Seven Dooms for Sandpoint | Become a Hero | $10 | Levels 4-11

Seven Dooms for Sandpoint | Become a Hero | $10 | Levels 4-11

Become a hero!

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
5 SEATS LEFT
$10.00

/ Session

Details

Weekly / Monday - 7:00 PM UTC

Session Duration / 3 hours

0 / 5 Seats Filled

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Schedule

This game will begin once 3 players have joined
About the adventure

The town of Sandpoint now stands on the brink of annihilation. Again. Dark forces, long hidden in the shadows, have been pulling the strings for years, and now, the culmination of their sinister plan is set to doom the town, unless a new group of heroes steps in to stop it. From vicious cults to ancient Thassilonian magic, Sandpoint’s survival depends on those daring enough to navigate treacherous mysteries, battle deadly foes, and face the full force of the looming apocalypse. Can you piece together the clues and stop the disasters before Sandpoint is swallowed by chaos? This campaign takes adventurers from levels 4 to 11, offering a rich tapestry of dungeon delving, monster hunting, and intrigue. Along the way, players will interact with Sandpoint’s townsfolk, gaining allies, uncovering secrets, and shaping the fate of this iconic town. With seven distinct dooms to overcome, each chapter brings fresh challenges, from sinister murders to otherworldly threats. Prepare for an unforgettable journey filled with danger, discovery, and heroism!

Game themes

Meet the Game Master
Streamer
Multi-lingual

2 years on StartPlaying

Highly rated for: Creativity, Teacher, Inclusive

About me

I'm Juan, a Brazilian GM, 32 years old. I have over 15 years of experience running games, and I've been doing this for a living for the past 4 years. I don't have the "Player vs. GM" mentality; I'm here to see how the adventurers succeed in their tasks. But victory is sweeter when we have to overcome hard obstacles. I'm not saying I'm the "Dark Souls" of TTRPGs, but I tend to put challenging yet winnable scenarios in front of my players. Pathfinder 2e is my favorite game system since its release. I have successfully run Fall of Plaguestone, Extinction Curse, Agents of Edgewatch, Crown of the Kobold King, Malevolence, Abomination Vaults and Rusthenge. I'm currently running Kingmaker, Season of Ghosts and Seven Dooms for Sandpoint.

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Character creation

Creating your character

We will be using Free Archetype and Automatic Runes Progression. Please, ask about it if you don't know what those things means. We will make use of every available official content published by Paizo. Additionally, if it's not too disruptive, we can incorporate some material from Battlezoo as well. Just ask, although we may need to adjust some narrative details for Battlezoo options. Please note that any content with a rarity higher than Common must be checked with me first. It's not about power level, but rather any potential issues they may introduce. The game will begin at level 4. Players can discuss their choices during Session 0, and I expect them to have their characters ready before we start Session 1.

What to expect

Preparing for the session

A good microphone is appreciated. If we can't hear you clearly, you may not have the best experience. I will be using a webcam because I believe it enhances how players can enjoy the game. If a player chooses to use a camera, their character will be rewarded with an extra Hero Point at the start of the session. I expect players to make an effort to learn the rules. I'll assist with anything you may need, providing links and other resources as necessary. You may either create your own character, and I can help you with any steps, or you may use a pre-generated character. I can provide one upon request.

What Juan Apolinário brings to the table

I will be using FoundryVTT with every available module. If a player wishes to have a certain module active, they can ask me, and I will likely enable it unless it breaks something else. We will be using Premium Adventure Modules for PF2e games, which includes detailed maps, several music playlists, high-quality enemy tokens, as well as a host of automation features. Additionally, we'll incorporate JB2A animated effects such as Fireball animations and weapon swings, adding a range of visual enhancements. While I'll strive to perform voices for NPCs, please understand that I'm not a professional voice actor. While I may not be able to cry on cue, I aim to convey the emotions of each character effectively. I will make an effort to integrate your backstory into the adventure, but there are limitations. For example, if the adventure primarily takes place in a landlocked kingdom, it may be challenging to incorporate a backstory involving piracy on the high seas. We will be playing through an Adventure Path with pre-set content. It will greatly aid the game if you are willing to engage with the adventure proposal.

Equipment needed to play

Computer

Headphones

Internet

Safety

How Juan Apolinário creates a safe table

I will speak with each player individually, in a 'pre-session 0' manner, to understand the best way I can welcome them. Following that, we will have a conventional session 0 with everyone together. During this session, several questions will be asked, and I will also be available to answer any questions the players may have. The goal is to ensure that this game provides the best possible experience for every player. We have the X-Card module in Foundry. By clicking a button, an X card will appear on the screen. If a player activates it, the scene will end, and we will move on. After the game, the player can reach me out so I can understand the issue and work to avoid repeating the issued topic.

Content warnings

Safety tools used

Frequently asked questions