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The Lost Mine of Phandelver - Learn to Play 5e

The Lost Mine of Phandelver - Learn to Play 5e

Dungeons & Dragons 5e | Campaign

About the adventure

Images of my D&D in Foundry vtt: https://drive.google.com/drive/folders/12Mt9ci_2LYBCXZVGpgZeGcWff_HjMyyb?usp=sharing Please message me if you have any questions! You'll travel through grasslands, forests, and hills, into dusty old structures, dungeons, and caves, to find clues about your missing friend Gundren Rockseeker! Head to Phandalin, a town filled with friendly townspeople waiting for an important delivery from you, adventurers who have taken their latest quest in their journey for secret knowledge, newfound glory, and well paying work. - The world around you has hidden passages to find, friends and enemies to be made, and treasure to take for yourself. It's up to you in what ways you'll do these things, and your decisions affect the people and events in the world. - We Roleplay often, with NPCs and your party members. I always attempt to give every NPC a unique voice, and you can try whatever ideas you have with yours! - Enemies and environments may have puzzles or secondary challenges attached to them. Your creativity can change the game during RP, exploration, combat, and generally all the time. There are solutions to problems that only you can create. If you think it might be possible, always feel free to ask. Other info: In my history of running this Campaign, it takes an average of 16-20 sessions to complete most of its content. This Campaign may contain heavily edited or newly added content involving player character backstory elements.

Recruiting notes

Session 0, or your first official session if you join later on, is free. We play once every week for 3~ hours.

4 years on StartPlaying

18 games hosted

Highly rated for: Creativity, Voices, Storytelling

Average response time: 3 hours

Response rate: 100%

Game Master Reviews (16)

Proficiencies

Players say this GM is great at:

Creativity

Voices

Storytelling

Brando Boyer avatar

Brando Boyer

New review

Played 4 sessions

As a beginner, I can't tell you how fun this is. It's become the number one thing I look forward to during the week. Absolutely great DM and a great group. 10/10 would recommend.

Joseph avatar

Joseph

Played 8 sessions

Great at weaving player choices/rolls into the storyline, and allowing for creative solutions. Also takes time to go over the relevant rules as they come up in play for new players so they aren't overwhelmed.

austin wofford avatar

austin wofford

Jake spends an ungodly amount of effort making sure each of his players have interesting story beats to follow. He's always open to feedback and takes player engagement very seriously. I've been a player in one of his games for about 2 years now and he's consistently topping himself in quality sessions.

Mark avatar

Mark

Played 1 sessions

He knows how to guide the players back into the story if we tend to go off track. We weren't even aware that we had gone off track it was that seamless. He also realy knows how to give the NPCs a life of their own, making you feel for them and want to invest your time with and for them.

Chris Patrick avatar

Chris Patrick

I had a great time playing with Electrorocket and the rest of the party. Jake took the time to explain things, about rules or setting, and keep the pace and fluidity. He totally supports players/characters' ideas and is very open to craziness.

Jack avatar

Jack

Very Good GM. With the little initial experience as a rookie playing in D&D.He makes the experiences for both rookie and veteran playings quite enjoyable with great voice acting and setting up the perfect detailed environments to explore and present your PC's within. While also providing extra challenges for those who seek the perfect balance between roleplay/exploration and combat but that pushes the main plots forward alongside allowing or implementing new ideas for playstyles or rhythms that match the characters or world. His campaign has given me so much to look forward to what's to come and the options and adventures to come in my future of D&D starting out as a novice for what's to come!

Additional details

How to prepare

You will need a computer to use Foundry, phones or tablets won't work properly. Surprisingly, Steam Decks work quite well. You need a Discord account for communication. Any setup where an echo or miscellaneous sound isn't picked up is all we're looking for! You have to bring your willingness to have fun! I am going to supply you with situations where you'll have to make decisions, get creative and do what seems best at the time. You'll get into wacky and bizarre confrontations, bring an attitude prepared for both the comedic and the serious scenarios.

What I provide

FoundryVTT for making 5e even easier to play. DungeonDraft for making some nice looking combat maps. Occasional background ambient soundscapes, and music. House Rules: Max Potions. Potions heal for the maximum amount of health they can heal and cost either an Action or a Bonus Action, your choice. You must drink the entire potion at once to gain their effect. Short Short Rests. Short Rests are 10-15~ Minutes. Long Rests are 6-8~ Hours. Tense Death Saving Throws. Death Saving throws are only revealed between the GM and the roller. Quick Attunement. You may attune to a Magic Item instantly upon meeting any requirements (simple touch, saying a command phrase, etc,) it takes a minimum of 5 minutes to un-attune from magic items. True Flanking. If you and an ally are positioned on opposite sides of a target and both of you are adjacent to the enemy, you both gain advantage to hit that target with attack rolls. These rules apply to PCs and NPCs. Ranged True Flanking. If you are attacking a target from range and an adjacent allied unit is on the opposite side of the target, you gain advantage on attack rolls to hit that target as long as a straight line can be drawn between you and the adjacent allied units position with the target within the line, and without hitting anything else in the way. However, the adjacent allied unit will not gain advantage to hit the target with the same positioning in mind. These rules apply to PCs and NPCs. Savage Flanking. If you attack a target surrounded by allies, you gain a to-hit modifier bonus equal to the number of allies adjacent to the target. If you and 7 allies are attacking 1 target that you are all adjacent to, you would gain a +8 to hit the target with your attacks, and they would gain the same bonus for theirs. These rules apply to PCs and NPCs. Rare Spell Components or Gold. If you have to use rare Spell Components for a Spell, you have the option of choosing to use those Spell Components or spending the Gold equivalent of the components to cast Spells. Few incredibly powerful spells (like Resurrection,) will still require components like a Diamond. Crits Don't Suck! When you land a Critical Hit (rolling a Natural 20 to hit a target,) the maximum damage of your weapon's damage dice as well as any added dice to that weapon's damage (such as Sneak Attack, Hunter's Mark, Smite, etc,) will be added on top of you rolling your damage dice normally. In simpler terms, you roll damage normally and add the maximum damage you could deal to that result. GM Critical Hit Changes. NPCs cannot deal Critical Damage if he rolls a Natural 20 on an Attack Roll if the PC's are Level 1 or 2.

Gameplay details

My games are all-inclusive, anyone can sign up to play. I do not allow harassment of any kind, but friendly banter is always accepted. Chill out, slip into character, and have fun with new friends. During, before, and after Session 0 will discuss various safety topics to ensure that fun is the only option when we're playing D&D!

Content warnings

• Blood

• Character Death

Safety tools used

Aftercare

Bleed

Breaks

Debriefing

Lines and Veils

Open Door

Session 0

How will character creation work

Starting Level is 1-3 depending on the group experience level. Point Buy stats. You may use https://chicken-dinner.com/5e/5e-point-buy.html to simulate the possibilities! Maxed out fixed HP at all Levels. Take an extra Feat at Level 1. No Eberron Mark options for character creation, everything else WotC official is fine. Homebrew must be discussed with GM. You will also gain extra Gold specifically for the sake of purchasing extra non-magic items such as weapons, armor, etc, the amount of Gold you'll receive is based on your primary Class. Your INT modifier (such as +1, +2, +3, +4, +5,) is also a number of points you can spend on proficiency/expertise. 1 point may give you proficiency for a skill (like Insight or Animal Handling,) a weapon/armor, a tool, or a language, and you can use a point to gain expertise in a skill/tool you're already proficient in.

Players can expect

Combat / Tactics

High

Roleplay

High

Puzzles

Medium

Experience level

Open to all

Platforms used

Discord

Foundry VTT

More upcoming games
FULL
$20.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Saturday - 11:30 PM UTC

Apr 5 / Session 9

3-3.5 Hour duration

4 / 4 Seats filled

Schedule

Sat, Apr 05 | 11:30 PM - Session 9

Sat, Apr 12 | 11:30 PM - Session 10

Sat, Apr 19 | 11:30 PM - Session 11

Sat, Apr 26 | 11:30 PM - Session 12

Sat, May 03 | 11:30 PM - Session 13

Requirements

Experience required: Open to all

Age: All Ages