LANCER: Beastslayers [Campaign]
Rise from mere mercenary lancers to powerful nobles, battling not only the enemies of your house, but a foe beyond our reality...
$22.50
/ Session
Details
Weekly / Sunday - 12:00 AM UTC
Oct 11 / Session 58
Session Duration / 3.5–4 hours
5 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
The Karrakin Trade Baronies are known for many things. The richness of their resources, the exploitation of their ignoble classes, their often blatant disregard for the central principles of Union's Pillars... But, above all of that, they are also known for being the most promising destination as long as you've got a good mech and the skills to use it. Their paychecks don't bounce. The most promising, and dangerous, offer you've seen so far comes from House Thessaly, sworn to the House of Glass. Details are sparse about the mission itself, but what is clear is that there are fresh openings for their Varangian Guard. The stakes for it as clear: All may join no matter their background or previous sins as long as you prove your skill. Your missions will be harsh, unforgiving, downright suicidal at times... And, in return, not only will you earn riches, but even the possibility of becoming a noble. Who could ever resist such an offer? Any danger is worth the chance of a rich, prosperous future... Right?
Game themes
Meet the Game Master
4 years on StartPlaying
250 games hosted
Highly rated for: Creativity, Storytelling, Knows the Rules
About me
Going more than a decade strong in the hobby. Started with nothing more than a group of friends with a second-hand 3.5 player handbook and now I've got at least a dozen campaigns under my belt in all sorts of systems, from 5e to Dark Heresy and Delta Green. What I aim to bring is... - 1️⃣ A table where people can speak to one another casually and easily. Good vibes, good jokes, good times. - 2️⃣ Helping players spread their wings with their roleplay chops. I want to know your character's backstory, the people they care about and those they loathe in equal measure. Weaving together everything the players bring to the table is, I've found, the best way to create memorable moments. - 3️⃣ Challenging combat with stakes. I'll fully admit that I usually start off with kiddy gloves to measure how capable my players are, but once I know your limits I'll be having you ride the fine line between living and dying. If my rolls actually work out, that is... - 4️⃣ A space where you can come to me behind the scenes without worry. If something comes up that puts a damp in your enjoyment, your schedule is suddenly hellish, or practically anything else? If it's within my power to change then let's see what we can do!
View Profile →Character creation
Creating your character
Character creation will be finalized on session 0 after all players are aware of each other's characters, preferences, and roles. Players are heavily encouraged to have, at the very least, a concept in mind for the character they want to play. If you are able to do so more on your own, then so much better!
What to expect
Preparing for the session
Webcam will not be necessary, but microphone is a must. Players will be provided with all the materials necessary to learn the rules and system. It's not necessary to read everything, but at least a rough understanding of the combat and mech building system will be required for session 0. No physical items needed due to the virtual nature of the game.
What Kralion brings to the table
Modules for combat visuals with explosions, wrecks, and fires, macros for ease of play, hand-picked music, and custom maps made by myself through various software tools. Homebrew additions are on a case-by-case basis. Don't be afraid to propose some, but understand if I turn them down.
Homebrew rules
No homebrew rules. Third party additions are on a case-by-case basis.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Kralion creates a safe table
Session 0 will be free and it will be where we will discuss the various links to different characters, make sure everyone's sheets are in order, and have a proper introduction to the setting and the campaign at hand. Game will have a single break between 10 to 15 minutes when all players are in agreement to do so. Starting license level for the game is LL2. Bond system from the KTR book is also in full effect.
Content warnings
Safety tools used




