Plagues & Protectors! | A Plaguestone into Wildwood Campaign
Pathfinder 2e | Campaign
About the adventure
After witnessing a murder in the small town of Etran's Folly, a band of adventurers must battle beasts, bruisers, and mutated forces to solve the mystery in this alchemically enhanced whodunnit! And after they finish their business here... Who knows what lies ahead for them? This is a Pathfinder Second Edition game that will begin at level 1 in The Fall of Plaguestone campaign (Levels 1-4), with an option to transition into the Wardens of Wildwood adventure path (Levels 5-13). From start to finish, this campaign will feature a variety of interparty banter, varied NPCs, mysterious investigations and, of course; Good old fashioned crunchy dungeon crawling. The campaign will be beginner friendly, though all players should expect a good amount of relatively challenging tactical combat. To give players room to build the characters they like we'll be using variant rules as well as a short suite of homebrew rules/adjustments that focus on player empowerment while maintaining balance! Session 0 (system discussion, content warnings, character creation) and Session 1 are both Free of Charge! Variant Rules are: Ancestry Paragon Free Archetype Gradual Ability Boost
Less than a year on StartPlaying
20 games hosted
Highly rated for: Knows the Rules, Creativity, Inclusive
Additional details
How to prepare
*Need*: - A free Foundry VTT account. - A microphone with decent audio quality. - A commitment to the chosen timeslot. *Want* - A solid understanding of basic, important rules (3 action turns, multiple attack penalty, etc)
What I provide
- Official Paizo & Foundry modules or High Quality Fan maps! - Functional, simple, clean Foundry UI. No messing with modules for 15+ minutes! - NPCs with engaging personalities & voices who can take a backseat to allow players to hold the spotlight! - Occasional cinematic moments for atmosphere building and deeper understanding of the module's meta-plot!
Gameplay details
Upon joining you'll receive a link to a Google Form where you can input any lines and veils anonymously. Then, during Session 0 we'll cover any content warnings and make sure everybody is on the same page. X cards will be taken seriously during play, and after 1.5-2 hours into the session, or whenever appropriate, we'll take a quick break. I'm a GM with a good amount of Tabletop experience and a solid understanding of a lot of Pathfinder 2's rules. I like adventures that are fast paced, encourage the players to work together and make everyone feel powerful in the face of adversity. I generally like sticking to the features, rules, and strengths of the game I play instead of just defaulting to 'do anything rule-of-cool', but I'm flexible with flavour and can happily adjust to keep the game moving and everyone happy!
Content warnings
Safety tools used
• Breaks
• Lines and Veils
• Session 0
• X, N, and O Cards
How will character creation work
During session 0 we'll discuss the module and character choices. Every character will start Level 1 and follow the standard Pathfinder ABCs and I'll give some pointers to ensure players don't pick choices which will have 0 cohesion in the adventure (which Lore skill will be useful? Are any damage types beneficial? Is this feat ever going to come up?) Try not to come with a totally pre-planned character! Ideas are fine, but building the party together creates some great cohesion. We'll also have a segment (through voice or text) where I ask details for your characters' history & aesthetic. Who are they, why are they here, and how do their abilities manifest?
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
Low
Experience level
Open to all
Platforms used
• Foundry VTT
$15.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Friday - 11:00 AM UTC
3-4 Hour duration
2 / 5 Seats filled
Requirements
Experience required: Open to all
Age: 18+