Horror on the Orient Express | Save Humanity while Globetrotting
Call of Cthulhu | Campaign
About the adventure
This grim adventure creates incomprehensible horrors surpassing the human mind. Welcome to Europe in 1923. You wouldn’t expect to encounter eldritch monsters and mythos monsters. You also wouldn’t expect that a quest with the fate of the world at stake to fall upon you. But alas, such is fate, or the fate of you and your friends, more specifically. It starts with Professor Smith, a kind and gentlemanly scholar who invites you and several friends to the world famous Challenger Lecture. At the end of the night you’ll have had a splendid time, met a handful of new people, made some connections, and be ready to enjoy the rest of your holiday. Soon thereafter you’ll realize your fate is now intertwined with your friends. You’ll search Europe and then much of the rest of the world for a profane artifact that is targeted by a slew of eldritch villains, classic monsters, vile spell casters, and at least one of the most infamous cults in all of Lovecraftian lore… This train ride will begin in London and go all the way to Constantinople. This leaves us with two questions: will you reach the end of your sanity before the train reaches its destination, and are you and your friends able to save the very world that you’re traveling across? If you're brave enough... ALL ABOARD THE ORIENT EXPRESS!
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
We play each Tuesday. We can either do a session zero or create characters beforehand and jump right into it. I'm happy to work with players one-on-one. We can start with as few as two or three players.
Game Master Reviews (34)
Proficiencies
Players say this GM is great at:
Creativity
Teacher
Rule of Cool
Fantastic GM - I had the great pleasure of being a player in one of his Call of Cthulhu campaigns and I can't say enough good things about the experience. Excellent and engaging story crafting and worldbuilding. Super easy to talk to and took the time to meet with me before our sessions even began. I look forward to joining another campaign run by this wonderful GM.
Playing in GM Demon's Call Cthulhu is a great time. He has created a fun, horrifying, and distinct world within Gaslight Cthulhu London. Accomplished because of Demon's ability to incorporate players' ideas into the overall story. Demon strives to ensure that his players are having a good time and that everyone gets to contribute to the story. He's also widely clever and able to keep up with all the tangents our table throws at him.
Call of Cthulhu player here. GM Demon has a great ability to design an engaging, immersive story within a world that is not only horrifying, but intricate and brimming with opportunities to interact with the story and characters in meaningful ways. Every choice and action (or inaction) have reasonable consequences that are organic and deeply rewarding (or terrible). One of GM Demon's standout qualities is his openness to player ideas and input. I developed a major plot hook for my character several sessions into the game and GM Demon seamlessly weaved my suggestion into the narrative making me feel like a co-creator in the unfolding mystery. This level of collaborative storytelling, not only with GM Demon but with other players, adds a dynamic layer to the experience that elevates it beyond "just playing a regular old RPG." GM Demon provides a patient and supportive environment, especially for new players to Call of Cthulhu like myself, ensuring that I can dive right into the game even without knowing all of the intricacies. He guides players without being overbearing and encourages learning through fun and exploration. If you are a seasoned investigator or a newcomer to the Mythos, GM Demon offers a game complete with thrilling investigations, clever twists, and plenty of laughs (as well as horror). Highly recommended!
Additional details
How to prepare
You will need the following: A Roll20 account (it's free, so no worries; A Discord account; stable internet; a working microphone/headset; and an account for the free online character creation tool via https://www.dholeshouse.org/Default
What I provide
My combat will be intense, descriptive, evocative and downright thrilling. We are playing for high stakes! The rule of cool will usually win out over system mechanics so long as it is reasonable, within the context of a TTRPG that is. Roleplay will be immersive and the player's strengths at RP, as well as their in game abilities will greatly matter. However, Call of Cthulhu is a game of dice for a reason. Success and failure should and will matter, though in my games inventive strategies and play is rewarded. Tangibly I bring the VTT, the campaign and the contents therein, the discord server, custom maps, tokens, voices, character creation tools, as well as music and other ambiance tools. Intangibly I bring four years' worth of Professional GM experience, experience in a long running CoC Actual Play, the experience of a published author, etc.
Gameplay details
This is a horror based game and a lot of the content is rough (view the content warning) and that is by design. We'll talk about triggers and content that we want avoided entirely or downplayed as a group. Please note that sexism, racism, and homophobia will be avoided. Lines and Veils - I will make it clear to my players that in this game, a lot of awful things will happen. Some of them cannot be removed for the story to make sense--scars and damage, even death, are a part of the game's mechanics, for instance--but others, if not most, can be fit under the lines/veil safety tool. Aftercare/Debriefing - these will both take place after the game. I'm usually available for at least 10 minutes at the end of each session. Players can also request to speak to me alone in a different discord channel if they're more comfortable with that; they can also message me after the game if that works better. Open Door and Breaks - I'll put it simply, if you need a breather, you're good. It's that simple. Just let me know, either by voice/message that you're taking a break and it's good!
Content warnings
• Alcoholism
• Alcohol Use
• Blood
• Body Horror
• Cannibalism
• Character Death
• Classism
• Clowns
• Confronting Abuser
• Controlling Parents
• Death
• Deep or Large Bodies of Water
• Devils / Demons / Fiends
• Drugs (addiction, use, withdrawal)
• Emotional Abuse
• Extreme Violence
• Execution
• Forced Blood Draining
• Fire
• Gore
• Freezing
• Guns
• Illness
• Insects
• Language/Cursing
• Lifechanging Injury
• Mass Death
• Medical Issues
• Memory Erasing
• Mind alteration
• Mind Control
• Murder
• Mutilation
• Nightmares about Traumatic Events
• Real World Religion
• Scars
• Snakes
• Spiders
• Torture
• Trivializing Mental Illness
• Violence
Safety tools used
• Aftercare
• Breaks
• Debriefing
• Lines and Veils
• Open Door
• Session 0
How will character creation work
We will have what is referred to as a soft session zero. This means that per the group's choice, we do character creation through discord/one-on-one/group chats or meeting before the first paid session, or during the first paid session. We will use an official online tool to create characters, and then transfer that information into character sheets on Roll20. Specifically, the 'Point Buy Characteristics Method'.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Medium
Experience level
Open to all
Platforms used
• Discord
• Roll20
$20.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Tuesday - 11:00 PM UTC
Apr 29 / Session 1
3-4 Hour Duration
3 / 5 Seats Filled
Schedule
Requirements
Experience required: Open to all
Age: 18+