The Crown of Dust and Blood (A Mythveil Chronicle)
In a land of crumbling empires and rising shadows, ancient bloodlines clash. Your choices will carve a legend of dust, faith, and ruin.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$25.00
/ Session
Details
Weekly / Saturday - 3:00 PM UTC
Jan 3 / Session 21
Session Duration / 2–3 hours
2 / 6 Seats Filled
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About the adventure
Valencia, 1085 AD — a land of crumbling empires and rising shadows, where ancient bloodlines clash and forgotten gods stir beneath dust and stone. Here, faith fractures, power shifts, and every oath is written in something older than ink. You are Ancillae—vampires shaped by centuries, bound by hunger, ambition, and unresolved sins. A relic has surfaced, a name buried in forbidden scripture, pulling clans, cults, and Courts into a silent war of blood and prophecy. Mythveil’s approach brings this era to life through deep historical, occult, and religious research: every faction, monastery, tribe, and bloodline is grounded in real medieval sources, apocrypha, and regional folklore. This is a world that reacts—a living sandbox where Influence shapes outcomes, alliances shift in real time, and your schemes echo far beyond a single session. Between nights, you may command agents through a henchman & influence system, gathering secrets, moving pawns, undermining rivals, and altering the balance of ancient courts. And as the chronicle deepens, the struggle expands—into political war, supernatural confrontation, and eventually the large-scale conflicts that reshape kingdoms and clans. This is a tale of legacy, dust, blood, and consequence. You are not invited to survive. You are challenged to matter.
Game themes
Meet the Game Master
About me
LLooking for the cinematic GM your dreams warned you about? That’s me. I was raised by shadows and storybooks. My first GM screen was a cereal box in the ’80s. My dice were chipped — my imagination wasn’t. Since then, I’ve told tales in blood-soaked crypts, neon back-alleys, and forgotten cities buried beneath the sand. I’m not just a Game Master. I’m a narrative architect, a ritualist of consequence, and the creator of Mythveil Chronicles — a living multiverse powered by deep research, emotional storytelling, and a world-simulation engine that reacts to every choice you make. I hold a Master’s in History, Religion, and Philosophy, so even my monsters come with footnotes. Over the decades I’ve run games for hundreds of players, hosted international LARP chronicles, and built campaigns where every NPC, every legend, and every location has roots in real-world folklore. When you play at my table, you’re not just part of a story. You step into a world that breathes with you… and without you. And from the moment you arrive, you’re already a legend in the making.
View Profile →Character creation
Creating your character
Character Creation — Awakening in the Dark Ages In Crown of Dust and Blood, character creation isn’t paperwork — it’s the moment your legend begins. During a guided Session Zero, we shape who you were in life, who you are in undeath, and what the night now demands of you. 🩸 A Personal Session Zero Together we define: your lineage and clan identity your ambition, flaw, and unspoken burden your ties to courts, cults, or heresies how Valencia, 1085 AD, remembers you You’ll receive custom preludes, lore packets, and historical context so your character feels truly rooted in the setting. 🔮 Not a Fledgling — an Ancilla You begin as a Kindred of the 7th–10th Generation: powerful enough to shape events, vulnerable enough to be shaped by them. Your past matters. Your choices echo. 🕯️ What You Can Expect collaborative character design optional backstory scenes Mythveil modules like Legacy Echoes & Blood Vows full guidance for new and returning players No prior World of Darkness experience needed — only conviction, curiosity, and the willingness to bleed for meaning. Your hunger will define you. Your decisions will follow you. And the night will remember every step.
🩸 Recruiting Note – Crown of Dust and Blood 🔻 Step into the Dark Ages. Walk the line between faith and damnation. Rule or fall. Bleed or reign. Join a story-driven, immersive Vampire: The Dark Ages chronicle set in 11th-century Valencia—a land torn by religion, politics, and blood. You’ll play an Ancilla of the 7th to 10th Generation, navigating a world of lost monasteries, decaying empires, and ancient horrors older than the Curse itself. 🛡️ What to Expect: Weekly live sessions using Foundry VTT, Syrinscape, and AAA-grade visuals Deep roleplay, philosophical horror, and sandbox intrigue Optional play-by-post intrigue between sessions via Discord A unique Influence & Resource system inspired by Laws of the Night Whether you're a noble, heretic, wanderer, or scholar— this is your chance to write your legacy in blood. 🕯️ Contact on Discord: dunchan1712 💀 Mature themes. 18+ only. Safety tools used.
What to expect
Preparing for the session
Preparing for the Game — Step Into the Night Entering Crown of Dust and Blood means stepping into a world where faith fractures, secrets bleed, and every choice has weight. You don’t need prior World of Darkness experience — only curiosity and a willingness to walk into the dark with open eyes. 🕯️ What You Should Bring A stable internet connection A reliable PC for Foundry VTT A microphone or headset A quiet space for atmospheric roleplay You’ll receive a brief Player’s Guide after onboarding: tone, themes, setting, and everything you need to feel grounded in Valencia, 1085 AD. 🩸 Session Zero Before the campaign begins, we meet for a guided Session Zero where we: shape your character’s Embrace and lineage define your ambitions, flaws, and secret burdens tie you into clans, courts, or heresies ensure tone, safety, and expectations are aligned No prep required — everything is built together. 🔮 What to Expect This is a story-first chronicle of gothic politics, religious dread, and personal horror. Choices echo between sessions, and the world shifts around you through Mythveil’s living-world tools and influence systems. Bring intent. Bring hunger. The night will meet you halfway.
What Dunchan Hunter brings to the table
🩸 What We Bring — The Mythveil Arsenal of Darkness Crown of Dust and Blood isn’t a game session. It is a fully curated Gothic experience built through deep research, living-world simulation, cinematic sound, and handcrafted visuals. Every night, the world shifts, remembers, and answers your choices. 🎭 A Living World — Powered by Research & Simulation Mythveil campaigns draw on exhaustive historical, religious, and occult research. Every clan, relic, monastery, and secret has roots in real medieval texts, Iberian folklore, apocrypha, and Dark Ages scholarship. This knowledge fuels a living sandbox, supported by an AI-assisted world simulation: factions move between sessions NPCs remember past choices influence shifts courts and bloodlines henchmen carry out covert missions for you new leads and dangers emerge dynamically You don’t explore a static map. You shape — and survive — a world that moves on its own. 🖥️ Foundry VTT — Valencia Reborn in Shadow Every scene is crafted in Foundry with curated maps, lighting, and cinematic staging: 1085 Valencia: cathedrals, Moorish quarters, Monastic ruins dynamic environments shaped by player actions hidden locations that unlock through influence and lore This isn’t a backdrop. It is a haunted city that breathes. 🎶 Syrinscape Sound Design — A World That Speaks Every session is scored with atmospheric audio: distant bells from ruined cloisters whispered liturgies in forgotten tongues storm winds across Menorcan cliffs subtle tension cues woven into every scene The story isn’t just told — it’s heard. 🖼️ Curated Visual Art — AI Enhanced, Human Directed We use hand-selected, AI-enhanced imagery to create: clan iconography visions, nightmares, blood rites historical landscapes dreamlike omens and preludes Every visual is curated for tone, authenticity, and immersion — never random, never cluttered. 🗝️ Discord — Where Schemes Breathe Between sessions, the chronicle continues: influence moves secret messages political maneuvering PBtA-style narrative downtime alliances and betrayals Your story does not end when the session ends. ⚔️ A Chronicle of Faith, Fire, and Consequence This is gothic court drama meets historical intrigue: Vampire: Dark Ages meets The Name of the Rose influence as power prophecy as weapon confession, curse, and consequence No dungeon crawling. No fetch quests. Only choices that shape bloodlines and ruin empires. 🩸 **The crown lies in the dust. The blood remembers. Take your place — before history forgets you.**
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Dunchan Hunter creates a safe table
🧷 Safety & Player Care Crown of Dust and Blood explores mature themes — violence, faith, fanaticism, body horror, and political or religious conflict. These elements are handled with care, clarity, and mutual respect. 🕯️ Session Zero Before play begins, each player has a private onboarding session where we: discuss tone, themes, and personal boundaries define comfort levels and narrative style ensure your character fits safely into the chronicle 🛡️ Safety Tools Used Lines & Veils X-Card (accessible at any time) Open Door Policy Post-Session Debrief Ongoing Tone & Theme Calibration 🤝 A Safe Space for Intense Stories The tone here is gothic and psychological, but never exploitative. Horror serves story, atmosphere, and character — never shock value. ❤️ Respect Above All This is a collaborative space. Player comfort, mental well-being, and trust come first — always.
Content warnings
Safety tools used
