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Scavenger Hunt, AD&D 2nd. ed., Beginners Welcome!

Scavenger Hunt, AD&D 2nd. ed., Beginners Welcome!

A powerful arch-mage has hired you to go around the world collecting valuable relics for his museum.

TYPE

Campaign

SYSTEM

Advanced Dungeons & Dragons 2e
Dungeons & Dragons 2e

EXPERIENCE

Open to all

AGE

18+
About the adventure

"Greetings, adventurer! I have a simple offer for you: Go on a series of quests for me! These quests will be varying degrees of dangerous and while I cannot guarantee your safety, I can guarantee that I will reward you handsomely for each and every one of them that you complete successfully. As I pride myself on honesty, I promise you that I will never have you take anything from the rightful owner. Are you interested?" This is not a short campaign. It will go as long as there is player interest. The campaign itself is a series of self-contained fetch quests. Given that the player characters are hired to go on these quests, there is a plot detail in place to readily explain character entrances and exits. Thus, players and characters can be in the overall campaign for a duration of their choosing. In regards to trigger warnings, they are potential and not guaranteed to be present. However, I do feel that it is better to list the ones that might pop as a just in case.

Game style

Theater of the Mind

3 SEATS LEFT
$15.00

/ Session

Details

Bi-weekly / Saturday – 6:00 PM UTC

Jul 19 / Session 15

3–5 Hour Duration

3 / 6 Seats Filled

GAME MASTER

JP McClendon

he/him

5.0

(20)

Schedule

Sat, Jul 19 | 6:00 PM – Session 15

Sat, Aug 02 | 6:00 PM – Session 16

Sat, Aug 16 | 6:00 PM – Session 17

Sat, Aug 30 | 6:00 PM – Session 18

Sat, Sep 13 | 6:00 PM – Session 19

Sat, Sep 27 | 6:00 PM – Session 20

Each player will be charged when a session starts.

Meet the Game Master

3 years on StartPlaying

284 games hosted

Highly rated for: Creativity, Knows the Rules, Teacher

Average response time: 1 hour

Response rate: 100%

About me

I have been a player and game master for several games for over 30 years. I have a home-brew background as well as a published TTRPG background. I tend to stick with older games, as I am often not fond of the newer versions. My style is partially scripted and partially off-the-cuff. I tend to be tough, but I always try to be fair. I'm not perfect and I do make mistakes. If I make one, let me know and I will rectify it. I have been know to chuck rules I don't like, or at least modify them (and make you know about them up front!) so that they are less unfavorable. I want my players to feel challenged, but still have fun. I prefer role-playing and not roll-playing. I am cool with new players and veterans. I stick to older editions of multiple games mainly because I actually prefer them over the newer editions as opposed to being too cheap to upgrade. That said, I am not above running a game in an edition I am not fond of, but I tend to charge more for it as the trade off.

View Profile →
Reviews (20)

Proficiencies

Players say this GM is great at:

Creativity

Knows the Rules

Teacher

Darian avatar

Darian

Played 64 sessions

JP rocks! He really allows you the time and space to build your character and explains things to you to help. He sets fights and riddles that are extremely challenging but yet not impossible. Thank yoy

Shinobi avatar

Shinobi

Played 57 sessions

JP allows for roleplay time amongst the characters, as your characters. He's fun and open to good shenanigans!

Sassy s avatar

Sassy s

Played 49 sessions

Been playing an ongoing Vampire the Masquerade campaign with JP for the last few months now. He’s exceedingly knowledgeable about both the rules and lore of the universe and its been an absolute pleasure chatting with him about the various versions of the game, as well as learning new World of Darkness lore I’d never heard before! 💕 Being both extremely patient and a fantastic Storyteller, JP’s always willing to assist you with character creation and provide any explanations you may require regarding gameplay. In my case, he was exceedingly helpful when I was having trouble filling gaps in my character’s background - due to a few last minute alterations! We ended up spending a few hours discussing the ideas I had for building her whilst simultaneously geeking out over our favorite, and least favorite, aspects of V20 vs V5. 🧛‍♀️ Whether you’re already a long time Vampire the Masquerade fan, or just a curious outsider, looking to dip your toes into the genera, I’d highly recommend hanging out with us in either Caledonia, or Costa Linda, sometime! 😉✌️

Mike avatar

Mike

Played 38 sessions

JP is great; very knowledgeable on the system, lot's of experience running games, and loads of fun created at the virtual table. Caters to the whole gamut of player wants, RP, action, intrigue. Highly recommended.

Red avatar

Red

Played 29 sessions

The Storyteller is very well versed in the rules and is amazing in his story and planning of the night games. he lets each player blossom and be their character. he does not Stifel where the players want to go. He is also great about allowing the players also be social if the mood arises, but is also great about herding the cats. Over all a great experience. I have even inquired if he might run a different game and system.

Creston  avatar

Creston

Played 28 sessions

I'm only 2 sessions into playing with JP as VtM Game master, and I'm having a good time so far. He's got a giant stable of NPC characters running around in the city, which is pretty cool. I cant wait to see what other schenanigans we end up getting into.

Character creation
Creating your character

Players who start the campaign will begin at 3rd level. Should a player join the campaign later, the level they start at will be based on the average of what the rest of the party has achieved. Players are requested to keep their race and class fairly standard and not overly exotic. Please bear in mind that this game takes place in the Forgotten Realms world. That means races, classes, and deities not found in the FR campaign universe are disallowed without discussion. Players MUST create a character that can easily co-exist with an adventuring party. Characters that can't work well within a party framework won't be part of the campaign for long. Character creation is used via standard 2nd edition. Do not use the Skills and Powers character creation rules.

The current party

A session is slated to run on Saturdays from 2PM until at least 5PM. We can go later. I am not fussy. Majority decision will decide the day of if we go later than 6PM.

What to expect
Preparing for the session

This campaign will be conducted via Discord. Thus, players will be required to have a working microphone so that they can readily communicate with the other players and the DM. Additionally, players must also be willing and able to work with the rest of the players in a mature fashion. Players who go out of their way to be a disruptive presence will be removed from the campaign. That doesn't mean fun and shenanigans can't happen. It means a player's fun cannot be at the expense of another's.

What JP McClendon brings to the table

For players that don't already have the materials, I do, including copies of blank character sheets. For some rules, I will be strictly sticking to their write-up. For others, I am flexible if I think there is a bit of wiggle room. As for my DM style, major NPCs tend to have their own voice, even if I am not putting on a voice.

Homebrew rules

There are numerous homebrew rules designed to benefit the players. The list isn't short, so it would be best to just go over them during character creation.

Equipment needed to play

Computer

Internet

Microphone

Platforms used
Safety
How JP McClendon creates a safe table

Virtually all listed triggers are potential. Just because a posted trigger is shown on the list does not a guarantee that it will ever actually come up, but the fact that it is possible that it might is why I have listed it. Obviously, my intention is never to upset, offend, or trigger anyone, either on purpose or accidental. I request that should something ever come up, that a player let it be known on the spot rather than waiting to tell me after a session. A player's comfort with the game is a priority to me.

Content warnings
Alcohol Use
Animal Death
Blood
Cannibalism
Character Death
Child Death
Curing of Disabilities
Death
Deep or Large Bodies of Water
Devils / Demons / Fiends
Drowning
Execution
Extreme Violence
Fire
Freezing
Gore
Hangings
Hostages
Human Trafficking (adult only)
Illness
Insects
Kidnapping
Language/Cursing
Lifechanging Injury
Mass Death
Medical Issues
Memory Erasing
Mental Illness
Mind alteration
Mind Control
Misogyny
Murder
Mutilation
Paralyzation
Prejudice
Scars
Sexism
Sexual Content
Slavery
Snakes
Spiders
Suffocation
Suicide
Torture
Trauma
Violence
Safety tools used

Frequently asked questions