Founding Ryoshi: A Player-driven Fantasy West March!

Founding Ryoshi: A Player-driven Fantasy West March!

The Yalen Empire comes after a border town in revolt. Reawakened Dragons, Orcish rebels, a Collectivist Cult, and others abound in a living world.

TYPE

Campaign

SYSTEM

Grimwild

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
14 SEATS LEFT
$10.00

/ Session

Details

Custom / Saturday - 12:00 AM UTC

Session Duration / 3–4 hours

6 / 20 Seats Filled

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Schedule

This game will begin once 2 players have joined

Meet your party members

6/20

+1
About the adventure

The goblins and orcs don't live here anymore, they said. The Imperial Legion of Yalen has claimed this place in the name of the King, they said; whatever the hell that means. This was supposed to be a single, quick and easy job. But you're still hearing talks of raids, political backstabbing, undead, and a damn dragon. You're stuck here for a while, might as well make the best of it. -- A low-power campaign in a high fantasy world set on the outskirts of a growing empire. The party is part of a faction involved in the founding of a border settlement and will tangle with threats from without and within. Pseudo-West Marches/Marshes, where multiple parties of player characters exist and operate in the same persistent world where time moves forward consistently. Fantasy Western Vibes. Players will likely contribute to lore and narrative details on a regular basis; they're story collaborators in this GM's book. Themes & Concepts to Explore (non-exhaustive): Decolonialism, Community Building, Dragons are Assholes, Drugs, Life vs Undeath, Tenacity. Game will run in a persistent world inhabited by other adventuring parties that regularly changes as factions (large and small) work towards their goals. Campaign will be driven by player's goals, interests, and actions. Characters are fragile, but so are their opponents. We are here to tell a really cool story first, and "win" second. I love just trusting the dice and their ability to tell interesting stories alongside the rule of cool; Creative Problem Solving will always be rewarded. Sub-optimal decisions that are true to character are not punished. Min 1 Game/Week

Game style

Theater of the Mind

Meet the Game Master

5.0

(19)

Black
Neurodivergent
Published Writer
Cosplayer
Teacher/Educator
Game Designer

4 years on StartPlaying

65 games hosted

Highly rated for: Creativity, Storytelling, Teacher

About me

I'm an Afro-Caribbean TTRPG lover that started playing with 5E and branched out in a hurry. I've played and loved FATE, Index Card RPG, and Dungeon Crawl Classics to name a few, and bring all the lessons I've leaned and things I love from these systems into my games and overall design philosophy. My start with game design began in the Warcraft 3 World Editor where I realized that crafting and curating experiences for others could be just as fulfilling as playing. Now, almost 20 years later, I've come full circle and leaned fully into the joy of encounter design and world-building for their own sake. My last 3 day jobs have included Urban Farming, City Planning and Capacity Building, and Hurricane Survivor Direct Aid and Advocacy. I was raised with and generally operate out of a sense of community that continually refuels my burning desire to bring about the end of capitalism. I strongly believe in the innate goodness of humans and like to think that TTRPGs are as much games as they are tools for self-reflection. The value of play is severely understated in the eyes of most adults and TTRPGs are a little sacred in the way they allow people to comfortably shed their "adulthood" to reclaim their sense of wonder and adventure for a couple hours at a time. I'm a martial artist, poet, and an artist that will draw when absolutely forced to. My background includes federal disaster management, nonprofit startups, senior advocacy, and youth mentorship. ForeverDM and fine with it. Post-OGL and Hadozee, No longer running DnD5e

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Character creation

Creating your character

New Players will participate in a brief character building call with DM to figure out their characters' deep and recent history and where it plugs into the world. GrimWild Character Creation takes 10 minutes if we go slow, and Premade characters will be available if needed. First 15-30 min of each session is dedicated to character and world bookkeeping.

The current party

ZERO TTRPG EXPERIENCE REQUIRED. --- Westmarches Style EZD6 adventure where telling an interesting story is the point, the factions are busy whether you see them or not, and you're not the only adventuring party making ripples in the world. If you've ever said "these rules are too much", this is the game for you. * In-character roleplay is very welcome, voices are optional. * Zone-based tactical combat will be a regular occurrence * Ample opportunity for Exploration and Mystery Solving * Active factions that may take note of party and player actions * Player backstories are worked into story and world * Improv skills & interest very welcome, but not required

What to expect

Preparing for the session

Players will need: A working microphone Discord Account (https://discord.com/) Web Browser to run owlbear Rodeo (no account required) Players should have a general character concept in mind by time of play. DM is available to answer questions.

What Jack brings to the table

Digital maps, handouts, tokens, and dice will be provided via our digital platform. GM is not a voice actor but gets into character and is pretty good at it. Players will be the playing and helping to define the history and facts about a slice of a fully realized homebrew world and contributing to the narrative of a sprawling, persistent world that is years and hundreds of work-hours in the making Also bringing Dozens of Adventure Modules that may show up in parts or as a whole.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Mobile Phone

Safety

How Jack creates a safe table

Games are typically PG-13, Content List reflects themes that may occur in the breadth of play. If we're ever getting into matter that is deep water for a player, GM is happy to pause to talk, scale back or fade to black and continue. At least 1 Scheduled Break will occur every session. Player XNO Cards are managed digitally via VTT. Players are encouraged to ask for a pause at any point it's needed.

Content warnings

Safety tools used

Frequently asked questions