Build. Blast. Bring it On. LANCER [Mech Combat/Narrative Play]
Lancer | Campaign
About the adventure
Evergreen, a colony on the mysterious world of Hercynia, a week of hard-burn travel from the nearest bit of civilization, is in trouble. Mount up, ride into battle, and get wrapped up in a reckoning hundreds of years in the making... You can handle it. You are a Lancer: the best of the best at fighting in mechanized chassis. You'll build the perfect war machine and unleash it on dangerous enemies from this world's past, from the galaxy's dirtiest secret. ~ LANCER is a game system encouraging customization of your mech, crunchy, visceral combat, and engaging narrative play.
We are Currently at LL1. New characters will have to fit into one of the following two molds: Evergreen militia who recently got a mech license OR Gray Town 'unlicensed' civilians that join the Evergreen Lancers. Reinforcements from off world do not make sense at the current stage of the adventure. There is one Previous PC who left the campaign after one combat. You could take over that character if it appeals Current Roster: Union Representative - close range support - Officer (ON HIATUS) Union Representative Recruit - long range support SSC Tech Specialist attached to union Team - Hacker SecComm Flash Clone in a new life - Close Quarters Specialist Abandoned PC: SecComm survivor, cryogenically frozen for anti anthro-chauvinist ideals, one of the best original pilots, been defending Evergreen for months and 'friends' with the Flash Clone, Sniper Build (but you can swap the build if you want)
Additional details
How to prepare
A mic will be necessary, and an account on compcon.app is necessary. Foundry is not supported on mobile, so if your only means of engaging is on a phone or iPad, this is probably not the game for you. You will not need to read the rules ahead of time, and this module actually takes place several years before the canon state of the universe in the core book. It may be worth it to watch some mecha anime to get the aesthetics and vibes though.
What I provide
VTT, custom maps/tokens, character voices as best I can, Rule of Cool is great and I love letting players do epic stuff. However, I tend to keep in mind what things might mean for the wider world. Letting players do something once means they could try it again later, so I always weigh that against whatever you're trying to do. Then again I did let a player shoot himself out of a longbow once. So, take that with a grain of salt. I use foundryVTT for rolls and exploration, and utilize Isometric maps to add an extra element of immersion. I've also got a full membership for retrogrademinis, allowing us to acquire customized pixel-art isometric tokens for your characters.
Gameplay details
Open Communication is key when collaborating in a story like this. Session 0 will be used to get used to the game mechanics and go over any potential triggers to avoid and redirect from. I like to keep a running list of potential triggers that inform the Lines and Veils, and will routinely rewrite elements to work around them (for example, I was running Curse of Strahd but one of the players had a serious issue with asphyxiation/hanging, so I swapped out all references of that, of Gallows, etc, to something else entirely). I like spending a few minutes at the end of a session Debriefing and talking about how much fun we had and anything I think deserves highlighting, and Stars and Wishes helps with that a lot.
Content warnings
Safety tools used
• Debriefing
• Lines and Veils
• Open Door
• Session 0
• Stars and Wishes
How will character creation work
You may create characters on the official LANCER application. It is called compcon.app simply go there, make an account, and you can build yourself a pilot and your first mech! it walks you right through the process. Afterwards, I can use retrogrademinis to create an isometric pixel art custom mech artwork for your mech, or we can get in call and do it together.
Players can expect
Combat / Tactics
High
Roleplay
High
Puzzles
Low
Experience level
Beginner
Platforms used
• Foundry VTT
• Discord
$25.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Monday - 12:00 AM UTC
Jun 30 / Session 16
3-3.5 Hour Duration
5 / 5 Seats Filled
Schedule
Requirements
Experience required: Beginner
Age: 18+