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โœนRuinโœน Heavy Roleplay & Challenging Combat

โœนRuinโœน Heavy Roleplay & Challenging Combat

Dungeons & Dragons 5e | Campaign

About the adventure

๐‘ญ๐’‚๐’๐’ ๐’•๐’‰๐’“๐’๐’–๐’ˆ๐’‰ ๐‘ณ๐’Š๐’Ž๐’ƒ๐’. ๐‘ซ๐’“๐’‚๐’ˆ ๐’‚ ๐’„๐’Š๐’•๐’š ๐’ƒ๐’†๐’‰๐’Š๐’๐’… ๐’š๐’๐’–. ๐‘ป๐’“๐’š ๐’๐’๐’• ๐’•๐’ ๐’๐’๐’”๐’† ๐’š๐’๐’–๐’“๐’”๐’†๐’๐’‡. Start in a floating outpost on the edge of nowhere โ€” part sanctuary, part spellscarred ruin. You're protecting refugees, dodging divine fallout, and probably getting blamed for both. You'll make first contact with weird angels, collapse a bridge of thought mid-crossing, and barter favors with people who absolutely shouldn't owe you anything. Eventually, youโ€™ll reach Shra'kt'lor โ€” the Githzerai capital. Fortress city. Monastic military state. Very uptight. You might not get a warm welcome. ๐‘ฐ๐’•โ€™๐’” ๐’๐’๐’• ๐’‚ ๐’”๐’‚๐’๐’…๐’ƒ๐’๐’™. ๐‘ฐ๐’•โ€™๐’” ๐’‚ ๐’”๐’•๐’๐’“๐’Ž. ๐’€๐’๐’– ๐’…๐’๐’โ€™๐’• ๐’‘๐’Š๐’„๐’Œ ๐’‚ ๐’‘๐’‚๐’•๐’‰ โ€” ๐’š๐’๐’– ๐’„๐’‚๐’“๐’—๐’† ๐’๐’๐’†. โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• โŸ ๐™’๐™๐™–๐™ฉ ๐™๐™ค ๐™€๐™ญ๐™ฅ๐™š๐™˜๐™ฉ โŸ โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• ๐Ÿ–ค ๐™๐™š๐™–๐™˜๐™ฉ๐™ž๐™ซ๐™š ๐™’๐™ค๐™ง๐™ก๐™™๐™—๐™ช๐™ž๐™ก๐™™๐™ž๐™ฃ๐™œ โ€“ This isn't "the plot." It's your fallout. Actions stack. Allies break. Sometimes the weirdest idea becomes canon. Thatโ€™s on you. ๐Ÿ–ค ๐™‹๐™ก๐™–๐™ฃ๐™š๐™จ๐™˜๐™–๐™ฅ๐™š ๐™ˆ๐™š๐™š๐™ฉ๐™จ ๐™๐™–๐™ก๐™ก๐™ค๐™ช๐™ฉ โ€“ Youโ€™re not in Faerรปn anymore. The world is broken and layered, full of splintered rules, unstable alliances, and consequences with teeth. ๐Ÿ–ค ๐™Ž๐™ช๐™ง๐™ซ๐™ž๐™ซ๐™–๐™ก & ๐™„๐™ข๐™ฅ๐™–๐™˜๐™ฉ โ€“ You're not a Chosen One. You're a person with too much responsibility and no backup. You'll earn every inch. You'll feel it when it breaks. ๐Ÿ–ค ๐˜พ๐™ค๐™ข๐™—๐™–๐™ฉ ๐™๐™๐™–๐™ฉ ๐™ƒ๐™ž๐™ฉ๐™จ ๐˜ฝ๐™–๐™˜๐™  โ€“ This isnโ€™t a one-encounter-per-long-rest kind of game. Expect hard choices, harsh pacing, and tactical problem-solving that matters. โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• โŸ ๐™’๐™๐™–๐™ฉ ๐™†๐™ž๐™ฃ๐™™ ๐™Š๐™› ๐™‹๐™ก๐™–๐™ฎ๐™š๐™ง ๐™๐™๐™ง๐™ž๐™ซ๐™š๐™จ ๐™ƒ๐™š๐™ง๐™š โŸ โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• You like long days. You like earning things. You like not knowing if youโ€™ll make it out. You say โ€œyesโ€ to the bad idea because itโ€™s interesting. You roleplay like it matters because, here, it does. You donโ€™t need a spotlight, but when it hits โ€” youโ€™re ready. Itโ€™s not about breaking. Itโ€™s about what you do when it cracks. โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• โŸ ๐™Ž๐™ฉ๐™ž๐™ก๐™ก ๐™๐™š๐™–๐™™๐™ž๐™ฃ๐™œ? โŸ โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• You don't need to know what a Modron is or how Limbo works. You just need to want something โ€” and be willing to pay the cost. Bring a character who can survive where meaning breaks down. Or one who dies trying to fix it. Either way, the story remembers you. โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• Ready? Yeah. Me neither. Let's go. โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• ๐Ÿ–ค I run a clean table. No tolerance for hate โ€” not in the world, not in the chat, not in the subtext. ๐Ÿ–ค Sessions get transcribed. If I'm on top of it, youโ€™ll get a recap in story form โ€” not a recap recap, a novelized one. The kind you can reread in six months and still feel the scene. ๐Ÿ–ค I play fast, reactive, and sharp. You'll hear a lot of โ€œin that case,โ€ โ€œbut then,โ€ and โ€œyeah, that worksโ€ โ€” because your choices matter, and they ripple. ๐Ÿ–ค You'll have music in your ears, maps on the table, tokens to move, and NPCs that don't sound like me. If I'm doing it right, you'll forget you're playing a game.

Game style

Rules as Written (RaW)

Games that are ran โ€œRules as Writtenโ€ emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.

Rule of Cool (RoC)

โ€œRule of Coolโ€ emphasizes creative story beats over sticking to a systemโ€™s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Theater of the Mind

โ€œTheater of the Mindโ€ uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Masterโ€™s descriptions and character action and movement comes from Playersโ€™ descriptions.

Dungeon Crawl

A โ€œDungeon Crawlโ€ is a scenario where players navigate a dungeon or labyrinth-like environment for the entirety of the adventure. It emphasizes battling monsters, collecting loot, and avoiding traps to survive to the end!

Combat Heavy

โ€œCombat Heavyโ€ games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.

Roleplay Heavy

โ€œRoleplay Heavyโ€ games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

Recruiting notes

Drop-ins welcome. All necessary resources are pinned in the Discord and available after joining. Party Composition: Goliath Cleric/Ranger Astral Elf Barbarian Aasimar Wizard Human Rogue/Warlock Shadar-Kai Paladin/Shadow Sorcerer

5.0

(20)

Hispanic/Latinx
Published Writer
Voice Actor

4 years on StartPlaying

141 games hosted

Highly rated for: Voices, Storytelling, Inclusive

Average response time: Under 1 hour

Response rate: 100%

Additional details

How to prepare

โ–ช๏ธJoin the Discord. โ–ช๏ธMicrophone required. โ–ช๏ธAttend Session Zero I can guide you through the rest. If you want to be prepared, you can also: โ–ช๏ธSelect character art. โ–ช๏ธCreate your character. โ–ช๏ธMessage me on Discord with questions.

What I provide

โ–ช๏ธMusic โ–ช๏ธDiscord โ–ช๏ธDNDBeyond โ–ช๏ธDigital maps โ–ช๏ธDigital tokens โ–ช๏ธTactical combat โ–ช๏ธCharacter voices โ–ช๏ธRAW with support for Rule of Cool โ–ช๏ธSession transcription + novelization โ–ช๏ธTableplop (easy to use virtual tabletop)

Gameplay details

โ–ช๏ธSafety tools used throughout via Discord. โ–ช๏ธJoin my Discord channel for game coordination. โ–ช๏ธAnonymous Google Doc for lines and veils, updated anytime. โ–ช๏ธCampaign spans up to 25 sessions, from level 7 to level 18+ โ–ช๏ธExpect a balance of tactical gameplay and in-character roleplay. โ–ช๏ธSessions are capped at 3 hours, including a brief check-in at the end.

Content warnings

Safety tools used

โ€ข Aftercare

โ€ข Bleed

โ€ข Breaks

โ€ข Lines and Veils

โ€ข Open Door

โ€ข Session 0

โ€ข Stars and Wishes

โ€ข X, N, and O Cards

How will character creation work

โ–ช๏ธChoose 2014 or 2024 rules. โ–ช๏ธBounce ideas off me before Session 1. โ–ช๏ธComplete your character before play begins. โ–ช๏ธStart at level 7 using standard array or point buy. โ–ช๏ธExtra starting gold provided. โ–ช๏ธBuild in the D&D Beyond Campaign (with content sharing) or provide a PDF for each level. โ–ช๏ธMore info in the Discord.

Players can expect

Combat / Tactics

High

Roleplay

High

Puzzles

Low

Experience level

Open to all

Platforms used

โ€ข Tableplop

1 SEAT LEFT
$35.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Friday - 12:30 AM UTC

Mar 28 / Session 10

3-3.5 Hour duration

5 / 6 Seats filled

Schedule

Fri, Mar 28 | 12:30 AM - Session 10

Fri, Apr 04 | 12:30 AM - Session 11

Fri, Apr 11 | 12:30 AM - Session 12

Fri, Apr 18 | 12:30 AM - Session 13

Fri, Apr 25 | 12:30 AM - Session 14

Fri, May 02 | 12:30 AM - Session 15

Requirements

Experience required: Open to all

Age: 18+