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Songbearers, a Mythic custom adventure levels 11-20

Songbearers, a Mythic custom adventure levels 11-20

Pathfinder 2e | Campaign

About the adventure

No traveler is ever alone on their journey. One’s self is endless, For you depend on others And others depend on you all your fates are intertwined Yama, Goddess of travel, adventure and friendship Songbearers is a campaign set in the homebrew land of Lilia—a realm where gods once walked, battled, and flourished for eons until their sudden, mysterious disappearance. In their absence, only Song Fragments remain: shards of divine essence that awaken legendary powers within chosen heroes. One such hero, Torch, a goblin champion of Sarenrae, has recently sacrificed himself to ignite the sun, earning the Dawnflower’s blessing and returning her influence to the material plane. Thus, the Age of Silence has ended, and the Song has begun. Are you excited for the new release of War of Immortals? Do you also want to play an exemplar or an animist but feel that the class might steal the spotlight a bit too much from other players? Then join this campaign in which everyone will follow a mythic path! Songbearers is a high fantasy adventure that spans from level 11-20, in which you will collect Song Fragments and use them to bring the Gods back to Lilia. There will be a great focus on Exploration, Roleplay and epic combats. Exemplars, Animists, Champions and Clerics are heavily recommended for this campaign. Variant Rules: Mythic Options Gradual Ability Boost Free archetype as a mythic quest reward Homebrew Relic Sets --> Represented by Song Fragments, these will be customized to your character and will represent a form of character growth across the adventure Stamina Rules if no one is interested in playing a support/medic/healer type of character.

5.0

(21)

2 years on StartPlaying

78 games hosted

Highly rated for: Creativity, Inclusive, Voices

Average response time: 8 hours

Response rate: 100%

Game Master Reviews (21)

Proficiencies

Players say this GM is great at:

Creativity

Inclusive

Voices

Jake avatar

Jake

New review

Played 13 sessions

Plants is an incredible GM, we just started my third adventure path with him and having an incredible time. He's given me an amazing introduction to Pathfinder 2E.

Hobocamp avatar

Hobocamp

New review

Played 8 sessions

He embraces and rewards player choices, even if they're ill advised. That's hard to find, much less in an AP/module. Despite a busy schedule with multiple groups to maintain, Gabriel always feels totally present and engaged, and keeps up a fun attitude/atmosphere. Get on the Plants train, you won't be disappointed.

Teagan avatar

Teagan

Played 10 sessions

Gabriel/Plants is an amazing teacher and GM for Pathfinder! He is very thoughtful and kind, such a breath of fresh air as a newbie to Pathfinder. He also really gets into the role play and quickly adapts to how the group likes to do it! If you are looking for a GM on Pathfinder, you can't go wrong with him!

Salvage Shep avatar

Salvage Shep

Played 16 sessions

Plants is a great GM when it comes to keeping the game moving. His characters are interesting and interactive and when rules questions come up he either knows the rule, or makes a ruling to find out later, but keeps the game moving. He allows to the rule of cool and player creativity.

GaymerMonkey avatar

GaymerMonkey

Played 10 sessions

Plants is a pretty cool dude. He gets really hyped when you do fun RP stuff in game. It feels like he is playing the game just as much as I am, which I love. I want the GM to be having fun just as much as us. He allows us to RP situations that others may just play off as "kill and go." He uses voices which is cool. Overall a really fun person to play with.

Christopher Oberly avatar

Christopher Oberly

Played 10 sessions

Do you wanna have fun? Do you like smooth challenging combat? How about role playing like a boss? If you answered yes then you get a hero point!!! Seriously though, having a blast and I think you will too. 5 stars for Plants!!!

Additional details

How to prepare

Bring a working microphone, no webcam required. No prior knowledge of mythic rules is required, I will give the possibility of teaching them during play.

What I provide

I will bring custom maps, high quality foundry modules and immersive moments in a rich homebrew world on which I have worked on for more than three years now.

Gameplay details

During session 0 we will go through all of the Lines and Veils. You can expect a rich homebrew world with very cinematic set pieces and experiences. This adventure is for players level 11-20. A good grasp of Pathfinder 2E is required before joining.

Content warnings

• Cults

• Death

• Devils / Demons / Fiends

Safety tools used

X, N, and O Cards

How will character creation work

Characters start at level 11. We will go over character creation during session 0.

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Low

Experience level

Intermediate

Platforms used

Foundry VTT

More upcoming games
5 SEATS LEFT
$25.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Sunday - 10:00 PM UTC

Mar 16 / Session 16

3-4 Hour duration

1 / 6 Seats filled

Schedule

Sun, Mar 16 | 10:00 PM - Session 16

Sun, Mar 23 | 10:00 PM - Session 17

Sun, Mar 30 | 9:00 PM - Session 18

Sun, Apr 06 | 9:00 PM - Session 19

Sun, Apr 13 | 9:00 PM - Session 20

Sun, Apr 20 | 9:00 PM - Session 21

Sun, Apr 27 | 9:00 PM - Session 22

Sun, May 04 | 9:00 PM - Session 23

Sun, May 11 | 9:00 PM - Session 24

Requirements

Experience required: Intermediate

Age: 18+

This game will begin once 3 players have joined