Wander Into the Fae Realms: The Wild Beyond the Witchlight
Dungeons & Dragons 5e | Campaign
About the adventure
A roleplay-heavy campaign full of whimsy set in a magical land. ---------------------------------------------- A carnival that only comes once every eight years. A portal to a colorful land full of curious, at times not-quite-sane, characters. A task to obtain several lost items to allow the Feywild to heal. Come into the Feywild and its insanity in a campaign where few things are what they seem and where peculiar, strange, and outright silly situations and characters reign. šŖ Explore a magical carnival and meet its denizens šļø Enter a mystical land with curious inhabitants š¤š¼ Ally with colorful characters š¤š° Get back what was once stolen š Choose how to solve problems: Will you resort to violence, diplomacy, or more creative ways of dealing with obstacles? The Wild Beyond the Witchlight is one of D&D's more peculiar campaigns: a fantasy-fueled romp through a whimsical land, guided by sheer plot and character development more than combat. In this story, you and a group of adventurers are taken from the carnival into the Feywild and then tasked with recovering several lost things - some lost to themselves - to help recover the realm and save it from evil.
Recruiting - will run adventures while group fills up!
Game Master Reviews (63)
Proficiencies
Players say this GM is great at:
Teacher
Inclusive
Creativity
Tizzy has been a wonderful GM. Very professional as well as open and funny. Tizzy creates a save environment where you feel free to express yourself and create a great story. The other players in his group are also funny and kind - which also speaks to the character of the GM: Nice people attract nice people. :) I can fully recommend Tizzy for your games.
I work for a company that recruits DMs for our games at conventions, and I desperately wish I could bring Tizzy out to shows with us. He's got great enthusiasm, a fantastic sense of humor, and his DMs are always open for any player concerns or ideas. He likes to put his own spin on established campaigns with great results.
Additional tables
2 available
Weekly / Sunday - 11:00 PM UTC
Apr 13 / Session 6
6 / 7 Seats Filled
Weekly / Thursday - 11:00 PM UTC
Apr 17 / Session 7
5 / 6 Seats Filled
Additional details
How to prepare
Access to Discord and a working microphone is a must. Please make sure your microphone indeed works as needed, since troubleshooting your setup during a session robs the other players from their playtime. You can download discord from https://discord.com/ The campaign will be run through Fantasy Grounds, and we'll be using that software to create and keep track of your characters and their abilities. You can download the demo version of Fantasy Grounds from http://www.fantasygrounds.com/, which will be enough for the campaign - no purchase is necessary.
What I provide
I'll be bringing my own Discord server with a bot set up for dice rolls. I also own the sourcebooks on both Beyond and Fantasy Grounds, and have the DM and player's guide at hand to help answer any doubts and with character creation.
Gameplay details
I focus on the experience rather than number-crunching and favor creativity over rules. You can expect a fast-paced, relatively rules light but RPG heavy experience from me. I'm high on comedy and funny situations while doing my best to adapt the story so each character gets some level of development and advancement of their backstory and personal goals. All of my campaigns are illustrated - besides having maps when necessary, players are shown reference images of the places they're visiting and people they're meeting as a means to help them get into their characters and the worlds they inhabit. ------------------------- Safety Information ------------------------- The Wild Beyond the Witchlight is a creative, whimsical campaign that nonetheless can sometimes touch darker subjects. On top of this, there's naturally a chance of unexpected story beats happening in freeform campaigns that could add potentially triggering situations to the campaign. As a GM, I have very specific lines I will not cross - sexual violence and violence against children among them. Yet there are plenty of things outside those subjects that could prove stressful or triggering for some players. To help us avoid such situations as a group, we will host a discussion about lines, veils, and potential triggers during session zero. Just as well, we'll repeat said discussions several times during sessions to ensure the safety and enjoyment of everyone in the group. To help players deal with potential stress resulting from in-game situations, sessions can be stopped at any moment if a player feels triggered, even if the situation creating it wasn't one discussed before and thus not one of the previously agreed-on lines or veils. It is my duty to offer you the safest experience I can, and I'll hold myself to it.
Content warnings
ā¢ Alcoholism
ā¢ Blood
ā¢ Character Death
ā¢ Classism
ā¢ Death
ā¢ Gore
ā¢ Hostages
ā¢ Illness
ā¢ Insects
ā¢ Kidnapping
ā¢ Language/Cursing
ā¢ Lifechanging Injury
ā¢ Mind alteration
ā¢ Mind Control
ā¢ Murder
ā¢ Paralyzation
ā¢ Prejudice
ā¢ Snakes
ā¢ Spiders
ā¢ Torture
ā¢ Trauma
ā¢ Violence
Safety tools used
ā¢ Aftercare
ā¢ Breaks
ā¢ Debriefing
ā¢ Lines and Veils
ā¢ Luxton Technique
ā¢ Luxton Technique Discussion
ā¢ Open Door
ā¢ Session 0
ā¢ Stars and Wishes
ā¢ X, N, and O Cards
How will character creation work
You can create your own character or use a premade - you can also ask me to roll you a character with your desired class and race and I will. We'll be creating characters during Session 0, and I'll be available for any help. Creativity and inventiveness when creating characters is both appreciated and encouraged - if I can make any arrangements so your character can function as you'd like, I will, even if it means ignoring or rewriting some written rules. Character stat points can be assigned using standard array or point buy. Dice rolling for stats is not allowed. If you want to create a new character, having an idea of the archetype you'd like to play is ideal, along with some knowledge of your character's origins and personality. I can help you flesh it out during character development. You can also bring characters created on your own if you wish, but it's not necessary - as I'm here to help guide you both on the technical and the creative aspects of character creation.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Medium
Experience level
Open to all
Platforms used
ā¢ Discord
ā¢ Fantasy Grounds
$33.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Sunday - 6:00 PM UTC
Apr 13 / Session 0
2.5-3 Hour Duration
4 / 5 Seats Filled
Schedule
Requirements
Experience required: Open to all
Age: All Ages