The Darkening of Wilderland: An Expanded Campaign (TOR2e)
The Darkening of Wilderland: An Expanded Campaign (TOR2e)

The One Ring 2e | Campaign

1 SEAT LEFT
$25.00

/ Session

Details

Bi-weekly / Friday - 2:00 AM (UTC)

Dec 13 / Session 29

3-4 Hour duration

5 / 6 Seats filled

Schedule

Fri, Dec 13 | 2:00 AM - Session 29

Fri, Dec 20 | 2:00 AM - Session 30

Fri, Jan 10 | 2:00 AM - Session 31

Fri, Jan 24 | 2:00 AM - Session 32

Fri, Feb 07 | 2:00 AM - Session 33

Fri, Feb 21 | 2:00 AM - Session 34

Fri, Mar 07 | 2:00 AM - Session 35

Fri, Mar 21 | 2:00 AM - Session 36

Fri, Apr 04 | 2:00 AM - Session 37

Fri, Apr 18 | 2:00 AM - Session 38

Fri, May 02 | 2:00 AM - Session 39

Fri, May 16 | 2:00 AM - Session 40

Fri, May 30 | 2:00 AM - Session 41

Requirements

Experience required: Open to all

Age: All Ages

About the adventure

Hark! gather to me for I've brave tales to tell you: Of hammers hard ringing in carved halls of stone. Of good coin that's gathering golden & gleaming In purses of traders & proud elves alike. Of kingdoms arising & kings who acknowledge The wisdom & valor of heroes allied. Yet heed you the warnings, the world bids us listen: A shadow is creeping back under the boughs. Fell creatures are hunting & fear not the hunter, Nor grant nor beg mercy in battle most grim. Thus seek for new heroes who'll succor the needy; Thus call for new heroes who'll come to our side. - - - - - - "The Darkening of Wilderland" will offer you an epic campaign that combines the classic "Darkening of Mirkwood" (originally published for The One Ring 1e) with other published & custom-written materials. Taking their beginnings among the restoration and new-found prosperity of Lake-town and Dale, player-heroes in this campaign will soon discover that sinister forces once again threaten the peace and safety of the Free Peoples in Rhovanion. Will you heed the call and travel across the darkening land to thwart the plots of agents serving mysterious powers and plotting to unleash evil upon the world once more? Players will have an opportunity to create tailor-made heroes, explore a vast range of new locations, and develop unique story arcs that intertwine with the central plots featured in this campaign. "The Darkening of Wilderland" will use The One Ring (2e) core rules while adding a range of purposely designed mechanics and features to enhance the game experience. First-time role-playing game players, players new to the The One Ring game system (or new to its 2nd edition), and experienced players are all equally welcome. - No prior experience is necessary: if you are new to the game or to role-playing games in general, you will learn about role-playing, game mechanics, and the world as you play. - No prior purchase of game materials is necessary: I will supply access to all necessary game materials to create your own custom character (pre-generated characters can be supplied upon request) and play the game throughout the campaign. Game-play will focus on the narrative elements of adventuring, on collaborative storytelling, and on role-play, while offering an open-ended sandbox world of intrigue, mystery, and mortal danger.

Streamer
Published Writer
Teacher/Educator
Multi-lingual

3 years on StartPlaying

298 games hosted

Highly rated for: Creativity, Teacher, Inclusive

Additional details

How to prepare

Players will at minimum need a basic Zoom account and the Zoom app installed as well as a functioning mic and speakers; ideally you will also have also a webcam, and a larger screen could be useful but isn't strictly necessary (as long as you're not on your phone) to make best use of the digital maps I display on occasion for tactical purposes. Players may acquire the dice set published specifically for use with The One Ring (a customized 12-sided die and customized 6-sided dice), use a digital dice-roller designed specifically for the game system (I will provide the link at the start of the first game session), or use their own generic dice (one 12-sided and at least one 6-sided die).

What I provide

I will provide all necessary rule books and other game materials (pre-generated characters are available upon request). I will send a Zoom link, Lines & Veils checklist, and link to a TOR dice roller to players accepted to the game ahead of the first game session.

Gameplay details

I use safety tools in all my games: I offer players an opportunity to register potential triggers and establish Lines and Veils before the game starts; I always offer players the option to call Script Changes during play. Players can expect a game focused on collaborative storytelling and role-playing, puzzle-solving, and some combat. No graphic violence, abuse, or gore ever.

Content warnings

Safety tools used

Aftercare

Bleed

Breaks

Debriefing

Lines and Veils

Luxton Technique

Luxton Technique Discussion

Open Door

Session 0

Stars and Wishes

X, N, and O Cards

How will character creation work

We will develop characters in a pre-campaign session 0; I will also use the characters' backstories we develop in that session to customize the campaign for each player-hero in the group. If you want to bring your own pre-rolled character, please contact me ahead of time and I will be happy to accommodate where possible and tweak where necessary.

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Low

Experience level

Open to all

Platforms used

MapTool

Theater of the Mind

Zoom