Baldur's Gate: Descent into Avernus Reloaded! Level 5-15 (2024)
Dungeons & Dragons 5e | Campaign
About the adventure
"The Road to hell is paved with good intentions. The road to Baldur's Gate is not even paved... someone must have pocketed the gold." Make your mark in the tale of two cities: Elturel and Baldur's Gate. š„- The holy city of Elturel is overtaken by hellish forces ā and Baldur's Gate may be next! šŖ- Mysterious murders decimate the weak and vulnerable. š- The forces of Hell triumph unless you put a stop to their plans! In this adventure, you can expect to: š„Leave your mark on the eternal struggle between good and evil. š„Investigate murders and evil cults in the two of the most iconic cities of the Forgotten Realms! š„Stop the workings of corrupt nobility and Cultists! š„Stand up ā for yourself, for what is right, or for others, or all shall perish!
Game style
Combat Heavy
āCombat Heavyā games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Rule of Cool (RoC)
āRule of Coolā emphasizes creative story beats over sticking to a systemās rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
This is a massively redone Avernus. The story, the drive is made more personal, the fiends are made more real, and the stakes are made achievable. Level 5 start! any classes and races. I love third party if you want it. Aberrant sorc (heavily spy face stealer) Paladin (melee dpr with some tank) Eldritch knight fighter (Belmont from castlevania style) Evocation wizard We are "4sessions" in but two of those were pre campaign.
2 years on StartPlaying
351 games hosted
Highly rated for: Creativity, Storytelling, Visual Aid
Average response time: Under 1 hour
Response rate: 100%
Game Master Reviews (18)
Proficiencies
Players say this GM is great at:
Creativity
Storytelling
Visual Aid
Additional details
How to prepare
Must be 18+ years old. In order to participate and enjoy the games players must have the following: ā A Discord account (free to create, web based) ā PC or Laptop capable of handling audio and video for 3 hours. ā An Internet Browser (up to date): Chrome, Firefox or Opera are recommended. ā A good microphone and headset. ā A stable internet connection. ā A quiet place where you can focus without background noise.
What I provide
Everything but the players! I am a we are telling a story together type of DM and believe in the rule of cool and will let the dice fall where they may quite often. I am also a lover of highly tactical combat and use almost exclusively third party monsters from beneos, mcdm, ghostfire, dungeon dudes, kobold...etc Beneos Maps and monsters Music and ambient sounds Voices and depth
Gameplay details
Players can expect a dark fantasy adventure, with plenty of exploration and focus on narrative. A good balance between Exploration, RP and combat. Using maps and content from ProGm Carlos! Themes involve: cults, religions (fantasy), dark rites, murder, conspiracies, hell, demons and devils, profane iconography and magic, evil creatures, corruption, celestials, sin, forgiveness, redemption. I do my best to ensure that none of these topics are overly gratuitous in their presentation or needlessly gruesome in detail. The purpose of tabletop roleplaying games is to have fun experiencing a unique adventure and story together as a collaborative storytelling experience. We will be doing a session zero before beginning the adventure, and I can easily modify descriptions or scenarios as appropriate to avoid content that the party might be uncomfortable with. I use the X-Card safety tool to make sure everyone is safe and having a positive experience during the game. X-Card was created by John Stavropoulos (http://tinyurl.com/x-card-rpg). I have a module in Foundry VTT that makes the use of the safety tools easy and anonymous! While this is an official D&D module is HIGHLY customized. I am using several sources of material from the web, some free, others acquired at the DM's guild. I have heavily incremented the module, including completely re-writing major parts of the story and background surrounding it so it would make better sense. While I maintain character names, art and locations, almost all of it has been re-purposed. There will be high-quality maps in the VTT (made on Dungeondraft) which are not featured in the original book at all, as well as several from the book but with better, more elaborate art. I have also bought many side-content related to this campaign in the form of PDFs and additional maps, so I am able to fill out certain parts of the game and provide options to various types of players. The modified content features additional magic items as well as extra backgrounds, beyond the ones in the original module book. This is a HEAVILY ENHANCED experience of the Descent into Avernus module, which I considered to be necessary for this book to be enjoyable.
Content warnings
⢠Murder
⢠Animal Death
⢠Cults
⢠Death
Safety tools used
⢠Breaks
⢠Debriefing
⢠Session 0
⢠Stars and Wishes
⢠X, N, and O Cards
How will character creation work
Level 5 Standard array 2 uncommon items Playtest artificer! Any current or legacy subclass, also third party such as illrigger, grimhollow classes etc, just ask!
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
Low
Experience level
Open to all
Platforms used
⢠Foundry VTT
$22.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Wednesday - 2:00 AM UTC
Apr 30 / Session 10
3-3.5 Hour Duration
6 / 6 Seats Filled
Schedule
Requirements
Experience required: Open to all
Age: 18+