Fists of the Ruby Phoenix [Free-Archetype]
Pathfinder 2e | Campaign
About the adventure
The time has come again for the Ruby Phoenix Tournament! The sorcerer Hao Jin has invited only the strongest martial artists, adventurers, and fortune seekers to her world-famous fighting competition. The motley roster of contenders must compete for this decade's champion title and the choice of one of the Ruby Phoenix's grand treasures. Who will come out on top, and who will be left in the dust? There's only one way to find out!
Additional details
How to prepare
Reading the player's guide is a great start, but also reaching out to me for any and all questions.
What I provide
VTT Foundry, updated campaign art, ease-of-use modules
Gameplay details
I do my best to speed up combat on my end and am willing to assist however I am able to speed up play for others. I typically follow rules as written, but will rule in favor of players during situations involving unclear rules.
Content warnings
Safety tools used
• Breaks
• Debriefing
• Open Door
• Session 0
• Stars and Wishes
How will character creation work
During session 0 and the days leading up to session 1. (Session 0 is mostly about building the team, as this campaign has a heavy focus on your characters as a whole and not as individuals.)
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Low
Experience level
Open to all
Platforms used
• Foundry VTT
$15.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Tuesday - 12:30 AM UTC
3-4 Hour Duration
4 / 4 Seats Filled
Requirements
Experience required: Open to all
Age: All Ages