & Dragons enthusiasts. Why Join Adventures of Anima? Richly Detailed World: Explore a meticulously designed setting with hundreds of pages of lore, dozens of maps, and captivating artwork. Engaging Quests and Adventures: Dive into a world filled with diverse quests, challenging puzzles, and consequential choices that shape your journey. Open World Exploration: Enjoy the freedom to explore Halfland in your own way, with material prepared for every level, ensuring a dynamic and personalized adventure. Inclusive and Fun: Designed for 2-6 players, this campaign is well balanced for and welcomes both seasoned adventurers and newcomers to the game. Well-Paced Sessions: Progress from 1st to 6th level over 60-120 hours of gameplay, with each session lasting about three hours, including a short break. If the players still wish to continue past 6th level, there is an option to extend the campaign up to level 11. Join Benjamin Sturge in Adventures of Anima and let your imagination lead the way. Experience the magic, the challenges, and the excitement of a truly unique D&D campaign. Ready to embark on your adventure? Contact Benjamin Sturge today! My campaigns feature a balance between roleplay, combat and exploration. The first three sessions for new players are discounted down to only $5 per session. A trailer for the campaign can be found here: https://www.youtube.com/watch?v=raRZeiGyXfk
Campaign will begin once the minimum player count is met. Anima World Guide: https://homebrewery.naturalcrit.com/share/OyU_AI9xD_FN World Guide: https://homebrewery.naturalcrit.com/share/OyU_AI9xD_FN A Sample Quest: https://homebrewery.naturalcrit.com/share/pqm1SicVnBwH
2 years on StartPlaying
83 games hosted
Highly rated for: Creativity, World Builder, Storytelling
Average response time: 1 hour
Response rate: 100%
Additional details
How to prepare
Players need the following for this campaign: - A working microphone. - A Roll20 account (Free to set up and use). - A premade character. This will allow for maximum playtime while respecting the time of the other players. I encourage you to sign up and email/message/show me with your character so I can make sure it is fine for the party and campaign. The following is optional but recommended: - A camera. - A DnDBeyond account (Free as well). - Beyond20. A free plugin to link your DnDBeyond character with Roll20.
What I provide
We will use DnDBeyond for character creation, Roll20 for maps, tokens, and play and Discord for voice and video. I own most of the 5th edition DnD books, and I have a master tier DnDBeyond subscription. I also own a pro tier Roll20 subscription. I have over 20 years experience playing DnD and 15 years of experience as a dungeon master. I 3D print my own minis.
Gameplay details
Boundaries and triggers will be discussed before a player begins play and during session zero. The players D&D characters may encounter the following throughout their adventures: - Violence - Death - Fire - Illness - Spiders - Loads of fun The following behavior is discouraged or prohibited. - Player versus player combat. - Metagaming. This includes googling monster statistics or reading adventures ahead of time. While it may be ok to have this knowledge, don't let it guide your character's actions. Your adventurer may not know that trolls can regenerate! - Telling others what to do. Suggest, don't tell. D&D is a team game. - Rules lawyering. The DM sometimes needs to bend or even break rules in service of the story or game balance. This is typical in D&D. - Cheating. Cheating is not permitted. Be honest with your rolls and accept the consequences of your actions. Abusive or disrespectful behavior towards other players or the Dungeon Master will not be tolerated. Have fun. Show up on time. Don't be mean. Share space.
Content warnings
Safety tools used
• Monte Cook RPG Consent Checklist
• Open Door
• Session 0
How will character creation work
Edition: 5th Edition DnD Starting Level: 1st - 6th. This depends on where the campaign is at story-wise when the player joins. Please ask during character creation. Players: 2-6 Usable Material: Anything published by Wizards is fair game. No unearthed arcana. Starting Stats: Standard point buy. World: My world, called Anima. Gods. Greyhawk/Faerun Pantheon plus some homebrew gods. Time Period: Standard medieval DnD. Some early firearms exist. Races: No flying races, no races from the Dragonlance or Eberron setting. Frequency: Weekly/Bi-Weekly. It depends on the section in question. Logistics: Roll20 for gameplay, Discord for voice and video. Alignment: No restrictions, but you can't play a murder hobo edge lord. Starting Wealth: by race, class, and background. If creating a character higher than first level, add 50gp per level. In other words, if you are creating a third-level character, add 150gp to your starting gold. On the World My world is called Anima. It features nearly a dozen major countries and nearly two dozen smaller ones. Not all have been fleshed out, or even named for that matter. However, most do play a part in this storyline. To name some countries: Halfland. The halfling homeworld. It is a mixture of traditional halfling culture, fishing culture, and Irish-inspired culture. This is where the campaign takes place. It is a democracy. Valendar. The elven homeworld. It is a mixture of elvish culture as well as European medieval culture. A classic kings and queens, lords and ladies set up. Freeland. The dwarven homeworld. It is a mixture of dwarven culture as well as American and Canadian culture. It is a democracy. Capilistica. The human homeworld. It is a country driven by a culture of maximizing money and production. They live and die for efficiency, and are led by the richest amongst them. Gnomeria. The gnome homeworld. A desolate and devastated country that is mostly wastelands and domed cities. It was nearly destroyed after a cataclysm. They have some of the most advanced technology and are influenced by steampunk culture. It is an oligarchy, led by many noble families. Draconus. The dragonborn homeworld. They are ruled by the good-aligned dragons. It features tightly controlled dragonborn clans and a hearty respect for gold and treasure. However, they tend to be isolationist in their outlook. It is led by a dragon emperor.
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Medium
Experience level
Open to all
Platforms used
• D&D Beyond
• Roll20
• Discord
$15.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Wednesday - 10:30 PM UTC
3-3 Hour duration
0 / 6 Seats filled
Requirements
Experience required: Open to all
Age: 18+