Grim Hollow: The Gods are Dead
Dungeons & Dragons 5e | Campaign
About the adventure
An Unparalleled Dark Fantasy Adventure Prepare for an unrivaled journey into the depths of dark fantasy, meticulously crafted for those who crave the thrill and terror of a fully homebrew horror campaign. In this world, every breath could be your last, and the line between friend and foe is razor-thin. Venture into the heart of Etharis, a land shrouded in mystery and darkness. Here, ancient forests whisper secrets of the past, and the ever-present fog hides unspeakable horrors. Navigate this sandbox-style campaign where your every decision could tip the scales between survival and doom. 🩸 Level Range 1-20: Embark on a journey from humble beginnings to legendary status in the treacherous realm of Etharis. 🩸 Homebrew Horrors: Delve into a campaign rich with original, spine-chilling content that you won't find anywhere else. 🩸 Immersive Storytelling: Engage in a narrative that draws you deep into the world of Etharis, with every twist and turn more gripping than the last. 🩸 Artwork that Haunts: Encounter NPCs and locations through stunning, bespoke artwork, capturing the essence of the dark and enigmatic world of Etharis. 🩸 Eerie Soundscapes: Set the mood with meticulously curated playlists, perfect for enhancing the chilling atmosphere of your sessions. 🩸 Voices from the Shadows: Each NPC comes to life with unique voices and accents, adding unparalleled depth and realism to your gaming experience. 🩸 Survival Bonus: Gain an exclusive level 1 feat to help you navigate the perils of Etharis, where every choice can mean the difference between life and death. Embrace the darkness and join the epic saga of Grim Hollow: The Gods are Dead. Spaces are filling fast – sign up now to secure your place in this heart-stopping adventure!
Level 3 just entering Altenheim!
4 years on StartPlaying
1568 games hosted
Highly rated for: Voices, Sets the Mood, Storytelling
Average response time: 1 hour
Response rate: 100%
Additional details
How to prepare
You will need a D&D Beyond account, and a Discord Account. A decent mic, headset and computer are also required. Other than that there is nothing players need to bring with them to session.
What I provide
I bring to the table the complete collection on D&D Beyond which gives the players in my campaigns access to all of that content. Foundry VTT a powerful software with dynamic lighting and special effects capabilities.
Gameplay details
A typical session will be everyone logging into D&D Beyond, then joining discord, and joining the Foundry VTT link. After everyone is situated and ready to go then we will jump right into the game. Exploring and role-playing will be large portions of the game as well as combat. This is a game for people who like gritty realism combined with high fantasy, an accurate comparison would be the Witcher series. I like to play my games with a healthy mix of role-playing and combat. There is also a good amount of serious and silly content. You can expect the game to be fully fleshed out, everywhere you go there will be a map or animated artwork to show you what your surroundings look like accompanied by a narrative explanation. I pride myself on my voice acting skills and will do my best to breathe life into every NPC. What I can’t do with my voice I supplement with voice mods. Character death is a serious possibility, especially at early levels. This is because I do not pull punches and let the dice fall where they may. I feel the world seems much more alive and realistic when you are bumping into things that are both easy to take care of and nearly impossible to manage. Knowing when to run is one of the greatest skills an adventurer must possess. I want to get your adrenaline pumping in dangerous situations and make it feel as real as possible. I require everyone to be on time and ready for the session and expect them to stay for the entirety unless an emergency arises. I expect people to stay in character as much as possible and I do not tolerate metagaming. I run a mature game and any topic may come up at the table in game, if there are any specific lines you would like to avoid crossing please feel free to message me and I will make a note of it. You can expect to have a 10-minute break around mid-session for grabbing snacks, drinks, and bio breaks. House Rules: 🩸 Potions: It is a bonus action to swig a potion. 🩸 Flanking: Flanking confers a +2 bonus to attack rolls instead of advantage. 🩸 Critical Hits: Critical hits cause the damage on the dice to be doubled instead of rolling extra dice. 🩸 Critical failures and Critical Successes: If a roll results in a natural 1, it is considered a failure. On the other hand, if the roll is a natural 20, it is always a success and may also have additional benefits, which are determined by me. 🩸 Death Saves: Death saving throws are done privately. 🩸 Stealth Outside Combat: Players make (Dexterity) Stealth rolls only when someone is in a position to see them or look for them. 🩸 Investigation Checks For Traps: When searching for traps, the person checking will roll a check once and continue to use that result until a trap is found in order to avoid constantly rolling. 🩸 Vicious Mockery or Tasha’s Hideous Laughter: If you use vicious mockery or Tasha’s hideous laughter and your joke/insult makes me laugh, the target gets no saving throw.
Content warnings
Safety tools used
• Breaks
• Debriefing
• Lines and Veils
• Open Door
• Session 0
How will character creation work
Characters will be created before the first session. I am available to answer any questions and make sure everyone is comfortable and has their character ready. Backstories should be written before session 1 as well.
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Medium
Experience level
Open to all
Platforms used
• Foundry VTT
• Discord
• D&D Beyond
$40.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Friday - 10:00 PM UTC
Apr 4 / Session 27
3-3 Hour duration
5 / 6 Seats filled
Schedule
Requirements
Experience required: Open to all
Age: 18+