Quest for the Frozen Flame!
Pathfinder 2e | Campaign
About the adventure
In the brutal tundra of the Realm of the Mammoth Lords, only the hardiest folk have what it takes to withstand unsparing weather, track down big game, and fight back hostile followings. The Broken Tusk following has survived another winter, but a new year just began, and signs of danger foretell a year unlike any before. For generations, the Broken Tusk following has roamed their small patch of the Realm of the Mammoth Lords in relative peace. Now, to avoid annihilation from a maniacal war horde, they must flee into the unknown.
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Every Saturday 7pm-10/10:30pm EST. Would love to have you join along! Party is currently (level 10): Human Druid Lizardfolk Barbarian Orc Ranger Human Cleric Variant rules utilized: - Free archetype - Gradual Ability Boost Note: Campaign is close to over, decided to end the story with Quest for the Frozen Flame and will not go to a level 11-20 2nd half. We will be swiftly starting a level 1-20 campaign after its conclusion however!
2 years on StartPlaying
722 games hosted
Highly rated for: Creativity, Teacher, Voices
Average response time: 4 hours
Response rate: 100%
Additional details
How to prepare
Make sure you have a microphone (webcam is optional), and have corresponded with me before hand to get access to the discord server for voice communication. Reading the relevant player guide before hand helps for pre-session zero prep if needed.
What I provide
Foundry VTT (with premium modules and assets, along with custom implementations) A top-notch VTT experience with Paizo sanctioned adventure paths A breadth of knowledge with Pathfinder 2e Always a welcoming and friendly atmosphere
Gameplay details
- Session zero: Discussing campaign guidelines, my GMing style, finalizing characters and stories relative to the game world, group introduction & cohesion, along with possibly getting into the story a bit! I am very active on both Start Playing and my discord server, so feel free to ask questions, chat with me, and hang out with your fellow group members! I have a varied GM game-play approach, focusing on all pillars of TTRPG's and making sure that it feels like we are getting something done every session! :)
Content warnings
Safety tools used
• Aftercare
• Breaks
• Debriefing
• Open Door
• Session 0
• X, N, and O Cards
How will character creation work
There are two steps to this process, one that happens during our session zero and beyond, and the player prep before session zero. Before session zero, you should read the player's guide to your relevant adventure, presented as a free download on paizo.com and also pinned in the campaign info chat in the discord server if you'd like, or correspond with me for help with character concepts and implementation. Then please build a character on pathbuilder2e.com and submit the completed character link to the me (Share Copy of Character). During the zero and onwards, I will walk everyone through on how to prepare your blank character sheet to match your completed sheet from pathbuilder2e.com via in-game tools with Foundry.
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
Low
Experience level
Open to all
Platforms used
• Foundry VTT
$20.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Saturday - 10:00 PM UTC
Apr 12 / Session 30
3-3.5 Hour Duration
4 / 5 Seats Filled
Schedule
Requirements
Experience required: Open to all
Age: 18+