โนRuinโน Heavy Roleplay & Challenging Combat
Dungeons & Dragons 5e | Campaign
About the adventure
๐ญ๐๐๐ ๐๐๐๐๐๐๐ ๐ณ๐๐๐๐. ๐ซ๐๐๐ ๐ ๐๐๐๐ ๐๐๐๐๐๐ ๐๐๐. ๐ป๐๐ ๐๐๐ ๐๐ ๐๐๐๐ ๐๐๐๐๐๐๐๐. Start in a floating outpost on the edge of nowhere โ part sanctuary, part spellscarred ruin. You're protecting refugees, dodging divine fallout, and probably getting blamed for both. You'll make first contact with weird angels, collapse a bridge of thought mid-crossing, and barter favors with people who absolutely shouldn't owe you anything. Eventually, youโll reach Shra'kt'lor โ the Githzerai capital. Fortress city. Monastic military state. Very uptight. You might not get a warm welcome. ๐ฐ๐โ๐ ๐๐๐ ๐ ๐๐๐๐ ๐๐๐. ๐ฐ๐โ๐ ๐ ๐๐๐๐๐. ๐๐๐ ๐ ๐๐โ๐ ๐๐๐๐ ๐ ๐๐๐๐ โ ๐๐๐ ๐๐๐๐๐ ๐๐๐. โโโโโโโโโโโโโโ โ ๐๐๐๐ฉ ๐๐ค ๐๐ญ๐ฅ๐๐๐ฉ โ โโโโโโโโโโโโโโ ๐ค ๐๐๐๐๐ฉ๐๐ซ๐ ๐๐ค๐ง๐ก๐๐๐ช๐๐ก๐๐๐ฃ๐ โ This isn't "the plot." It's your fallout. Actions stack. Allies break. Sometimes the weirdest idea becomes canon. Thatโs on you. ๐ค ๐๐ก๐๐ฃ๐๐จ๐๐๐ฅ๐ ๐๐๐๐ฉ๐จ ๐๐๐ก๐ก๐ค๐ช๐ฉ โ Youโre not in Faerรปn anymore. The world is broken and layered, full of splintered rules, unstable alliances, and consequences with teeth. ๐ค ๐๐ช๐ง๐ซ๐๐ซ๐๐ก & ๐๐ข๐ฅ๐๐๐ฉ โ You're not a Chosen One. You're a person with too much responsibility and no backup. You'll earn every inch. You'll feel it when it breaks. ๐ค ๐พ๐ค๐ข๐๐๐ฉ ๐๐๐๐ฉ ๐๐๐ฉ๐จ ๐ฝ๐๐๐ โ This isnโt a one-encounter-per-long-rest kind of game. Expect hard choices, harsh pacing, and tactical problem-solving that matters. โโโโโโโโโโโโโโ โ ๐๐๐๐ฉ ๐๐๐ฃ๐ ๐๐ ๐๐ก๐๐ฎ๐๐ง ๐๐๐ง๐๐ซ๐๐จ ๐๐๐ง๐ โ โโโโโโโโโโโโโโ You like long days. You like earning things. You like not knowing if youโll make it out. You say โyesโ to the bad idea because itโs interesting. You roleplay like it matters because, here, it does. You donโt need a spotlight, but when it hits โ youโre ready. Itโs not about breaking. Itโs about what you do when it cracks. โโโโโโโโโโโโโโ โ ๐๐ฉ๐๐ก๐ก ๐๐๐๐๐๐ฃ๐? โ โโโโโโโโโโโโโโ You don't need to know what a Modron is or how Limbo works. You just need to want something โ and be willing to pay the cost. Bring a character who can survive where meaning breaks down. Or one who dies trying to fix it. Either way, the story remembers you. โโโโโโโโโโโโโโ Ready? Yeah. Me neither. Let's go. โโโโโโโโโโโโโโ ๐ค I run a clean table. No tolerance for hate โ not in the world, not in the chat, not in the subtext. ๐ค Sessions get transcribed. If I'm on top of it, youโll get a recap in story form โ not a recap recap, a novelized one. The kind you can reread in six months and still feel the scene. ๐ค I play fast, reactive, and sharp. You'll hear a lot of โin that case,โ โbut then,โ and โyeah, that worksโ โ because your choices matter, and they ripple. ๐ค You'll have music in your ears, maps on the table, tokens to move, and NPCs that don't sound like me. If I'm doing it right, you'll forget you're playing a game.
Game style
Rules as Written (RaW)
Games that are ran โRules as Writtenโ emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Rule of Cool (RoC)
โRule of Coolโ emphasizes creative story beats over sticking to a systemโs rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Theater of the Mind
โTheater of the Mindโ uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Masterโs descriptions and character action and movement comes from Playersโ descriptions.
Dungeon Crawl
A โDungeon Crawlโ is a scenario where players navigate a dungeon or labyrinth-like environment for the entirety of the adventure. It emphasizes battling monsters, collecting loot, and avoiding traps to survive to the end!
Combat Heavy
โCombat Heavyโ games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Roleplay Heavy
โRoleplay Heavyโ games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Drop-ins welcome. All necessary resources are pinned in the Discord and available after joining. Party Composition: Goliath Cleric/Ranger Astral Elf Barbarian Aasimar Wizard Human Rogue/Warlock Shadar-Kai Paladin/Shadow Sorcerer
Additional details
How to prepare
โช๏ธJoin the Discord. โช๏ธMicrophone required. โช๏ธAttend Session Zero I can guide you through the rest. If you want to be prepared, you can also: โช๏ธSelect character art. โช๏ธCreate your character. โช๏ธMessage me on Discord with questions.
What I provide
โช๏ธMusic โช๏ธDiscord โช๏ธDNDBeyond โช๏ธDigital maps โช๏ธDigital tokens โช๏ธTactical combat โช๏ธCharacter voices โช๏ธRAW with support for Rule of Cool โช๏ธSession transcription + novelization โช๏ธTableplop (easy to use virtual tabletop)
Gameplay details
โช๏ธSafety tools used throughout via Discord. โช๏ธJoin my Discord channel for game coordination. โช๏ธAnonymous Google Doc for lines and veils, updated anytime. โช๏ธCampaign spans up to 25 sessions, from level 7 to level 18+ โช๏ธExpect a balance of tactical gameplay and in-character roleplay. โช๏ธSessions are capped at 3 hours, including a brief check-in at the end.
Content warnings
Safety tools used
โข Aftercare
โข Bleed
โข Breaks
โข Lines and Veils
โข Open Door
โข Session 0
โข Stars and Wishes
โข X, N, and O Cards
How will character creation work
โช๏ธChoose 2014 or 2024 rules. โช๏ธBounce ideas off me before Session 1. โช๏ธComplete your character before play begins. โช๏ธStart at level 7 using standard array or point buy. โช๏ธExtra starting gold provided. โช๏ธBuild in the D&D Beyond Campaign (with content sharing) or provide a PDF for each level. โช๏ธMore info in the Discord.
Players can expect
Combat / Tactics
High
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
โข Tableplop
$35.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Friday - 12:30 AM UTC
Mar 28 / Session 10
3-3.5 Hour duration
5 / 6 Seats filled
Schedule
Requirements
Experience required: Open to all
Age: 18+