Kingmaker
Pathfinder 2e | Campaign
About the adventure
Welcome to one of the highest regarded adventure paths in Pathfinder. In Kingmaker, you control not only your destiny, but the destiny of your kingdom as it goes from a hopeful idea and could eventually become something far more than that. Will you create a bastion of that same hope and a place of prosperity for all to enjoy, will you become a master of diplomacy and trade inviting emissaries from other kingdoms to your doorstep, or perhaps it will be a place that others dread to come up against and one that projects strength to ensure safety. In the end, the choice belongs to you and those that choose to rule alongside you. In this game, expect plenty of opportunities for Roleplay. interactions with different social groups, kingdoms, factions, and any number of other individuals within your territory will become common and set the tone of the campaign. Spending time making yourselves feel like part of locations that are alive and dynamic will lead to areas of interest that can grow and be revisited as they progress by your actions and time's passage. Combat, Exploration, and of course Kingdom Building will be designed to make use of your creativity and skills to overcome a variety of challenges. There will be plenty of opportunities for downtime, character goals, and much more throughout the campaign so the more backstory ideas you bring along, the better! I will talk individually with each player about the themes of the campaign as well as answer any of your questions about the game, myself, or anything that you come up with. We will also be holding a Session 0 to go over things as a group to help make sure that everyone is on the same page while also giving people a chance to meet each other. I use session 0 to answer any lingering questions, to talk about character expectations, and most importantly to get everyone excited to start the game! During Session 0, we will also go over safety tools and have discussions involving triggers and things that you would prefer to be avoided as well as the things you enjoy and hope to see in the game. We'll go over Lines and Veils, Aftercare, and a few other safety tools I regularly use. As a GM, I enjoy character investment in the setting and story. I find that integrating character backgrounds and goals into the story can lead to players that are invested in the story and amazing character development. Because of this, I enjoy players that want to bring in characters to grow as the story moves forward. For this, we will also discuss ideas individually as well as during Session 0 and group chats. My goal is to have players that want to work together, accomplish their goals while also helping others do the same, and at the end of the day come together as a team to rule over a new kingdom together. If this all sounds interesting to you, feel free to send me a message with any other questions or ideas. I'm looking forward to putting together this group and getting started!
Additional details
How to prepare
I use voice in my games through discord so a decent microphone and good internet connection will be necessary. I use some animated maps in foundry, but I do what I can to keep maps small enough to run on most computers without issue. For my players, I expect them to know how their characters work and the basic system, but I am more than willing to help teach these and can spend some time making sure a new player understands the core features of their class. If necessary, I can also help with character creation in Foundry before, during, or after Session 0.
What I provide
I use Foundry VTT and utilize the Forge to make servers are available between games if people want to tinker with characters or explore the VTT's features. I subscribe to several Patreons to provide interesting maps and effects in my games as well as a number of premium modules to keep things running smoothly. In each session, I will be prepared and excited to get started. I will do my best to ensure that all of my players are given chances at the spotlight and are encouraged to work together as a team. I will always be willing to listen as problems arise, and I am happy to problem solve issues if they occur. My goal is to create a fun experience at the table, and that fun comes from coming together to create an amazing collaborative story that we never forget.
Gameplay details
When it comes to safety tools, I prioritize open discussion and respect at all times. Because of this, we will discuss any foreseeable topics that you'd like to bring up individually while also talking as a group during Session 0 to make a list of Situational Lines we will not cross as well as the Veils that we'll place on scenes to fade away if things become too intense. I make myself available between sessions to chat about anything whether it involves questions about the rules, issues with the game, or just chatting about new character ideas. I enjoy utilizing Roleplay between party members as well as NPCs to watch characters develop. Because of this Roleplay will be very common throughout most sessions. I also make it a point to add in exciting chances for dynamic combat. Enemies will be played with their own motives and goals, and the environment can and will be utilized to create tactical advantages for either side. I utilize foundry for combat so vision, cover, and more will be taken into account for combat. I adapt things for my players in both these cases. If the party prefers more roleplay to less combat or really enjoys the combat side of things, the adventure will reflect that going forward. This is also true for things like Puzzles, Survival, and Downtime Mechanics. We will talk about all of this during Session 0 so that I can get a good idea of what combination is going to lead to everyone having the most fun possible. When it comes to experience level, I'm fine with walking you through character creation and class features if you're brand new, and I'm just as excited to have someone that has been playing for years. This is a game for everyone, and welcoming everyone into the amazing experiences that this hobby can give is priority one!
Content warnings
Safety tools used
• Aftercare
• Breaks
• Lines and Veils
• Open Door
• Session 0
• Stars and Wishes
How will character creation work
Characters will start at level 1. I recommend using Pathbuilder to create your characters to help give you an idea of what you want to play, but we will also create the final version of characters together in Foundry during Session 0 with the option to work more on them one on one as well. Characters will be created and advance in level with the Ancestry Paragon, Free Archetype, and Gradual Ability Boost optional rules: https://2e.aonprd.com/Rules.aspx?ID=1297 For a complete list of Rules and Options you can also go to the Archives of Nethys at: https://2e.aonprd.com/ To explore character creation, you can find Pathbuilder at: https://pathbuilder2e.com/ Characters will have all official classes, backgrounds, and other features available as they wish. Paizo does a great job at providing campaign specific options as well so free to check those out too! Players can contact me if they need assistance making characters, and I will gladly set up an out of session meeting on voice chat to guide them through the process if preferred.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Medium
Experience level
Open to all
Platforms used
• Foundry VTT
$20.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Thursday - 1:00 AM UTC
Jun 19 / Session 18
3-4 Hour Duration
6 / 6 Seats Filled
Schedule
Requirements
Experience required: Open to all
Age: 18+