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Witnessing the Weaver's Web: Level 12 Campaign

Witnessing the Weaver's Web: Level 12 Campaign

Dungeons & Dragons 5e | Campaign

About the adventure

Starting Time could be adjusted by a few hours as players prefer. Find yourself wrapped up in a web of chaos starting within the bowels of Toril. Escape the depths of sunken caverns, through dark weavings, ancient hatreds, and whispered conspiracies making your way up to the city of spires. This is where the plot truly begins to unravel. Witnessing the Weaver's Web is an original adventure set in the Forgotten Realms Campaign Setting In it the choices the players make dictate who or what will help or hinder them and what the end of that journey could be. Travel the labyrinthine tunnels of the depths, float across shadowy chasms of a dark abyss, sinking beneath silent waters, perhaps meander through an underground metropolis where every friend may be a foe. Even when you see the sun, making your way through forest, across plains and over mountains, diving into dungeons, towns and cities, there may be reason to return eventually reaching even past the material plane. The challenges are designed to be "flexible though challenging" in allowing for a variety of party sizes, character levels and player experience. This adventure will begin anywhere from Level 3 through Level 5 and can carry a party to 15-20 through a series of encounters and locations which will entail combat, exploration and roleplay. All of these can be bypassed in a number of ways if not skipped (or missed) altogether. . The heretical beliefs of dark creatures begin to surface under duress of blackmail unleashed by a cosmological betrayal. A broken family bickers amongst themselves while those who still worship them are tested. Behind the waves giants kneel below a dead king born of despair Throughout all of this the dismantled vault of secrets begins to mend. Will you save or doom a host of creatures, cultures and perhaps even deities? Maybe a city or two Journey over, and below, the lands of intrigue to find out. This campaign adventure encounter is a homebrew campaign arc and is meant to explore some lesser explored regions and cities of the Underdark as well as Drow culture and religion as it continues to evolve and old ways return or are challenged by new ideals. The vast majority of this campaign is meant to take place beneath the surface, though opportunities to escape are present. Session 0 will commence once 3-4 players are incorporated. Additional players are welcome to join afterwards as well as this campaign does incorporate character hooks providing new players or characters a reason to join.

Recruiting notes

Please provide some information with your application to me regarding your interest in the game and experience to determine if I am able to provide a viable table.

Neurodivergent

3 years on StartPlaying

233 games hosted

Highly rated for: Creativity, Storytelling, World Builder

Average response time: Under 1 hour

Response rate: 100%

Game Master Reviews (11)

Proficiencies

Players say this GM is great at:

Creativity

Storytelling

World Builder

Andy avatar

Andy

Played 51 sessions

Stephen is an excellent GM, he provides an excellent structure and backdrop for the campaign, but also allows players to engage and the freedom to play their character as they see fit.

David avatar

David

Played 65 sessions

Have been playing in one of SoL's campaigns for several sessions, and actively look forward to each one. SoL is great at world building, and allowing player characters feel fleshed-out within it. Ideas and possibilities are actively welcomed, and often expanded upon, allowing for greater depth and integration with the overall world. Works to give all players time to contribute to the table, encourages player interaction, and gives leeway to make sure the sessions are as fun as possible. If you're looking for good story-telling, engaging and dynamic combat, and great character building, SoL more than delivers all of the above.

Justin  avatar

Justin

Played 5 sessions

I really like the how he runs the games. He allows for creativity when making your character. Good voice acting. He is happy for the players even when a big encounter turns into the players just giving the monsters a beat down. Also he really knows Forgotten Realms lore and activly uses it.

steven winders avatar

steven winders

Played 22 sessions

the card start was a great way to build a world!

David  avatar

David

Played 51 sessions

We are playing in a new campaign of SoL's own design. It is an incredibly compelling and immersive world, with great plot hooks right at the launch. Everyone is able to express themselves and demonstrate their character's unique talents, with a highly balanced style of game play. Very pleased to recommend SoL and their games.

Amber avatar

Amber

Played 81 sessions

I started playing D&D last year and have played nearly every week with Stephen through a couple of one-shots and one longer ongoing homebrew campaign since December 2022! I've learned a great deal with his guidance, and feel very comfortable playing at his table. His storytelling and world-building are satisfying, with a great balance of RP and combat, and will ramp up either side if the table has a preference for the session. He helped walk me through character optimization to make the process of jumping in a lot quicker and encouraged collaborating with other players to make character backstories that lead to more meaningful roleplay scenarios outside of the one-shots. He has several returning players who have been around long before I joined, all skilled, creative, and helpful!

Additional details

How to prepare

A Working Microphone as most interaction is done via Voice on the Discord program A Roll20 account to access the maps and game log Use of a character accessible through Roll20 or DnDBeyond

What I provide

Custom Maps and tokens through Roll 20 DnD Beyond Sourcebooks to share

Gameplay details

Players can expect a mixture of zoomed in roleplay and more zoomed out narrative descriptions of events. Enemies in combat may have an interest in killing the players and some may be willing to retreat or surrender. Due to the nature of this campaign, characters with a certain greyscale morality and flexibility is recommended. Session 0 is free of charge and largely to try and provide additional information and interaction for both Players and DM to determine if the Table is suited. Session 0 Notes including Safety Tools and Established Expectations are available to reference at that time and beyond. Generally I stay a few minutes after game if there is anything to discuss, likewise ask before beginning a session the same. I check in regularly on my players and their goals/expectations for their character or the campaign.

Content warnings

• Violence

• Death

• Classism

• Talk of Superior Race

• Spiders

• Slavery

• Racism

• Mind Control

Safety tools used

Debriefing

Lines and Veils

Open Door

Session 0

X, N, and O Cards

How will character creation work

Characters will be created at the Level of the Adventure as determined in Session 0 using the Rules outlined in Session 0 Characters should be created in tandem with DM to facilitate integration and balance

Players can expect

Combat / Tactics

High

Roleplay

High

Puzzles

Low

Experience level

Intermediate

Platforms used

Roll20

Discord

D&D Beyond

2 SEATS LEFT
$15.00

/ Session

Each player will be charged when a session starts.

Details

Custom / Saturday - 9:00 PM UTC

3-5 Hour Duration

4 / 6 Seats Filled

Schedule

Requirements

Experience required: Intermediate

Age: 18+