D&D Heists 0$ Oneshot
Dungeons & Dragons 5e, Homebrew Game | One-Shot
Free
Details
Once / Saturday - 5:00 PM (UTC)
Jan 25
3-4 Hour duration
1 / 5 Seats filled
Requirements
Experience required: Open to all
Age: 13-17
About the adventure
“The noble and powerful take what they want from you, sculpting reality at their whim. Right now, you might feel like there’s a Tarrasque on your backs, but that’s where we come in. We’re the rogues that makes sure they don't give you the last laugh. We provide…counterweight.” Hey! I invite you to exciting and surprising capers, you loveable rogues! Come play as characters that will have a plan B, C all the way to Z, even if players haven't a clue, and rob some rich, corrupt, hateful bastards!
Less than a year on StartPlaying
3 games hosted
Highly rated for: Creativity, Inclusive, Teacher
Average response time: 2 hours
Response rate: 100%
Additional details
How to prepare
-Microphone; -The desire to have fun; -Common sense for sensitive topics; -Being comfortable with the idea of character autonomy shaking the narrative: In most campaigns heroes react to threats, but in this the heroes are the "threat" to the systems at hand, so I hope you'll love the idea of character actions affecting and changing the world!
What I provide
-I encourage roleplaying. Doing voices and acting is not required to roleplay. -I'm the creator of the Rapscallions! 5e expansion for heists. -I run mostly low prep, laid back games uninterested in punishing player choices; -I'm part of a tabletop game design collective; -You can find my discord at “monocores”
Gameplay details
Recommended inspiration material, for the setting: *Arcane *Ocean’s 11 *Eberron *Blades in The Dark *Planescape *Dragon Age: Absolution *Leverage *Styx: Master of Shadows *Six Of Crows *Lies of Locke Lamora *Mistborn What kind of game will we play? *A roleplay focused game, shifted towards spotlighting characters; *A setting built based in the Player Character's backstories, with compelling intrigue and unique factions; * A map that will be drawn as we introduce Player Characters; *Consensus-based decision taking: As GM, I avoid making decisions without consulting players first. When in doubt, we roll dice to decide! *Lower HP pool for PCs and NPCs means less, but more high-stakes combat: Encounters might be ended if the table agrees and we shift the encounter to a chase, an ambush or a stealth sequence; TPKs would also be avoided, but prison breaking or purgatory breaking are also fun! Consent: *We'll be using this sheet: https://mcpl.info/sites/default/files/images/consent-in-gaming-form-fillable-checklist-2019-09-13.pdf *Topics marked in the consent sheet will be visible in a handout in Roll20 at all times; *Consent is not irrevocable, it should always be reassessed. *We may also use the WRAP dynamic: https://moth-lands.itch.io/wrap
Content warnings
Safety tools used
• Monte Cook RPG Consent Checklist
• Open Door
• Session 0
How will character creation work
You could either take a pregen character made by me or create your own, using the following: -All published material available; -Stats by standard array; -Have one trait, ideal, bond and flaw; -starting level: 3; -You start with a trinket, either from the PHB or other published materials;
Players can expect
Combat / Tactics
Low
Roleplay
High
Puzzles
High
Experience level
Open to all
Platforms used
• Roll20
• Discord