Blood & Other Drugs
Vampire: The Masquerade 5th Edition | Campaign
About the adventure
Toronto’s Masquerade is cracking. "Daywalker" thin-bloods push the limits of blood alchemy, crafting new powers and breaking old rules, while Path of the Sun Sabbat zealots unleash a brutal crusade to scour the city clean. The streets are a crucible for the forgotten and the desperate. In Blood and Other Drugs, your coterie must adapt, invent, and fight together to survive. Hold your ground, trust your own, and decide what, or who, you're willing to sacrifice.
Game style
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
Additional details
How to prepare
You will need a webcam and a microphone, and I recommend using a PC or laptop so that you can best utilize the character sheets and maps/handouts. However, I have used a tablet successfully; a phone will not be sufficient.
What I provide
We will play via Discord voice & video chat, and utilizing the Alchemy VTT for character sheets, maps, and the rest. My style as Storyteller is very character-driven and responsive: I do not have a set outcome for the campaign, and I prepare situations for your characters to respond to. I also rarely present situations with clear good/bad outcomes: in many cases what is important is what trade-offs your character is willing to risk or accept. I generally do not utilize dynamic maps or audio, nor do I do special character voices. Combat, when it happens, occurs as part of the narrative and is generally theatre of the mind.
Gameplay details
In our free session zero we will zero in on what elements we specifically want to include, what we want to exclude, and what we want to tread lightly around. Players and the GM have a right to change their mind, so our lines & veils is a living document that will be adjusted as necessary throughout the campaign. During sessions players will be encouraged to signal green (encouraging), yellow (warning) and red (stop) to indicate ongoing consent or to raise flags if there is an unexpected issue that requires discussion or adjustment.
Content warnings
• Alcohol Use
• Blood
• Body Horror
• Classism
• Death
• Drugs (addiction, use, withdrawal)
• Emotional Abuse
• Confronting Abuser
• Fire
• Forced Blood Draining
• Human Trafficking (adult only)
• Kidnapping
• Memory Erasing
• Mental Illness
• Mind Control
• Murder
• Terrorism
• Trauma
Safety tools used
• Bleed
• Debriefing
• Lines and Veils
• Session 0
• Stars and Wishes
• X, N, and O Cards
How will character creation work
I will provide access to all relevant sourcebooks, and we will discuss character ideas together before locking them in. Thin-Bloods will be strongly encouraged but not required.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Low
Experience level
Beginner
Platforms used
• Alchemy
• Discord
$35.00
/ Session
Each player will be charged when a session starts.
Details
Bi-weekly / Wednesday - 12:30 AM UTC
May 28 / Session 0
3-4 Hour Duration
2 / 6 Seats Filled
Schedule
Requirements
Experience required: Beginner
Age: 18+