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Tales from New Cyre | Eberron | Swashbuckling Pulp Action!

Tales from New Cyre | Eberron | Swashbuckling Pulp Action!

Evil cults and forces seek to impede the development of New Cyre. Will some of its new citizens rise to the town's defense?

TYPE

Campaign

LEVELS

5–12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
ENDED
$15.00

/ Session

Details

Weekly / Monday - 11:30 PM UTC

Session Duration / 2.75–3 hours

5 / 5 Seats Filled

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Meet your party members

5/5

About the adventure

The Last War has ended. The conflicts, the anger, and the pain of the long war remain, however, and the new nations seek every advantage as they prepare for the next war to break out on the continent. The once great nation of Cyre has been destroyed by a mysterious apocalyptic event known as the "Mourning". With their home destroyed, many refugees from Cyre have made their way to Breland to make a new home for themselves in the town of New Cyre. You will be joining their efforts to rebuild. Perhaps you are a refugee yourself, attempting to rebuild your life from the rubble. Maybe you are simply an outcast from one of the other nations, and New Cyre is the new beginning you've been searching for. You could even be a merchant looking for the next place to set up shop. Whatever your reasons are, they have brought you here. And it is up to you to help it grow and succeed. This game will take place primarily around the town of New Cyre, where your characters will become involved in its construction and the plots that seek to hinder it. New players are encouraged to join, as I love introducing people to the game and world of Eberron!

Game style

Rules as Written (RaW)

Meet the Game Master

5.0

(5)

LGBTQ+
Queer

1 year on StartPlaying

75 games hosted

Highly rated for: Creativity, World Builder, Sets the Mood

Average response time: 16 hours

Response rate: 100%

About me

Howdy! I've been playing TTRPGs for 6 years now and have been a GM since the beginning. I enjoy roleplay-heavy games/groups and I always try to make my players feel like their choices and actions have real weight in the story and the world around their characters. For D&D, I like running campaigns in my homebrew worlds, but Eberron also has a special place in my geeky heart. I enjoy games other than D&D of course. I love science fiction, and Mothership is probably my favorite RPG at the moment. Overall, I love playing with new people, letting them steer the direction of the story, and doing funny voices!

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Character creation

Creating your character

I will work with each player individually to create a character for the campaign. Players will either create their character in D&D Beyond or Foundry, their choice. I use the traditional stat-rolling method of 5e: Roll 4d6 and drop the lowest. But players are also welcome to use point buy if they prefer. The campaign will begin at level 5. I recommend using the Eberron: Rising from the Last War book as a starting point for characters, but all official 5e content is acceptable when creating a character. When it comes to Homebrew and third-party content, I am open to it so long as I get to review it first.

The current party

Current party level: 11 Human Monk/Barbarian Firbolg Ranger/Druid/Fighter Human Sorcerer Human Artificer Elf Paladin/Rogue

What to expect

Preparing for the session

The only things you will need to bring with you are a working microphone and a discord account to play this game. You do not need to know anything about 5e dungeons and dragons or the Eberron setting.

What Conner brings to the table

I will be bringing a FoundryVTT license that we will use for the majority of the game. I enjoy making maps and homebrew content for the game so you can expect plenty of that. I also own a majority of the books on D&D Beyond and will be sharing those with everyone who prefers to use that character sheet. I bring a variety of character voices that I enjoy doing for NPCs and monsters. I will also be bringing music that will play during the game through discord (though you can always mute it if you prefer). I know the rules of the system very well, but I embrace the Rule of Cool frequently and encourage my players to narrate and describe many of their own actions. I also place an emphasis on player agency. In other words, your actions and decisions will have meaningful effects on the story and world around you. What you do matters!

Homebrew rules

1. Death saves are hidden from the other players. 2. Roll for HP (reroll 1's)

Equipment needed to play

Computer

Internet

Microphone

Safety

How Conner creates a safe table

I take player safety and comfort very seriously, if at any point a player feels uncomfortable with what is happening, they are free to take a break without judgement. I also always do a session 0 with the group and new players before we start to get everyone familiar with each other and what is and is not allowed at the table. I have a zero-tolerance policy for players that intentionally make others uncomfortable or violate boundaries.

Content warnings

Safety tools used

Frequently asked questions