Phandelver and Below: The Shattered Obelisk (LEVEL:1-10)
Dungeons & Dragons 5e | Campaign
About the adventure
Embark on an exhilarating adventure in the captivating realm of Eberron with "The Lost Mine of Phandelver: Shattered in Shadow"! This spellbinding journey invites you to explore vibrant cities, navigate soaring airships, and delve into mystical ruins where magic and technology seamlessly intertwine. As a fearless team of adventurers, you’ll uncover the secrets of a legendary mine said to harbor powerful magical artifacts and ancient machines tied to the cataclysmic Last War. Encounter rival factions vying for supremacy, unravel the enigma of the mysterious Wave Echo Cave, and confront fearsome mechanical monstrosities that threaten the delicate balance of power. Perfect for both newcomers and seasoned veterans, prepare for a narrative filled with intrigue, moral quandaries, and pulse-pounding encounters in a land where every choice can reshape destinies. Will you emerge as champions defending the innocent, or yield to the temptations of power, altering the course of history forever? Engage in electrifying confrontations with cunning airship pirates and relentless warforged mercenaries, all while grappling with tough decisions that will test your character and resolve. Envision your hero not just as a participant but as a vital architect of Eberron's future, forging choices that echo far beyond your immediate quest. With adventure, mystery, and untold riches on the horizon, prepare to create unforgettable memories and step into a legacy destined to change Eberron for eternity. Are you ready to dive into the shadows and seize your fate?
Game style
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
1 year on StartPlaying
Additional details
How to prepare
For my games you need: - For Visuals: I use Roll20, so naturally you need at least Roll20 account (Which is free) to play in the game. NOTE: You can use D&D Beyond for your Sheet if it's connected to the Roll20 and as long I am aware what you are playing, I am fine with this too. - For Audio: Discord and a working mic so, we can communicate with each other clearly.
What I provide
• In session 0 we will go over the character creation, what the overall themes are, what might we be going thorugh and what will be okay for the player's and what is not. In Session 0 we set hard no's and what to expect from the games. In here we will discuss about many other factors related to game. • If you feel like these game, group or anything is not working, then you can leave the game of course, but firstly I want to be notified about your decision to leave. I know that life changes and takes unexpected turns, but still my main point of this is that you have fun. • At the end of session, if we all are not too tired at the end, we can talk about and what did you think about the session. If we are too tired to talk about it then I understand that we can end it then and there. You can then message me later about it if you want it.
Gameplay details
• In session 0 we will go over the character creation, what the overall themes are, what might we be going thorugh and what will be okay for the player's and what is not. In Session 0 we set hard no's and what to expect from the games. In here we will discuss about many other factors related to game. • If you feel like these game, group or anything is not working, then you can leave the game of course, but firstly I want to be notified about your decision to leave. I know that life changes and takes unexpected turns, but still my main point of this is that you have fun. • At the end of session, if we all are not too tired at the end, we can talk about and what did you think about the session. If we are too tired to talk about it then I understand that we can end it then and there. You can then message me later about it if you want it.
Content warnings
• Language/Cursing
Safety tools used
• Breaks
• Debriefing
• Open Door
• Session 0
• X, N, and O Cards
How will character creation work
We will start the Character creation in Session 0 with making a Level 3rd level character's. I have allowed any combination of Wizards of the Coast's Book related to Race, Class, Background, Spell options. If it's a 5e Book Like Eberron, Volo, Xanathar's, Tasha's, Bigby's, Fizban's, Magic The Gaterhing related ones, Monsters of the Multiverse, Planescape, SCAG, and Van Richten's, Book of Many things and such I will allow it. But, if you want Homebrew or third party material, please run it by me first before adding it.
Players can expect
Combat / Tactics
High
Roleplay
High
Puzzles
Medium
Experience level
Open to all
Platforms used
• Discord
• D&D Beyond
• Roll20
$22.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Sunday - 12:00 PM UTC
3-4 Hour duration
0 / 4 Seats filled
Requirements
Experience required: Open to all
Age: 18+