Call of the Netherdeep

Call of the Netherdeep

You see a vision, one from the past, asking for Your help. A worldchanging mystery at your fingertips. Journey through continents to find the answer.

TYPE

Campaign

LEVELS

1–13

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
5 NEEDED TO START
$15.00

/ Session

Details

Weekly / Tuesday - 7:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 30+ Sessions

0 / 6 Seats Filled

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This game will begin once 5 players have joined
About the adventure

During the course of this campaign, the Characters advance from 1st to possibly 13th level (or more) as they embark on a journey through the wide lands of Exandria. Brave souls shall face many challenges across their travels while they uncover the mysteries of a historical figure as they themselves slowly become ones. The only question is: Will You answer the Call?

Game style

Roleplay Heavy

Rule of Cool (RoC)

Game themes

Meet the Game Master

5.0

(13)

Multi-lingual

2 years on StartPlaying

167 games hosted

Highly rated for: Storytelling, Creativity, Knows the Rules

Average response time: 24+ hours

Response rate: 100%

About me

Hello there, I am Dave (yes another one :D) and I have joined StartPlaying community to expand my horizon. On the other hand I am a GM for more than a decade now doing professional games on Roll20 since 2018, having almost 10 thousand hours in it, but still with the same passionate fire that is burning from the very start. While I adore many rpg settings, I am always drawn back to the "medieval fantasy" ones and such mainly focusing on D&D with its current 5 edition. My strong suits include that I am the kind of GM who gets annoyed by his own mistakes and continously tries to evolve to make it a better game for both my players and myself. While one of my weakpoint is voice acting, which though sometimes I try it is a forever lacking department. I live in Hungary and such as I am in the CET timezone, but due to focusing only on this as my work and hobby, I might host games at times based on more of the players' need.

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Character creation

Creating your character

The Character(s) begin the adventure at Level 1. If you have little or no experience playing D&D online, don't worry. I will help you prepare long before the start and also provide ongoing assistance as you progress. They will be created before the game start via DnDBeyond where I share all needed sourcebooks for their creation.

What to expect

Preparing for the session

This is an only voice game, so a working headset/mic is absolutely necessary with a calm background. They also require to have an account for Discord, Roll20, DnDBeyond for the obvious reasons. Once we finished character creation, nothing more is necessary.

What Nethersall brings to the table

The digital support that makes the game work, including all the books and material that the adventure will require. I use generic character voices as my skills are lacking in that department, but support the mood with various ambient music. I will bring the same level of enthusiastic energy for each game which shall resonate with your own. I always seek balance at my table, but never aiming to sacrifice the overall group fun for its sake. So yes, I might say no to a plasma gun no matter how nice you ask, but riding a dinosaur with a lasso, roll me a check. :)

Homebrew rules

I tend to use a light set of homebrew rules each with the interest of enabling the players to do more. Example: - Allowing Opportunity Attacks even if you cannot see the attacker, but know their location and hear them leaving your reach.

Equipment needed to play

Computer

Microphone

Internet

Safety

How Nethersall creates a safe table

Before the Session 0 players will recieve a consent checking document, so I will be able to avoid material that is sensitive. When we have a session that is clearly filled with emotions we take potential break(s) (even player insisted ones) and/or have an after the session debriefing so we can avoid "bleeding effect". I tend to check up on my players as well if I notice less activity and such, just to make sure that they are still comfortable at our virtual table.

Content warnings

Safety tools used

Frequently asked questions