The Haunt, Part 2...a Haunted hospital...Ep. 2
Looking for a spine-tingling, edge-of-your-seat adventure in D&D 5e? The Haunt series plunges your party into a world of eerie mystery, and horror!
$30.00
/ Session
Details
Once / Tuesday – 1:00 PM UTC
Oct 29
3–3.5 Hour Duration
3 / 5 Seats Filled
Schedule
About the adventure
Looking for a spine-tingling, edge-of-your-seat adventure in D&D 5e? The Haunt series plunges your party into a world of eerie mystery, atmospheric horror, and pulse-pounding danger. Starting with a cursed mansion shrouded in dark secrets, each installment builds tension with deadly traps, haunting puzzles, and terrifying foes. Perfectly crafted for players who crave exploration, roleplay, and combat balanced with a thrilling narrative. Can your group survive the horrors lurking in the shadows, or will they succumb to the darkness? Grab your dice and prepare to face your fears in this critically acclaimed 5-star adventure series! Unlock the secrets and drive back the evil from Montarthas Manor! A one shot, 2-3 hours per episode...if you play all three sessions it's a 6-8 hour Horror themed adventure, designed for characters of 4th or 5th level. I have had very torough players take much more than one session per episode. Each episode is playable as a discrete one-shot. In ages past, an ancient town was lost and destroyed to a seige of orcs. Only one building survived and to this day, the manor is the only still standing building to be seen for miles around. Some say it is haunted, a few whisper of great treasures within, whilst others whisper that it is the manor itself that lives! No one knows for sure, only that a great evil haunts its halls. Do you dare enter Montarthas Manor?! DISCLAIMER! This will be a challenging adventure for 4th level player groups of 4 to 5 players with some deadly encounters. However, ideally The Haunt is tailored as a medium difficulty adventure with plenty of excitement, horror, suspense and danger for a 5th level party of 3 to 5 players. The adventure is an Adamantine Best Seller on the The DMsGuild.com...Previous reviews from the publisher's page: "Perfect for a Halloween one-shot!" "My players were afraid to enter a room, but were also excited!" "Solid story!" "My players had a blast and it was a fun adventure to run."..."they all enjoyed the atmosphere of the adventure and commented that the creepy stuff definitely felt creepy." "This is truly awesome. Well Done!"
Game style
Theater of the Mind
Dungeon Crawl
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
My GM style is relaxed, story-rich, and focused on collaborative fun. I run dynamic, sandbox-style campaigns where player choices matter and the world reacts accordingly. One-shots are brisk and punchy, racing toward satisfying conclusions. Custom campaigns are always shaped by player preferences, character backgrounds, and group play styles. I use “destiny dice” and “iron dice” to keep things thrilling—embracing both luck and consequence to create stories that stick with you. I prize player agency above all. The real magic happens when fate, risk, and reward intertwine—those moments when a single die roll can alter everything. Whether you want to kick down doors, solve mysteries, forge political alliances, or explore the unknown, I’ll help tailor the experience to your group’s vibe. My goal is always to create unforgettable memories shaped by your choices and the chaos of the dice. I’ve played and run a massive range of systems—D&D (from the original boxed set to 5e), Gamma World, Dungeon Crawl Classics, Metamorphosis Alpha, Call of Cthulhu, Traveller, and far more. I’m also ready to dive into Tales of the Valiant and Outgunned. My campaigns take place in rich, varied settings like the Forgotten Realms, Mystara, Blackmoor, Hyperborea, and original worlds. I own and run modules from WotC, Kobold Press, Frog God Games, DCC/MCC, and tons of third-party publishers. If it’s been written, I’ve probably read it—and if I haven’t, I can get up to speed quickly. I’ve been rolling dice since Tunnels & Trolls and the earliest days of D&D—back when Chainmail was still in play. Since then, I’ve lived a wild, story-filled life both in and out of games, and I now bring that passion to the table full-time. From kids’ birthday games to corporate team-building to grognard reunions, I’ve run it all. I believe the best games are forged in shared challenges and the camaraderie that comes with them. Let’s tell amazing stories together. TL;DR: Veteran GM with a massive RPG library and decades of experience. I run fun, story-driven games shaped by player choices, fate, and creativity. You bring the characters—I’ll bring the world!
View Profile →Character creation
Creating your character
You will need access to the internet with a mic. While a camera is recommended, it is not necessary. The Theater of the Mind (audio portion of the adventure) will occur on Discord supplemented by images and battle maps as needed. You will need an account on Discord. Access to the dedicated server will be open prior to the game. Owlbear Rodeo may be used. No subscription is necessary. Some players also enjoy the background music and effects of Syrinscape. A free account is now required for you to log into the site. Once you have the free account, a pregame link will provide you the immersive sounds. While fun, the music and sounds are not required. Characters will be made or provided on D&DBeyond. Pre-made characters are always available.
This adventure is a horror adventure laden with gruesomeness not for the faint of heart. We will be playing Haunt 2 that can be played in one session but usually lasts two to three sessions for the more thorough parties. Following Haunt 2, the players will have the option for remaining in the mini campaign for Haunt 3.
What to expect
Preparing for the session
The Theater of the Mind (audio portion of the adventure) will occur on Discord supplemented by images and battle maps as needed. You will need an account on Discord. Access to the dedicated server will be open prior to the game. Owlbear Rodeo may be used. No subscription is necessary. Some players also enjoy the background music and effects of Syrinscape. A free account is now required for you to log into the site. Once you have the free account, a pregame link will provide you the immersive sounds. While fun, the music and sounds are not required. Characters will be made or provided on D&DBeyond. Pre-made characters are always available. Players will make characters during session zero; or, we can make one prior to the game session. A pre-made character can be provided.
What Mark brings to the table
I am bringing decades of games experience, a robust community, in depth characterisation and the flexibility to adapt to player styles and choices. There will be free access to a starter set of rules. Character creation is on D&DBeyond. Or premade characters can be provided. The narrative is supplemented with images and maps on the Discord Server. Access to Battle maps and tokens will be open on Owlbear Rodeo. No account is needed by the player.
Homebrew rules
We will craft the house rules we want to play in the first session...or play by the rules as written. You decide! Horror games are fun with luck, fleeting luck, sanity and modified critical hits...but we can play they way you want!
Equipment needed to play
Computer
Microphone
Internet
Platforms used
Safety
How Mark creates a safe table
Players can expect a fast paced, rules light gaming experience. No account is needed to access Owlbear Rodeo. Syrinscape can be utilized without an account for background noise, music and sounf effects.
Content warnings
Safety tools used