Unleash your Inner Orc, and Witness the War of the Immortals!
Pathfinder 2e | Campaign
About the adventure
For ages, the orcs of Belkzen have been marginalized, subjugated, and vilified, relegated to the rocky northern wastes. Yet in recent battles waged against their undead nemeses, orcs showed the world that they have a common enemy—the evil lich-lord known as the Whispering Tyrant. Now, openminded leaders like Ardax the White-Hair have initiated a grand diplomatic campaign to bury old grudges and forge alliances across the continent. There are few takers. In the Triumph of the Tusk Adventure Path, the PCs are dignitaries representing the few orc communities or foreign organizations who answered Ardax’s call. Their mission of peace soon turns violent when supernatural weather disasters, betrayals, undead uprisings, and even deicide turn the orcs’ homeland into a desperate battlefield. With the PCs’ help, Belkzen won’t just survive, but will earn the respect it has always deserved! This exciting new adventure path plays directly into the events of the "War of the Immortals". Witness the aftermath of Gorum's demise, as the orcish pantheon struggles to come to terms with the death of the lord of battle. With brand new items, character options and archetypes inspired by the war culture of Golarion's orcs.
Game style
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
A fresh new adventure path that ties into the cataclysmic events of the War of the Immortals. With the demise of the god of battle, the orcish pantheon is faced with a new era of insecurity - and of opportunity, and the orcs of Golarion need to prepare for a changing world. This adventure begins at 3rd level! We'll be using the free archetype optional rule, and the ancestry paragon optional rule, to give everybody the chance to add a taste of orcish culture to their character.
Game Master Reviews (201)
Proficiencies
Players say this GM is great at:
Knows the Rules
Teacher
Creativity
Additional details
How to prepare
A good headset is required to make sure that there is no feedback/interference during our sessions. Using a webcam is optional but recommended. Given the higher starting level, characters should be created outside game time, but after session zero. There will be a dedicated channel on Discord to discuss your character ideas.
What I provide
Everything required to participate in the adventure will be provided digitally through the Foundry Virtual Table Top, hosted on Forge. You will have access to the game between sessions to work on your character, update equipment, and so on. All the player-facing content for Pathfinder 2nd Edition is available for free, both within Foundry and on the web at various user-friendly portals which will be posted on Discord.
Gameplay details
Given the theme of war that pervades this adventure, violence and death are major themes, though in a way typical of most high fantasy adventures. During our session zero we will use the Lines & Veils protocol to make sure everybody has a say on what type of content we are and are not comfortable with having included in the game. Digital safety tools will always be available through Foundry VTT during play. Any language or behavior that makes other players (including the GM) feel unwelcome at the table will not be tolerated.
Content warnings
• Violence
• Death
• Animal Death
Safety tools used
• Breaks
• Lines and Veils
• Session 0
• Stars and Wishes
• X, N, and O Cards
How will character creation work
This adventure path begins with the characters at level 3, and so a little bit of familiarity with Pathfinder 2nd Edition is assumed. While heavily orch-themed, the adventure doesn't expect all players to play orcs - we will be using the Ancestry Paragon optional rule so that everybody can share in the orcish culture. We will also use the Free Archetype optional rule and the Gradual Ability Boost optional rule.
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
Low
Experience level
Beginner
Platforms used
• Foundry VTT
• Discord
$25.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Friday - 8:00 PM UTC
3-3.5 Hour duration
2 / 6 Seats filled
Requirements
Experience required: Beginner
Age: 18+