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Houses on Fire: A Dune Play-by-Post

Houses on Fire: A Dune Play-by-Post

Dune: Adventures in the Imperium | Campaign

About the adventure

Dune: Adventures in the Imperium takes players into a deep future, where fear is the mind killer, and the Spice must flow. The Imperium is a place of deadly feudal politics, mysterious abilities, and slow blades coming for you in the dark. Noble houses constantly strive for power, influence, and vengeance. Players build their House, carve their places in the universe or possibly rebuild an ancient lineage and fight for the Imperial throne. This campaign will be a Play-by-Post campaign where the funnest bits of role-playing and wargaming meet for a delicious gaming opportunity. Each player will lead a House of the Landsraad where you will be able to develop assets, trade commodities, make alliances, and engage in espionage, with the final prize to control Arrakis and the Universe! The game will take place on two simultaneous scales, a personal role-play scale where you will interact with other players and the universe through posts to the Guild Message Service and a strategic scale where you will take charge of your house's resources an maneuver them using your best plans within plans. The underlying mechanics for the game are Modiphius' Dune: Adventures in the Imperium and their strategic game Agents of Dune, but you don't need to know the mechanics to have a great time, or even win, as both systems first job is to get out of the way of your creativity.

Recruiting notes

This is a Play-by-Post game, you will be charged once per week, but you can enter in your interactions and commands at any time. There will be daily updates to the campaign's news servers. While the action is continuous, you can make your 'turns' whenever during the week you want and you can post as many role-playing diplomatic messages as you like through the week. You can get more information at https://caithegm.com/games/dune-rpg/

DMs Guild Writer
Veteran
Disabled
Published Writer
Teacher/Educator
Game Designer

4 years on StartPlaying

1171 games hosted

Highly rated for: Knows the Rules, Teacher, Creativity

Game Master Reviews (78)

Proficiencies

Players say this GM is great at:

Knows the Rules

Teacher

Creativity

Neurolancer avatar

Neurolancer

New review

Played 4 sessions

Cai is a great GM. Knows his rules and adjudicates them fairly. His sessions are fun and very chill.

Mike avatar

Mike

Played 5 sessions

1st session, Cai had a scenario that had juicy combat and some role play investigation with a hook into the next session. He was helpful with Savage Pathfinder rules and operation of Foundry VTT, these slowed down the session but he was patient and allocated enough time, really solid pacing. This was 5-star fun and I'm sure the next session will dial it up even higher.

Hazer avatar

Hazer

Played 18 sessions

Solid guy. Very patient with those learning the rules (and forgetting them) while providing a laid back atmosphere where everyone has a good time. Gives a lot of freedom with your characters and adapts and clearly has a passion for being a DM. Would highly recommend.

Bill Hume avatar

Bill Hume

Played 22 sessions

I have greatly enjoyed playing under Cai. He creates an immersive experience, works with his players to make sure they are getting the best experience possible, and is very good at adapting to the actions of his players. I highly recommend him to people looking for a game to play.

Tom West avatar

Tom West

Played 3 sessions

Cai games are always fun.

Dan avatar

Dan

Played 94 sessions

He was able to slip in my new character into an in-progress campaign pretty easily. He knew the rules and how the VTT operated very well, and was able to help me out to do what I wanted to do.

Additional details

How to prepare

You will engage with the game through Discord. There will be a personal channel to post your interactions with the referee, but there will also be channels to communicate with other players and the universe at large. As this is a play-by-post game, there will be no other needed software or additional capabilities. As this is a narrative-driven game that focuses on your choices and role-playing, you do not need to learn and 'rules' or 'mechanics'. A surface level interest and knowledge of the Dune universe is encouraged though.

What I provide

I bring the rules, and the adventure, and a long relationship to both the wonders and failures of the Dune universe. You bring yourself and a willingness to have an awesome time. The sleeper must awaken!

Gameplay details

This game fits somewhere between the Lynch and Villeneuve movies. If you are particularly sensitive to any of the topics listed in the content warning section, this game is probably not for you, however as this is a play-by-post, there is a level of separation from the most terrifying elements of the world that you might not have in a face-to-face role-playing game.

Content warnings

• Character Death

• Classism

• Death

• Drugs (addiction, use, withdrawal)

• Execution

• Fire

• Forced Blood Draining

• Genocide

• Guns

• Hostages

• Illness

• Insects

• Kidnapping

• Language/Cursing

• Lifechanging Injury

• Mass Death

• Medical Issues

• Memory Erasing

• Mental Illness

• Mind alteration

• Mind Control

• Murder

• Pandemic

• Paralyzation

• Police Brutality

• Scars

• Slavery

• Snakes

• Spiders

• Suffocation

• Terrorism

• Torture

• Violence

Safety tools used

Debriefing

Open Door

Session 0

How will character creation work

We will "discover" your primary character and the supporting cast through cooperative game play that is based on the Frank Herbert universe and the 2d20 Modiphius ruleset. After we understand who your leader is and the house they command, we'll start adding supporting characters and interacting with the larger universe

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Medium

Experience level

Open to all

Platforms used

Discord

7 SEATS LEFT
$25.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Saturday - 10:00 PM UTC

2-3 Hour Duration

8 / 15 Seats Filled

Schedule

Requirements

Experience required: Open to all

Age: 18+