Sliders- IN PROGRESS-(Medieval Fantasy Vers.)-PlayByPost-Level 3
Sliders- IN PROGRESS-(Medieval Fantasy Vers.)-PlayByPost-Level 3

Dungeons & Dragons 5e | Campaign

3 SEATS LEFT
$15.00

/ Session

Details

Weekly / Tuesday - 9:00 PM (UTC)

Dec 31 / Session 39

3-3.1 Hour duration

2 / 5 Seats filled

Schedule

Tue, Dec 31 | 9:00 PM - Session 39

Tue, Jan 07 | 9:00 PM - Session 40

Tue, Jan 14 | 9:00 PM - Session 41

Tue, Jan 21 | 9:00 PM - Session 42

Tue, Jan 28 | 9:00 PM - Session 43

Tue, Feb 04 | 9:00 PM - Session 44

Tue, Feb 11 | 9:00 PM - Session 45

Tue, Feb 18 | 9:00 PM - Session 46

Tue, Feb 25 | 9:00 PM - Session 47

Tue, Mar 04 | 9:00 PM - Session 48

Requirements

Experience required: Intermediate

Age: 18+

This game will begin once 3 players have joined
About the adventure

SLIDERS (Medieval Fantasy D&D Version of 90's TV Show): Your party are trust into an alternate universe - the result of arcane magical experimentation gone wrong. Now, you SLIDE from "reality" to another, each with their own rules, customs, and bizarre variations of how things "should be". You can't completely control the magic but your team can sometimes find portals, activate them, and bridge the thin-space between universes to SLIDE into another one, especially when things get "dicey" where you are. SLIDERS 90'S TV SHOW: Based loosely on the vastly popular TVs series that ran from 1995 to 2000. Instead of a modern era setting, your cast of classic D&D heroes (or villains) must navigate through multi-verse intersections of medieval fantasy based realms. TORN UNIVERSE: A sandbox homebrew medieval fantasy D&D5e campaign setting, but altered from the norm, just enough to keep things very interesting, and adaptable. Expect the unexpected! ~~~~~~~~~~~~~~~~~~~~~~~~~~ SUMMARY Veteran GM: 40+ years Level (1) One PCs Number of Players: Five (5) preferred Age: Adult 18+ only Frequency: Average is 3x per day Date/Time: All day, asynchronous GM: Eastern/Florida/USA [GMT -5] Play-by-Post: through each day. Setting: D&D 5e Homebrew (a new medieval fantasy realm) ========================= ASYNCHRONOUS (PBP): Play ANY TIME, ANY WHERE... spread out through your day [GMs time zone], via a collection of DISCORD groups, DnDBeyond characters, and map tools like OwlBear, Roll20, Canva, DnD Maps... That's right, we play-by-post sending messages back and forth via DISCORD. Feel free to share Text, recorded audio, even your face if you want (just be clothed, please). There will be a GROUP game chat (where we role-play), but also private channels to talk to the GM behind the scenes, or chat with other players on the same server. EXPECTATION: At least 2 significant (verbose) contributions a day, and preferably closer to 4 per day. (8a - 5p, Eastern USA, spread out through the day). Everyone should have time, either during coffee beaks, meal breaks, bathroom breaks, and as often as you can fit it in. It's VERY important you check in OFTEN!!!

Recruiting notes

CRAZY DEVELOPMENT: This "party" merged with another party after a cross-over event. Both HomeBrew games were brought together & bumped into one another. There was almost blood-shed, awkward moments, but then they paired up and joined forces. ---------------------------- IN PROGRESS GAME - but we have at least one seat open, if you are interested in joining as a PICK UP player in an ongoing game. We'll figure out a way to get your character "SLIDING" around alternate realities with the rest of them! ** NO CHARGE UNTIL WE GET YOU STARTED** ----------------------- REFER A FRIEND DISCOUNT Earn 10% off every game, when you INVITE A FRIEND and they mention that you've done so - when the sign up on SPG. THEY GET 10% OFF AS WELL, on the game they joined - resulting from your referral. So they and you both get 10% off. STACKABLE - so if you do it again and again, you can earn up to a max of 50% off all your games, be referring 5 friends. ______________________ Target Gaming Hours: Between 8:00 a.m. and 5:00 p.m., Eastern USA time zone. Looking for 3 to 5 posts, per player per day, commitments. ---------------------------- RULE OF COOL VS RAW. Many players call my games RAW, but not necessarily because they are "Rules as Written", more so because my games are "Realistic and Witty". I'm a Realist. Artificers can't manufacture Eldritch Cannons without supplies, out of thin air. Poisoner's even with a kit, don't have unlimited resources. You can't carry 100 bottles of wine in your backpack. Digging a potion out of the bottom of your backpack in the middle of a fight, is going to take time. Let's be real. I'm all in favor of Rule of Cool, when it is at least possible. It need not be probable, but it has to be marginally possible.

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2 years on StartPlaying

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Highly rated for: Creativity, Storytelling, Knows the Rules

Average response time: 1 hour

Response rate: 100%

Additional details

How to prepare

____ RECOMMENDATION ____ Think about your favorite character. If you play the role of any character, of any type, what would that character be. What do they look like? How do they act and why do they act that way. Keep in mind - you start at LEVEL 1 which is VERY LITTLE experience of the practical variety, beyond that of commoners). If you are basing your role on some kind of hero, supervillain, or powerful figure, your character will start as a fledgling variation of that, but with a lot of potential. Still, it's best to pick a character you would thoroughly enjoy playing. ~~~~~~~~~~~~~~~~~~~~~~~~~~ I have two strict requirements here. A. Appearance. I'm going to want a short blurb, maybe 3 to 5 sentences, that describe what other players/non-players see when they first set eyes on your PC. This must ONLY INCLUDE WHAT'S OBSERVABLE, so don't include things hidden in your backpack, or family history, or what's going on in your character's past - or their mind. This is just what we see. Clothes, jewelry, insignias, visible armor or weapons, any furtive or uncontrollable gestures. [Put this in the "DESCRIPTION / APPEARANCE" section of your DnDBeyond. B. Background. This is where you get to tell me ALL about your character's past life, secret motivations, horrible or wonderful childhood, idiosyncrasies, and flaws. This is what most of us might refer to as the ORIGIN STORY. [Put this in the "NOTES" / "BACKSTORY" section of your DnDBeyond. ********************************* HOW DETAILED? I don't care if you write paragraphs, or just bullet points, but be sure you can answer all of these questions (who, what, when, where, why, and how): WHO are they? DO they know their Parents? Siblings? Are they part of clans, cults, special orders or other organizations? WHAT are they? Professionally? Aspiringly? In other words, why choose this CLASS? Did it choose them, or did they have some reason to pursue this particular path in life. WHEN did they decide to start adventuring? Recently? Was it years ago? If so, why are they still such low level? Did they do something else and recently decide to change careers? Did they train and train, but never get any practical experience? WHERE did they come from? Childhood? Recent past? You can invent cities, realms, regions, or use something you know of from past games. The setting you will be playing in is homebrew. WHY in the world did they leave what one might consider relative safety and home to venture forth in a world that is bent on killing most travelers? Are they after something? A quest of their own? HOW will you play this PC? By this, I mean, do you intend to give them any quirks, flaws, phobias, incentives, addictions, or other unique and fun dynamics (be they social, mental, physical, or otherwise)? ----------------------------------- IN SUMMARY: Work with the GM to refine this character into something with a story to tell - and we'll start telling it together.

What I provide

MOTTO: It is YOUR game, so play it YOUR way... The initial game begins with a very specific mission mind, but you are not relegated to a specific path. While anything can happen, if the group wants to keep playing, we can move things in ANY direction. ~~~~~~~~~~~~~~~~~~~~~~~~~~ THE GROUP DECIDES THE PATH... Want an entirely AI generated adventure? Want a specific adaptation to the classic settings? Want me TO SURPRISE YOU (insert evil GM laughter)? *********************************** I'll bring the adventure... I'll bring maps with tokens... I'll provide visuals when possible... I'll even ATTEMPT the occasional voice-over ... sending out voices and/or video via DISCORD audio ------------------------------------- RULE OF COOL: Yes, I can see that - occasionally. I don't typically BREAK a major rule, but can see slight variances or "exceptions" when the situation warrants it. I used to be heavily involved in tournament play, so my default is to apply the "as written" rules as often as possible. There are a very small handful of places where I like to adapt the rules a little (because it makes sense). Just concern yourself with the game. Play it. Role-play, and leave the mechanics to me!!!!

Gameplay details

ADULT GAME 18+ ONLY (Viewer/Player discretion is advised): WARNING / DISCLAIMER: This game is designed to replicate realism, in every way, as close as possible to reality. A great many unfortunate atrocities exist in our real world, and in a fantasy/make believe world they can easily be far worse and take on fictional aspects never before considered. CONTENT WARNING: As you may have noticed, almost every content warning available has been flagged. The only exceptions are those involving sexuality and the overt abuse of children. Those topics simply don't have a place in this game and will be omitted and could result in a removal of any player from the game. SESSION 0 / DEBREIFING: Session 0 merely represents the dialogue that will be exchanged early on (usually before you start paying) to make sure you understand how it's played, what you are expected to bring to the virtual table, character creation, homerules, timeliness, SAFETY, and cordial play. LINES and VEILS: During the Session 0, and while Debriefing at various intervals (between chapters), you can discuss with the GM any topics, scenes, or scenarios that are particularly disturbing, and possible accommodations. Some topics just need NEVER be present in a game, and others just "alluded" to, as we figuratively "fade-to-black", and we move on. X, N, O CARDS & BREAKS: Well I don't use a lot of in N, X, O card rules in play-by-post, seeing it more effective in live games. Still, if you throw up a row of X's, or a picture of an X card, we should all be aware of what that means. Stop! The topic is off limits. Breaks are built ib. If you feel safe, just PM your GM as needed. SANDBOX: This game setting is very adaptable to match what it is you are looking for in a game. Expect a short "survey" link to be sent to you once we start. From this, I'll collect a quick understanding of your level of experience, what games / modules / settings you've used before, and where I should focus the game.

Content warnings

Safety tools used

Breaks

Debriefing

Lines and Veils

Session 0

X, N, and O Cards

How will character creation work

** CAMPAIGN STARTS AT LEVEL 1 ** CHARACTER CREATION: Before you get too invested, watch for a link from me to the DnDBeyond Campaign we'll be using. Once you've accepted that invitation, I can watch what you're doing and even help if things go awry. ********************************** UNIQUE CLASSES & RACES: If you want to play some of the more bizarre sub-classes and options, you need to (1) own that content via DnDBeyond and (2) SHARE it with the rest of us in that campaign. To do that you must be a MASTER tier subscriber to DnDBeyond. -------------------------------------- CREATING YOUR PC (OPTIONS): As you create your PC, each page from left to right will have options. Here is a list of what I recommend you pick * HOME Tab Advancement Type = XP Hit Point Type = Fixed Character Privacy = Public 1. RACE Tab No GM-based requirements here. Pick anything available to you, and if it's outside the basic core content, share it - or you'll have to change to something we ALL have access to. 2. CLASS Tab Level = 1 3. ABILITIES Tab "Standard Array" 4. DESCRIPTION Tab Scroll down to Physical Characteristics and be sure to enter all of that information. Hair, Skin, Eyes, Height, Weight, etc. [See also my _RECOMMENDATIONs_ above, regarding Backstory & Appearance] 5. EQUIPMENT Tab Open the Starting Equipment section Choose "Equipment" DO NOT CHOOSE GOLD You pick your starting gear from the options presented only. NO CUSTOM OPTIONS: If you can't find an option, background, subclass, race or anything else... It's because you didn't BUY it from DnDBeyond. This includes a lot of the material in the Players Handbook (PHB). You have to own the digital version, not just a hardcover book, to get those options here.

Players can expect

Combat / Tactics

Medium

Roleplay

Medium

Puzzles

Medium

Experience level

Intermediate

Platforms used

Owlbear Rodeo

Text/Play by Post

Theater of the Mind

Discord

D&D Beyond