Time to Burn - A Warhammer 40k Tale of the Inquisition
Time to Burn - A Warhammer 40k Tale of the Inquisition

Warhammer 40,000 Wrath & Glory | Campaign

2 NEEDED TO START
$20.00

/ Session

Details

Weekly / Tuesday - 11:00 PM (UTC)

3-4 Hour duration

1 / 5 Seats filled

Requirements

Experience required: Open to all

Age: 18+

This game will begin once 3 players have joined
About the adventure

Few have ever encountered the Ordo Chronos, even among the highest echelons of the Inquisition, and even fewer grasp the true nature of its purpose. The erratic nature of Warp travel has led to instances where a ship finds itself stranded in the Warp. When it finally breaks free from the Immaterium, the crew may have experienced only a handful of solar months, while in the material realm, centuries could have slipped by. Even rarer are the occurrences when a vessel is caught in a Warp phenomenon, resulting in its ejection from Warpspace at a time prior to its departure. It is believed that the Ordo Chronos was formed to address the temporal anomalies that could arise from such events. The Inquisitors of this Ordo were deeply concerned that if these void travelers emerged in the past, they could inadvertently alter the course of history, jeopardizing the fate of Mankind and the Emperor's grand design. Over the centuries, the Ordo Chronos delved into these occurrences, initially focusing on Warp-related phenomena, but eventually broadening their scope to include other temporal disturbances, possibly even those of a more intentional nature. Then, without warning, the entire Ordo Chronos vanished. The exact number of its members remains a mystery, but in an instant, every Inquisitor associated with the Ordo either disappeared or went into hiding. No living soul knew the reasons behind their disappearance, nor if their members might one day resurface. The Ordo Chronos became a legend, a mere whisper among those few who were aware of its existence. As the 42nd Millennium dawned, the Ordo Chronos resurfaced, but it felt as if their long absence had slipped from the collective memory of the galaxy. It was as if they had never vanished in the first place. What transpired during their silence? What secrets lie buried in the shadows? As newly appointed agents serving an Inquisitor of the Ordo, you might uncover the answers—if you survive the revelations…

Recruiting notes

This game is open to all levels of experience and I will accommodate all who join. For the Emperor!

DMs Guild Writer
Streamer
Veteran
Published Writer
Game Designer

Less than a year on StartPlaying

Highly rated for: Creativity, Inclusive, Sets the Mood

Additional details

How to prepare

All you need is a microphone and a desire for an amazing story! Video is available, but is not required. Session 0 will be free

What I provide

I will have Roll20 ready with maps, artwork, handouts, full ambient music, and all necessary compendiums. I will also have legal use PDFs available for any players who need them.

Gameplay details

I have a Google form I will send you once you sign up that will very thoroughly go through lines and veils. I also use digital and/or messaged and/or held up on video X, N, & 0 cards. I am also available after each session for aftercare, as needed. At session 0 we will go over lines and veils that were filled out ahead of time (anonymously) so player expectations can be set.

Content warnings

Safety tools used

Aftercare

Lines and Veils

Monte Cook RPG Consent Checklist

Session 0

X, N, and O Cards

How will character creation work

We will discuss characters at session 0. There is no charge for this introductory session. If you prefer to create ahead of time, prepare 2 or 3 characters of different types so we can ensure a good balance of archetypes in the group. You can create in Roll20 or offline, and you can make your own or use a premade.

Players can expect

Combat / Tactics

High

Roleplay

High

Puzzles

Medium

Experience level

Open to all

Platforms used

Discord

Roll20