Escape from Carceri: CH02: The Horned Legion

Escape from Carceri: CH02: The Horned Legion

TYPE

One-Shot

EXPERIENCE

Open to all

AGE

18+
FULL
$20.00

/ Session

Details

Once / Saturday – 1:00 AM UTC

Dec 14

3–4 Hour Duration

7 / 7 Seats Filled

Schedule

This game will begin once 2 players have joined
About the adventure

The Abyss has torn open a rift into Gehenna and demons are flooding through. As fresh conscripts in the Horned Legion, it’s up to you and your fellow soldiers to battle through the chaos and close the rift before it’s too late. Fight alongside other conscripts, face off against terrifying fiends, and prevent a full-scale demonic incursion. The clock is ticking—can you seal the rift and save Gehenna, or will the demons claim the planes as their own? Fast-paced, action-packed, and full of dangerous choices. ================================ **Escape from Carceri** Once champions of luxury and power, your lives have taken a hellish turn—literally. You now find yourselves in the searing volcanic wastes of Gehenna, bound to fight for the Exiled Duke of Hell, Moloch. But even the cunning Moloch has greater plans, and soon you will be tasked with an impossible mission: breaking into the prison plane of Carceri to liberate a soul of great importance. As the stakes rise, the truth of your imprisonment in the lower planes begins to unravel. The Church of Innovation—the same rival you sought to destroy—stands at the center of your betrayal. This is your chance to turn the tide. Fight through the horrors of the Blood War. Escape the inescapable prison of Carceri. Unleash your vengeance upon those who dared to cast you into the depths of Hell. **Will you seize your revenge, reclaim your power, and rise from the infernal ashes—or will the lower planes consume you forever?** An adventure of wit, might, and relentless determination, **Escape from Carceri** dares you to fight for survival and vengeance in the most dangerous realms of existence. **Your enemies thought they had won. Prove them wrong.**

Meet the Game Master

Faight

5.0

(47)

Veteran
Game Designer

1 year on StartPlaying

93 games hosted

Highly rated for: Creativity, Rule of Cool, Knows the Rules

Average response time: 5 hours

Response rate: 100%

About me

I've been a game master since 1984. I have run D&D, Spacemaster, Shadowrun, Call of Cthulhu, and Paranoid. I wrote and published my own game system (Paradox RPG) in 1996. I write my own adventures, as well as adopt and modify existing adventures. No two of my games are ever the same. I do this for a hobby. I do this for the love of the game. I would love for you to join me.

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Character creation

Creating your character

I will have all the resources and information necessary to create your character listed in my discord server. We will create the characters in D&D Beyond and import them into Foundry. I will launch Foundry VTT 30 minutes prior to game start and give a quick tutorial on how to use Foundry prior to starting time.

The current party

What’s gone before... Jetveneaux, a town soaked in salt and sin. Crime’s the currency. The characters? Old hands at the game—eliminate the competition, take the throne. The Church of Innovation was weak, its order a joke in a world of chaos. The characters knew it. Soon, they'd own the town. Fredrict, their butler. Loyal, or so they thought. He brought the wine. They drank. Caution faded. The wine was smooth, too smooth. By the time they realized it was poison, it was too late. They woke. Not in Jetveneaux. Not in Graywall Manor. They were on a rocky hill above the River Styx. Moloch sat on his throne. Fredrict dangled, limp in his grasp. “Your servant sold you,” Moloch’s voice rumbled. Without a word, he snapped Fredrict’s neck and tossed him into the river. The body sank, swallowed by the Styx. “This is what happens when you fail to choose.” The choice—Manes, lost in the Styx, or Legions—Hell’s army, fighting in the endless Blood War. They chose the Legions. They’d fight. They’d claw their way out. They crossed the hellscape. Abyssal Chickens. Chasme Demons. The buzzing of their wings, sickening. Then the Nafhshee, a demon with a rift to the Abyss. They fought, killed it, sealed the rift. Now, they’re in the Horned Legion. An unstoppable machine. Jetveneaux? It’s waiting. But first, they’ll survive this. Then, they'll bring hell to those who betrayed them.

What to expect

Preparing for the session

Participants should have the following items: 1. Microphone (a laptop mic suffices in a pinch). 2. Discord account (it's free—utilized for game planning and voice/video chat during the session). 3. Webcam (optional but encouraged!). 4. D&D Beyond Account (it's free—utilized for building characters).

What Faight brings to the table

A virtual tabletop experience with Foundry VTT that includes elements such as music, animated effects, and maps and assets from creators I subscribe to or created myself with various tools like Inkarnate. A wide variety of character creation options in Foundry, including the core rulebooks and many expansions.

Safety

How Faight creates a safe table

This is a fantasy adventure, so the bad guys will do bad guy things. Your characters will be confronted with unsettling situations and empowered to overcome them. There will be no gratuitous engagement in these topics, but they will arise. I am happy to take breaks and use tools like "Fade to Black" to reduce any discomfort.

Content warnings

Safety tools used

Frequently asked questions