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Shore of Dreams | Short 3 to 4 Session Campaign | Level 6 | Lost Pirate Treasure and Intriguing Mysteries | Wednesdays

Dungeons & Dragons 5e | Shore of Dreams | Short 3 to 4 Session Campaign | Level 6 | Lost Pirate Treasure and Intriguing Mysteries | Wednesdays

Dungeons & Dragons 5e on Foundry VTT, D&D Beyond, Discord

Price per player-session
You will be charged when the session starts.
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$9.00

$18.00

50% off your first session when you join early!

Campaign Schedule

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    Timezone: UTC

    Information
  • Duration: 3 to 3.5 hours
  • Number of players: 3 to 6 players
  • Experience required: Open to all
  • Age: 18+
  • Recruiting notes

    Every Wednesday for 3-4 sessions πŸ”₯This is a short campaign starting at level 6 πŸ”₯New player friendly! While this is a level 6 adventure, I will be more than happy to help guide new players.

    $9.00
    $18.00
    Price per player-session

    About the adventure

    Embark on a Daring Quest: The Legend of Captain Jadescale's Treasure! This is a level 6 short campaign. It will run 2 to 3 sessions (depending on how things play out in game). Prepare to dive in to an epic adventure that will ignite the passions of both seasoned adventurers and newcomers to the world of Dungeons & Dragons! The Enigma of Captain Jadescale Whispers of untold riches hidden deep within the mystical Mistcliff of Chult have spread like wildfire across the realm. The enigmatic pirate Captain Jadescale, and his fabled crew who vanished beneath the waves, are said to have left behind a treasure trove of unimaginable wealth. The party have been hired by families in Waterdeep to find answers about what happened to their relatives, themselves daring explorers, who went missing on their expedition to Chult while seeking the treasure. Can the party find answers about the fates of the lost explorers? And indeed, claim Jadescale's treasure for themselves? The Shore of Dreams: A hub of Intrigue Your journey begins on the stunning island of Lantan. There is an inn nestled in the enchanting town of Yokotoro, located on Lantan. Here, under the ownership of a captivating and mysterious figure, you will uncover tantalizing clues that may lead you to the very heart of Captain Jadescale's fortune. This promises to be a tale twist, turns and surprises! What mysteries and wonders await you on the breathtaking island of Lantan? Interact with colourful NPCs as you try and unravel the mystery. All with amazing scene art, mood music and more truly help put your mind in this fun and engaging short campaign adventure.

    Cosmo The GM (he/him)

    LN

    5.0

    (46)

    Teacher/Educator
    Voice Actor
    PQ

    1 year on StartPlaying

    dO

    163 games hosted

    sr

    Highly rated for: Creativity, Voices, Teacher

    Additional Details

    How to prepare

    An account on The Forge https://as.forge-vtt.com/ (This is to use Foundry VTT) A Discord account A DNDBeyond account A working microphone for voice chat (a webcam is optional) All dice roles are to take place via Foundry or through DNDBeyond

    What I provide

    Access to Foundry VTT with detailed Theatre of the Mind images, battle-maps, effects, music, ambiences, sound effects and immersive modules Access to DNDBeyond with a fair amount of content unlocked

    Gameplay details

    πŸ–₯️ We will use Foundry VTT to play the actual game, DNDBeyond for character creation and Discord for voice chat (video is optional). πŸ“ž We will have a small 'session 0' one-on-one type interview by message or on a discord call before the game starts to talk about the game, your expectations and to see if it's the right campaign for you. 🎭 I like lots of role play in my TTRPGS, both as a GM and a player. There will also of course be plenty chances for combat, exploration and a few puzzles. βš”οΈ My combats are also more narrative driven and I have tweaked some of the standard rules. See these changes below. πŸ”₯ The battles will be crunchy and challenging. Character death is a real possibility in this short campaign. Have ideas for back up characters in mind. ❀️ If there any lines or triggers that you have, then please let me know so that I can adjust things accordingly. πŸŽ™οΈ I like to do voices and really get into character. For players, it's up to you how much you want to get into it. There's no pressure at all to be on the Critical Roll level! But if you want to, by all means bring it on! πŸ“œ Helpful discussions at the table are encouraged. However, overt-metagaming and telling other people how to play their characters and the DM how to run the game will not be tolerated. I also like players to be prepared and on time. β˜• There will be a ten minute break half-way through sessions for bathroom and snack breaks. I have some House Rules: 🎲 I have recently been experimenting with 'Role for Emphasis' (explained here - https://i.redd.it/nom1dscjfapa1.png) for clutch moments in games. It has made for some truly memorable moments! I will use it in this campaign. 🎲 Movement speed - your characters speed will be used more as a guideline than a cemented rule. This speeds up combat. 🎲 Attacks of opportunity and flanking - These only trigger if the player / enemy is surrounded. This also speeds up combat. 🎲 Nat 20s do double damage in combat and means no damage is taken if the roll is for a saving throw. Damage from a critical hit will also be carried over to creatures that are nearby to the target and have the same AC or lower. Real crits! 🎲 Nat 1s will lead to some sort of consequence decided by me at the time. It also means double damage taken on a failed saving throw. Both of these points are applied to NPCs too! 🎲 Potions can be taken as a bonus action. 🎲 Rules - Rules are there to keep order and structure to the game. That being said, I am the type of DM that likes the game to flow and not get overly bogged down by the rules all of the time. The DMs word and judgement is final though. Please respect that, because... 🎲 Rule of cool - Some the best moments in TTRPGs are born from this. I am willing to bend the rules to listen to ideas when it fits. Please be reasonable with requests to use it though.

    Content warnings

      (none)

    Safety tools used
    • Breaks
    • Lines and Veils
    • Open Door
    • Session 0
    • X, N, and O Cards
    How will character creation work

    On DNDBeyond. If you only have access to the free version then let me know and I will invite you to the campaign, where I have some of the extra materials unlocked. Both standard array and point buy are fine. This short campaign will use level 6 characters Please stick to races published up to 'Strixhaven: A Curriculum of Chaos'. Please stick to non-flying races. If you want to try something outside of these source books, then we can of course have a chat about it :-). I Please also provide a short back story for your character before the start of the first session. This only needs to be a few sentences or a paragraph for a bit of flavour.

    Players can expect

    • Combat/Tactics: High
    • Roleplay: High
    • Puzzles: Medium
    • Experience Level: Open to all

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