Sundered Realms: The Secret of Bone Hill

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Sundered Realms: The Secret of Bone Hill

A land awakens after the fog of an ancient war between fey houses devastated the land. Civilization rebuilds, though dark forces stand against it.

TYPE

Campaign

SYSTEM

LEVELS

5–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
2 NEEDED TO START
$30.00

/ Session

Details

Weekly / Wednesday - 3:30 AM UTC

Session Duration / 2–2.5 hours

Campaign Length / 70–100 Sessions

2 / 6 Seats Filled

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About the adventure

The Barony of Restenford is a land buried beneath mist, superstition, and the losses of a war from generations past. Tales are varied on the nature of the war but most believe that the monsters and dark things rose up and banded together to break the living order of the mortal folk...and that the war spent both sides. That the forces of chaos were banished to the Under, that mortals barely survived and that much knowledge and many wonders were lost. Many come to the lands escaping strife, seeking after rumors and legends, to seek their fortune in trade or plunder of lost relics from beneath the sleeping land. Explore lands worn down by darkness and a war which spent both sides, brave haunted ruins and hidden dungeons and unearth secrets and treasures. The most infamous location is known as Bone Hill, the ruins of the Scarlet Prince's fortress and the site of the last great battle in these lands...a battle from which the lands and people have yet to recover. Legends of the place promise wealth, fame, and power to adventurers, and for those who have a higher quest; hope. Play-Style This is a sand-box with many plots to stumble into. Enjoy hardcore-style play with tactical combat, unbalanced encounters, and clever monsters! Make choices that affect the world! Create a character that will become a hero, make a name for themselves, and work to fight the growing darkness! Play in the spirit of OSR in the D&D Basic module updated for 5e! I like intense, gritty combat, immersive RP, and detailed exploration. I have a list of table rules available on my Discord server so players can get a feel for my style before playing. It is very much a sandbox, with NPCs, locations, and secrets to unlock, and many opportunities craft, con, trade, explore, fight, and plot! Liveplays and videos: YouTube https://www.youtube.com/channel/UCR3ja21GwFHHT51fEW0i1_g Twitch (follow) https://www.twitch.tv/dmfaenor

Game style

Roleplay Heavy

Rules as Written (RaW)

Combat Heavy

Meet the Game Master

5.0

(55)

Streamer
Neurodivergent
Artist
Cosplayer
Voice Actor
Game Designer

4 years on StartPlaying

1031 games hosted

Highly rated for: Creativity, Storytelling, Teacher

About me

Imagine The air is cold, stale, and dry. You entered to half-buried hill of old stones following clues scrounged from the lair of cultists, paired with research the wizard spent weeks on...weeks of boredom in the sleepy town. Now, you finally get to stretch your limbs and do what you do best! Ahead of your group the darkness billows like a gauzy curtain. Rock dust grits beneath your boots as the party creeps into a broken chamber. The small sounds you make echo back to you seconds later, distorted, and the ceiling is lost above you in shadow. You can feel the crushing weight of stone above. The fighter carries a torch which gutters in a sudden wind. Sounds creep from the surrounding dark; the dry rasp of scales on stone. The sorcerer's eyes go white as it watches from above through the eyes if it's familiar. The sound of the rogue's footsteps fade as they slip away from the torch's light, knowing that an attack is imminent. Inhuman throats hiss all around the party, whispering coughs punctuating the roiling darkness. At the edges of the torch light the gloom takes shape. Scaled creatures in filthy robes hiss as they charge into the circle of the party's light...What do *you* do?! Decades of Passion and Experience are your Game Engine Play campaigns that are a combination of player-generated and GM-inspired. Be immersed in rich description, action, problem-solving, and meaningful choice! Enjoy tense combat in a combination of grid tactics and narrative description. Dive into sandbox-style play, build your character’s name, resources, and power while unraveling mysteries and secrets. Then use those secrets to alter the direction of the world story, impacting hundreds or thousands with your decisions. Interact with new game mechanics, magic items, and creatures. Personalize your character and tie their abilities to the history of the world. Enjoy tailored gameplay based on character background, abilities, and player playstyle. Delve into grounded and human settings, with events happening beyond your character's actions, and NPCs who have agendas of their own. Experience detailed, evocative worlds, and explore them with a fun table of players and flexible GM who has something to offer every playstyle! Different Playstyles I run several tables and each table has a different game style. New players are absolutely welcome! I enjoy bringing new players in. It may actually be one of my favorite things. New players always bring a fresh perspective, a curiosity about the game, a willingness to flow with others, fresh creativity, and bravery when it comes to trying new things. Tuesday and Thursday afternoons are my best tables for new players. Some of my tables are more challenging than others, some campaigns or groups leaning more toward grittyness, hardcore gameplay, and deep detail. Regardless, the groups that form around my game tables are all gracious and patient...because this is what we feel it takes to make a great game! Old-School, Narrative, and Homebrew I combine elements from many editions of the game, alter rules for each table and world to match the theme, and in many ways tailor the game to my table. If you are looking for a strict interpretation of 5e rules, looking to play the mechanics, min/max, run game-breaking builds, etc, and are put off by homebrew and rule changes I may not be the DM for you. However, if you are into the spirit of co-creation, like characters that are unique to the table, and want both narrative and granular play then feel free to join us and observe a session!

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Character creation

Creating your character

Since the campaign is in session I will offer a free voice session to help you build you character, learn the important setting details, and get you caught up on the game so far, for establishing style, tone, expectations, boundaries, campaign length, table rules, house rules, etc. Characters are 8th level. Races are open as long as the character can blend in with humans or the players is interested in standing out.

The current party

The PCs have taken care of the network of bandits, crime families, and dark fey, scheming nobles, and now set their sites on the titular location: Bone Hill! It is a place of old, dark magic, and the remnants of a hidden sect who worship a dark fey lord, Arik of the Red Gloom. The expect undead, both mindless and awakened, and they know that the area itself is suffused with an ancient curse of necromantic origin, capable of taking over their bodies should they die there. A great time to join this OSR sandbox if you just like to come in for the clench or prefer joining at a higher level. Party is level 8. We plan on continuing to level 20! Message me on discord, and feel free to come sit in and check the game out. New players can schedule a private session to make their character, set expectations, and get caught up with the world story, and the fee for the private session will be refunded after the players has played for a few sessions. This is part of an ongoing campaign of modules from older editions of D&D adapted for 5e! Join us for intense combat, wilderness survival, resource management, tactical planning, lore-puzzling, and more. The party has reached level 8, and is now climbing the broken hills to root out a large group of bandit. But the bandits are well-trained, making the party pay for every inch of ground! Join now to enter the fray, or message me with any questions you have!

What to expect

Preparing for the session

Make sure you have stuff ready before game: Notepad to keep game notes and questions Water Snacks Fidget toy Mic, headphones, discord setup Inspiration: miniatures, art, lighting, etc

What DMFaenor brings to the table

Roll20 will be used for evocative 2D maps, game notes, die rolling, character sheets (D&DBeyond is fine, too!) and tokens. Discord is used for voice, music, and sharing game art images.

Homebrew rules

Healing potions are a bonus action, critical miss tables, players get an inspiration each session but when they are used the DM gets one!

Equipment needed to play

Microphone

Internet

Computer

Headphones

Safety

How DMFaenor creates a safe table

-Content Warning: Violence, creation of suspense, descriptive combat, NPC and potential character death. Combat will be dangerous. Horror and survival elements may not be suitable for some players. -Hard NOs: Torture, sexual abuse. I do NOT include these in my games. If any players attempts to force this they will be kicked. -Romantic scenarios, as well as "bad stuff" may happen "off-screen", but may only be hinted at in the vaguest of terms (that way players are each free to use their imagination if they choose) -I am familiar with the safety toolkit, and make all of them available in-game. Please be respectful of these tools and do not abuse them for game advantage. They are here to help players, not characters. Tools available: X/N/O cards are available for players- O=player ok to continue, N=players is becoming uncomfortable with content/events, X=players needs to stop or withdraw for a moment and reassess their experience. Script change-players can request Stop, FF, RW events if they are becoming triggered or feeling unsafe. The group can take Breaks as needed Open Door- If a player has to leave the session or campaign for reasons of emotional or psychological safety that player will be allowed to return as they desire. - Additionally I am *very* open to aftercare, debriefing, session wrap with highlights and stars and wishes! -Character creation/session 0 will give players an opportunity to mention specific triggers and needed boundaries, and each player will be expected to respect the boundaries set. Violators will be kicked.

Content warnings

Safety tools used

Frequently asked questions