Another Rainy Friday Night
Shadowrun | Campaign
$35.00
/ Session
Details
Weekly / Saturday - 2:00 AM (UTC)
Dec 14 / Session 2
2.5-3.5 Hour duration
5 / 6 Seats filled
Schedule
Requirements
Experience required: Open to all
Age: 18+
About the adventure
The world of Shadowrun, known to denizens of the new age as the Sixth World, is a place of magic and high technology, a landscape of danger and mystery, a maze of noble sentiments and double-crosses. Those who play stand on the edge, in the shadow of adventure. We will be using Shadowrun TTRPG 5e rules, but the campaign starts back in 2050, so you can play through the epic adventures from earlier editions of Shadowrun and get first-hand experience in some of the events that shaped the world. The world is changed—Awakened. A lull in the flow of mystical energies subsided, and magic returned to the world. Elves, dwarfs, orks, and trolls assumed their true form, throwing off their human guise. Creatures of the wild changed, too, becoming things of myth and legend. Modern society fights on, despite the odds, to assimilate the ways of magic into a technological world. The decades that followed the Awakening were years of turmoil, panic, and chaos as the Four Horsemen of the Apocalypse seemed to race across the Earth. The vast, global telecommunications network collapsed under an assault by a mysterious computer virus. War, epidemics, and famine ravaged the world's populations as new races tried to fight for acceptance and dragons soared into the skies. Out of the devastation and anarchy, order slowly reemerged. Cybertechnology eradicated the last vestiges of the computer virus and replaced the old telecommunications network with what became known as the Matrix. New nation-states were formed. Metroplexes sprawled over the landscape. Governments were replaced by megacorps. The employees of the megacorps were protected, but dissidents, and rebels were exploited and abused, continuing a condition that has existed between the weak and the powerful since time began. Technology, too, has changed people. No longer only flesh, many have turned to cyberware to make themselves more than human—more robust, more intelligent, and faster. In the world of 2050, the metroplexes are monsters casting long shadows. And it's in the cracks between the giant corporate structures that shadowrunners find their home. When the megacorps want a job done, but they don't want to dirty their hands, it's a shadowrun they need. The runners might be a decker, sliding like a whisper through the visualized databases of giant corporations, spiriting away the only thing of real value--information. Or perhaps they are a street samurai, an enforcer for hire whose combat skills and reflexes make him the ultimate urban predator, or maybe a mage, possessing an ancient gift, the ability to wield and shape the magical energies that now surround the Earth. This campaign is Black Trenchcoat with a bit of Mirrored Sunglasses, and whiff of fruity Big Lebowski bouquet.
Every Friday for the SINless. This is conceptualized as a 'grand campaign' and it is possible if you start with a 20 year-old character in 2050 you could find yourself as a prime runner in the 2070s at the height of your game and power. 🐉—Beginner friendly: you don't need to know any of the rules to this game to show up and have a blast role playing on your very first night. You will learn to play the very best way, by playing and having fun. 🐉—Diversity friendly: this game is fun for all people regardless of gender, ethnicity, or orientation. 🕵️—Lots of Mystery: if you like mystery and feel there isn't enough thinking in most RPGs, you'll be happily surprised by this game. 📚—Lore Teacher: This adventure path teaches players about the lore of Shadowrun in a fun and immersive way. Great for new players to the world and for veterans who love lore-driven easter eggs.
3 years on StartPlaying
1082 games hosted
Highly rated for: Knows the Rules, Teacher, Creativity
Average response time: 8 hours
Response rate: 100%
Additional details
How to prepare
Players must have a computer with a modern web browser that is compatible with Foundry VTT and a broadband internet connection for that computer. Players will need a free account for Syrinscape to be able to download the free online player we use for game sounds, and you’ll need a Discord account to communicate during and between games. You should use headphones with a built-in microphone for best results in game play and you’ll want a mouse that has left and right buttons as well as a scroll wheel. You can download the quickstart rules for free at <https://rb.gy/ofv9im> but you are welcome to come to session zero with no knowledge of the system and learn as we play.
What I provide
The ruleset and adventures we’ll be using plus an extensive knowledge of the sixth world. I pay for all the licenses for the software used in the campaign, so you wont have any additional costs besides the session fees.
Gameplay details
You can expect fast action, creative mysteries, and cyberpunk heist hijinx using the Shadowrun 5th edition rules and the Foundry VTT ruleset, supercharged with some wonderful extensions to give you an immersive experience. This is conceptualized as a 'grand campaign' and it is possible if you start with a 20 year-old character in 2050 you could find yourself as a prime runner in the 2070s at the height of your game and power.
Content warnings
Safety tools used
• Debriefing
• Open Door
• Session 0
• X, N, and O Cards
How will character creation work
We will have a session zero where we can talk about party composition as a team, then we'll make characters together. You can download Chummer 5 to play around with character concepts, we'll be using the 'Standard' characters and you can export your character from Chummer into Foundry VTT.
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Medium
Experience level
Open to all
Platforms used
• Discord
• Foundry VTT