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🔵 Dragonlance: Shadow of the Dragon Queen

🔵 Dragonlance: Shadow of the Dragon Queen

The Dragon Queen has returned. Can your party stop her armies before Krynn falls to war, darkness, and a weapon of world-ending power?

TYPE

Campaign

LEVELS

1–11

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$25.00

/ Session

Details

Weekly / Friday - 4:00 PM UTC

Session Duration / 1 hour

5 / 5 Seats Filled

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Schedule

Meet your party members

5/5

About the adventure

🏹 Dragon Armies on a march of conquest 🔥 Apocalyptic destruction by savage enemies 💀Face off against evil personified - the Death Knight In a world ravaged by war, the actions of heroes can have world altering stakes! Takhisis the Dragon Queen has returned to the world of Krynn. Across the land, her armies of fanatical draconians wage a brutal war of conquest. As the Dragon Armies march on the unprepared nation of Solamnia, only the defenders of the city of Kalaman stand in their way. But the Dragon Armies want more than just to crush their foes. An ancient evil in the Dragon Queen’s service seeks a magical weapon that could dominate Krynn for all time.

Game style

Rules as Written (RaW)

Combat Heavy

Game themes

Meet the Game Master
Veteran

4 years on StartPlaying

1207 games hosted

Highly rated for: Sets the Mood, Creativity, Visual Aid

About me

U.S. Navy Submarine Captain that started playing D&D in 1981. Immerse yourself in challenging 3D combat that requires tactical teamwork for victory. Explore and unravel intricate story plot lines set in motion by memorable NPCs. ✔️ Amazing battlemaps are the focus, RP to tie everything together ✔️ Encourages player creativity - "Yes, you can do that!" ✔️ Unique visual aids, ambient music and sound effects 🌐 https://AdmiralAdventures.com/ 🙏 A portion of proceeds supports the Tunnel to Towers Foundation I run most of my campaigns as follows: 📚 Rules as Written (RaW) Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game. ⚔️ Combat Heavy “Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.

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Character creation

Creating your character

1️⃣ Characters will start at Level 1(Story based advancement throughout the adventure) 2️⃣ NEW players: "1-on-1" session with DM prior to Session 0 to create character 3️⃣ EXPERIENCED Players: Create on your own if desired, but DM will review prior to Session 0 4️⃣ Resources: Player's Handbook, Xanathar's Guide to Everything, Tasha's Cauldron of Everything, Shadow of the Dragon Queen 5️⃣ Ability Scores: Standard Array or Point Buy (page 13 PHB) 6️⃣ Players responsible for their own backstory which they will present to the other characters in Session 0 7️⃣ DM will provide one background detail/theme that will be unique to the adventure setting

The current party

✅ New Player friendly. Pre-generated characters based on Myers-Briggs personality type are available. ✅ You will need a working WEB CAMERA (the camera requirement may be waived following a discussion with DM on safety concerns). ✅ You will need a working MICROPHONE with no feedback ("push to talk" is preferred to minimize background noise). ✅ This campaign that will take characters from level 1 to 11. ✅ Character references authorized for this campaign include: Player's Handbook, Xanathar's Guide to Everything, Tasha's Cauldron of Everything, and Dragonlance: Shadow of the Dragon Queen ✅ Experience has shown that the onboarding process can take several hours and usually cannot be completed immediately before a scheduled session. If you sign-up within 24 hours of the scheduled start time, there is no guarantee that we can get you into that week's scheduled session. There is a high probability that you may have to wait until the next scheduled session to start playing in the campaign.

What to expect

Preparing for the session

1️⃣ You will need a working microphone and video camera. If background noise is distracting, you may be required to wear a headset and/or use "push to talk." 2️⃣ You will need a Roll20 account (free is fine). You can get one here: https://roll20.net/ 3️⃣ If you are using DnDBeyond for your character, you will need to download the Beyond20 extension. Links are below (FIREFOX is the recommended browser): FIREFOX: https://addons.mozilla.org/en-US/firefox/addon/beyond-20/ CHROME: https://chromewebstore.google.com/detail/beyond-20/gnblbpbepfbfmoobegdogkglpbhcjofh?pli=1 4️⃣ You will need to join the ADMIRAL ADVENTURES discord server here: https://discord.gg/kzJqhb5NAR 5️⃣ Once you have joined the Admiral Adventure Discord server, go ahead and complete the following: ✅ Go to the channel list on the left and select Server Guide. Review each of the Resource sections: - Table Rules - Safety - Refund & Attendance Policy - VIP Program ✅ Go to "Channels & Roles" and acknowledge that you have completed the onboarding. ✅ Go to #👋Introduce-yourself in the Discord server and fill out the requested information. Format is in the 📌 section. ✅ Schedule a 1-on-1 chat here: https://calendly.com/admiral_adventures/30min Welcome to the campaign!

What Brody | Admiral Adventures brings to the table

✅ Pregen characters if needed ✅ DnDBeyond account with access to "Player's Bundle" ✅ Ambient music ✅ Sound effects ✅ DM created maps and images ✅ Roll20 Macros that will help play move quicker and are easier to use than navigating the character sheet ✅ Handouts for Roll20 journals specific to the adventure ✅ All WoTC publications

Homebrew rules

✅ Enemy Initiative. Vice making "one roll for an entire group of identical creatures," initiative will be rolled for each individual creature or in some cases, for "a formation" of enemy combatants. ✅ Hit Dice Vice rolling the dice after a short rest (page 186 PHB page 67 of the Basic Rules), you can apply the "average" hit dice value + constitution modifier (same rule used for adding HPs when leveling up). ✅ Break Out. Some monster effects that remove a player's ability to take an action by causing them to be paralyzed, charmed, stunned, etc. can be "broken" by suffering psychic damage instead. The damage taken is based on the monster's CR

Equipment needed to play

Computer

Headphones

Internet

Microphone

Webcam

Safety

How Brody | Admiral Adventures creates a safe table

✅ RPG consent checklist provided in the Discord server ✅ Script changes and X, N, O cards provided via Roll20 Macros ✅ Each session finishes with Stars and Wishes

Content warnings

Safety tools used

Frequently asked questions