Build. Blast. Bring it On. LANCER [Mech Combat/Narrative Play]
Lancer | Campaign
About the adventure
Evergreen, a colony on the mysterious world of Hercynia, a week of hard-burn travel from the nearest bit of civilization, is in trouble. Mount up, ride into battle, and get wrapped up in a reckoning hundreds of years in the making... You can handle it. You are a Lancer: the best of the best at fighting in mechanized chassis. You'll build the perfect war machine and unleash it on dangerous enemies from this world's past, from the galaxy's dirtiest secret. ~ LANCER is a game system encouraging customization of your mech, crunchy, visceral combat, and engaging narrative play.
Game style
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
We started at License Level 0 (the starting point for LANCER games). New characters will have to fit into one of the following two molds: Evergreen militia who recently got a mech license OR Gray Town 'unlicensed' civilians that join the Evergreen Lancers. Reinforcements from off world do not make sense at the current stage of the adventure. Current Roster: Union Representative - close range support - Officer Union Representative Recruit - long range support SSC Tech Specialist attached to union Team - Hacker SecComm Flash Clone in a new life - Close Quarters Specialist
Game Master Reviews (6)
Proficiencies
Players say this GM is great at:
Inclusive
Creativity
Storytelling
Long time player, loved every minute. I would list Pros and Cons but there's literally no cons that I can think of. But I'll list the pros! 1. Takes time for PCs. Gives them equal time in the spotlight and chances to explore their stories. 2. Expands on pre-written plots, even going as far as adjusting them as needed to best fit the story and characters. 3. Pays attention and remembers rulings given on niche subjects 4. Flexible. Will allow players to try various things even if there's no written rules. 5. Patient. Gives time needed for players to best adapt their characters for the story and offers routes as well as insight. 6. Encourages cooperative game play and that players work together outside of games to make more fleshed out stories. 7. Never wants to leave a character behind. If a player can't make it, he'll always make sure to hold the game until they're available so there's no one left behind. 8. LGBTQI+ Safe and makes rules best for players and settings.
I've played with Josh many times over the years in a number of different systems, homebrew and canon campaign alike, and he's invariably excellent! It's not every day you see a GM who marries a deep understanding of the rules with a respect for Doing Something Really Cool Once in a While. He's also great with character work--this is the only man I've ever seen who has made a DM NPC that worked mechanically, was well-liked by the party, and had a good story and character arc that didn't interfere with the party's own character moments. Josh is well-versed in 5e, Lancer, Spaceships and Starwyrms, and a number of other systems, but he's been known to pick up new rulesets quickly, and I'm confident he could GM for just about anything. He's no pushover, and isn't afraid to put his foot down if something is going off the rails, but he leaves plenty of room for shenanigans and roleplaying escapades alike. (Side note, this review lets me pick three tags for GMs, and Josh does all of the things I could possible tag for. I'm just not allowed to tag him as allowing player creativity, knowing the rules, being beginner friendly, and all that jazz. Trust me, he's the whole package.)
Additional details
How to prepare
A mic will be necessary, and an account on compcon.app is necessary. Foundry is not supported on mobile, so if your only means of engaging is on a phone or iPad, this is probably not the game for you. You will not need to read the rules ahead of time, and this module actually takes place several years before the canon state of the universe in the core book. It may be worth it to watch some mecha anime to get the aesthetics and vibes though.
What I provide
VTT, custom maps/tokens, character voices as best I can, Rule of Cool is great and I love letting players do epic stuff. However, I tend to keep in mind what things might mean for the wider world. Letting players do something once means they could try it again later, so I always weigh that against whatever you're trying to do. Then again I did let a player shoot himself out of a longbow once. So, take that with a grain of salt. I use foundryVTT for rolls and exploration, and utilize Isometric maps to add an extra element of immersion. I've also got a full membership for retrogrademinis, allowing us to acquire customized pixel-art isometric tokens for your characters.
Gameplay details
Open Communication is key when collaborating in a story like this. Session 0 will be used to get used to the game mechanics and go over any potential triggers to avoid and redirect from. I like to keep a running list of potential triggers that inform the Lines and Veils, and will routinely rewrite elements to work around them (for example, I was running Curse of Strahd but one of the players had a serious issue with asphyxiation/hanging, so I swapped out all references of that, of Gallows, etc, to something else entirely). I like spending a few minutes at the end of a session Debriefing and talking about how much fun we had and anything I think deserves highlighting, and Stars and Wishes helps with that a lot.
Content warnings
• Death
• Guns
• Insects
• Mass Death
• Trauma
Safety tools used
• Debriefing
• Lines and Veils
• Open Door
• Session 0
• Stars and Wishes
How will character creation work
You may create characters on the official LANCER application. It is called compcon.app simply go there, make an account, and you can build yourself a pilot and your first mech! it walks you right through the process. Afterwards, I can use retrogrademinis to create an isometric pixel art custom mech artwork for your mech, or we can get in call and do it together.
Players can expect
Combat / Tactics
High
Roleplay
High
Puzzles
Low
Experience level
Beginner
Platforms used
• Foundry VTT
• Discord
$20.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Sunday - 11:00 PM UTC
Apr 7 / Session 5
3-3.5 Hour duration
4 / 5 Seats filled
Schedule
Requirements
Experience required: Beginner
Age: 18+