βΉRuinβΉ Heavy Roleplay & Challenging Combat
Dungeons & Dragons 5e | Campaign
About the adventure
ππππ πππππππ π³ππππ. π«πππ π ππππ ππππππ πππ. π»ππ πππ ππ ππππ ππππππππ. Start in a floating outpost on the edge of nowhere β part sanctuary, part spellscarred ruin. You're protecting refugees, dodging divine fallout, and probably getting blamed for both. You'll make first contact with weird angels, collapse a bridge of thought mid-crossing, and barter favors with people who absolutely shouldn't owe you anything. Eventually, youβll reach Shra'kt'lor β the Githzerai capital. Fortress city. Monastic military state. Very uptight. You might not get a warm welcome. π°πβπ πππ π ππππ πππ. π°πβπ π πππππ. πππ π ππβπ ππππ π ππππ β πππ πππππ πππ. ββββββββββββββ β ππππ© ππ€ πππ₯πππ© β ββββββββββββββ π€ πππππ©ππ«π ππ€π§π‘πππͺππ‘πππ£π β This isn't "the plot." It's your fallout. Actions stack. Allies break. Sometimes the weirdest idea becomes canon. Thatβs on you. π€ ππ‘ππ£ππ¨πππ₯π ππππ©π¨ πππ‘π‘π€πͺπ© β Youβre not in FaerΓ»n anymore. The world is broken and layered, full of splintered rules, unstable alliances, and consequences with teeth. π€ ππͺπ§π«ππ«ππ‘ & ππ’π₯πππ© β You're not a Chosen One. You're a person with too much responsibility and no backup. You'll earn every inch. You'll feel it when it breaks. π€ πΎπ€π’πππ© ππππ© πππ©π¨ π½πππ β This isnβt a one-encounter-per-long-rest kind of game. Expect hard choices, harsh pacing, and tactical problem-solving that matters. ββββββββββββββ β ππ©ππ‘π‘ ππππππ£π? β ββββββββββββββ You don't need to know what a Modron is or how Limbo works. You just need to want something and be ready to go for it. Bring a character that you want to test at chaos' edge. A play to find out what happens. ββββββββββββββ Ready? Yeah. Me neither. Let's go. ββββββββββββββ [This is a mini-campaign of 25 sessions or less]
Game style
Rules as Written (RaW)
Games that are ran βRules as Writtenβ emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Rule of Cool (RoC)
βRule of Coolβ emphasizes creative story beats over sticking to a systemβs rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Theater of the Mind
βTheater of the Mindβ uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Masterβs descriptions and character action and movement comes from Playersβ descriptions.
Dungeon Crawl
A βDungeon Crawlβ is a scenario where players navigate a dungeon or labyrinth-like environment for the entirety of the adventure. It emphasizes battling monsters, collecting loot, and avoiding traps to survive to the end!
Combat Heavy
βCombat Heavyβ games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Roleplay Heavy
βRoleplay Heavyβ games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Drop-ins welcome. All necessary resources are pinned in the Discord and available after joining. Party Composition: Goliath Cleric/Ranger Astral Elf Barbarian Aasimar Wizard Human Rogue/Warlock Shadar-Kai Paladin/Shadow Sorcerer
Additional details
How to prepare
βͺοΈJoin the Discord. βͺοΈMicrophone required. βͺοΈAttend Session Zero I can guide you through the rest. If you want to be prepared, you can also: βͺοΈSelect character art. βͺοΈCreate your character. βͺοΈMessage me on Discord with questions.
What I provide
βͺοΈMusic βͺοΈDiscord βͺοΈDNDBeyond βͺοΈDigital maps βͺοΈDigital tokens βͺοΈTactical combat βͺοΈCharacter voices βͺοΈRAW with support for Rule of Cool βͺοΈSession transcription + novelization βͺοΈTableplop (easy to use virtual tabletop)
Gameplay details
βͺοΈSafety tools used throughout via Discord. βͺοΈJoin my Discord channel for game coordination. βͺοΈAnonymous Google Doc for lines and veils, updated anytime. βͺοΈCampaign spans up to 25 sessions, from level 7 to level 18+ βͺοΈExpect a balance of tactical gameplay and in-character roleplay. βͺοΈSessions are capped at 3 hours, including a brief check-in at the end.
Content warnings
Safety tools used
β’ Aftercare
β’ Bleed
β’ Breaks
β’ Lines and Veils
β’ Open Door
β’ Session 0
β’ Stars and Wishes
β’ X, N, and O Cards
How will character creation work
βͺοΈChoose 2014 or 2024 rules. βͺοΈBounce ideas off me before Session 1. βͺοΈComplete your character before play begins. βͺοΈStart at level 7 using standard array or point buy. βͺοΈExtra starting gold provided. βͺοΈBuild in the D&D Beyond Campaign (with content sharing) or provide a PDF for each level. βͺοΈMore info in the Discord.
Players can expect
Combat / Tactics
High
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
β’ Tableplop
$35.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Friday - 12:30 AM UTC
May 9 / Session 13
3-3.5 Hour Duration
5 / 6 Seats Filled
Schedule
Requirements
Experience required: Open to all
Age: 18+