Blood & Other Drugs
Toronto’s Masquerade is cracking. "Daywalker" thin-bloods push the limits of blood alchemy, crafting new powers and breaking old rules, while Path of
$35.00
/ Session
Details
Bi-weekly / Wednesday – 12:30 AM UTC
Jul 23 / Session 3
3–4 Hour Duration
4 / 6 Seats Filled
Schedule
About the adventure
Toronto’s Masquerade is cracking. "Daywalker" thin-bloods push the limits of blood alchemy, crafting new powers and breaking old rules, while Path of the Sun Sabbat zealots unleash a brutal crusade to scour the city clean. The streets are a crucible for the forgotten and the desperate. In Blood and Other Drugs, your coterie must adapt, invent, and fight together to survive. Hold your ground, trust your own, and decide what, or who, you're willing to sacrifice. This is a chronicle that will welcome players into the narrative at any point, so please feel welcome, and we'll write your character into the next chapter!
Game style
Roleplay Heavy
Theater of the Mind
Game themes
Meet the Game Master
About me
I have worked in private game design as Sortilege since 2018, and currently have three RPG books in various stages of writing/editing/pre-print, to be released later this year. Typically I run games in-person at venues around the Twin Cities. I love teaching new systems and settings to new players: those who have never played an RPG before, or who maybe have only played Dungeons & Dragons before.
View Profile →Character creation
Creating your character
I will provide access to all relevant sourcebooks, and we will discuss character ideas together before locking them in. Thin-Bloods will be strongly encouraged but not required.
What to expect
Preparing for the session
You will need a webcam and a microphone, and I recommend using a PC or laptop so that you can best utilize the character sheets and maps/handouts. However, I have used a tablet successfully; a phone will not be sufficient.
What Jordan Peacock brings to the table
We will play via Discord voice & video chat, and utilizing the Alchemy VTT for character sheets, maps, and the rest. My style as Storyteller is very character-driven and responsive: I do not have a set outcome for the campaign, and I prepare situations for your characters to respond to. I also rarely present situations with clear good/bad outcomes: in many cases what is important is what trade-offs your character is willing to risk or accept. I generally do not utilize dynamic maps or audio, nor do I do special character voices. Combat, when it happens, occurs as part of the narrative and is generally theatre of the mind.
Equipment needed to play
Computer
Headphones
Microphone
Webcam
Platforms used
Safety
How Jordan Peacock creates a safe table
In our free session zero we will zero in on what elements we specifically want to include, what we want to exclude, and what we want to tread lightly around. Players and the GM have a right to change their mind, so our lines & veils is a living document that will be adjusted as necessary throughout the campaign. During sessions players will be encouraged to signal green (encouraging), yellow (warning) and red (stop) to indicate ongoing consent or to raise flags if there is an unexpected issue that requires discussion or adjustment.
Content warnings
Safety tools used