StartPlaying logo
Baldur's Gate: Descent Into Avernus - SUNDAY NIGHTS | Level 13

14 Reviews

Dungeons & Dragons 5e | Baldur's Gate: Descent Into Avernus - SUNDAY NIGHTS | Level 13

Dungeons & Dragons 5e on D&D Beyond, Foundry VTT

Price per player-session
You will be charged when a session starts

$15.00

⚡ Instantly Book
Campaign Schedule
2 out of 6 seats filled
Timezone: UTC
Information
  • Duration: 3 to 4 hours
  • Number of players: 4 to 6 players
  • Experience required: Open to all
  • Age: 18+
  • Recruiting notes

    Every Sunday and in Avernus.

    $15.00
    Price per player-session

    About the adventure

    Welcome to Baldur's Gate, a city of ambition, corruption, and murder. You've just started your adventuring career, but already find yourself embroiled in a point that sprawls from the shadows of Baldur's Gate to the front lines of the Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and Her diabolical legions? Can you find your way home safely when pitted against the infinite evils of the Nine Hells? Designed for an adventuring party of four to six 1st-level characters, Baldur’s Gate: Descent into Avernus is a Dungeons & Dragons adventure that begins in the city of Baldur’s Gate and ends in Avernus, the first layer of the Nine Hells. By the end of the adventure, the characters should be 13th level or higher. Decent Into Avernus is a adventure to test your survival skills. most groups finish it out at around 40 weekly 3 hour sessions. team work is key and careful planning for this adventure.

    Professional Game Master

    Sean McClusky

    he/him

    14 Reviews

    Streamer

    6 years as a TTRPG player

    6 years as a Game Master

    153 games hosted

    Brings Dungeons and Dragons 5e to the table

    Sean McClusky profile

    Additional Details

    How to prepare

    Will they need a webcam? NO Will they need a Mic? YES Will they need to read the rules ahead of time? YES Will they need to create characters? We would discuss on character creation when being created Will they need install software? Have Discord account Foundry VTT account and DND beyond account Will players need to bring their own dice and printout of their character sheet? Everything will be on Foundry VTT and for character sheets it would be on DND Beyond

    What I provide

    I will be giving handouts on discord. For maps and Illustration it will be on Foundry VTT.

    Gameplay details

    Race you can not use: Aarakocra , Owlin, Fairy, or any creature that can allow flight. except Aasimar Easy to understand combat. When a rule comes into play that we are not sure we will go with the flow and address it after. Will need minimum of 24 hours of notice if you can not make it to the session unless emergency. And if you miss more the 3 sessions without marking your self absent or if you have scheduling conflicts then I will have no choice but to kick.

    Content warnings

      (none)

    Safety tools used
    • Lines and Veils
    • Luxton Technique Discussion
    • Session 0
    • Stars and Wishes
    • X, N, and O Cards
    How will character creation work

    You will create your character on DND Beyond and I will import it to Foundry VTT. I would ask you during game to import your characters from DND beyond to foundry when you receive items, learned new spells or when you lvl up your character.

    Players can expect

    • Combat/Tactics: Medium
    • Roleplay: Medium
    • Puzzles: Medium
    • Experience Level: Open to all

    Player reviews (14)

    What's StartPlaying?

    Tabletop Roleplaying Games Run by Game Masters
    • Find a game to join solo or search for a professional game master for you and your friends/coworkers/family.
    • Book your session and wait for the Game Master to approve you.
    • If you don't have a blast with your first game, your next game is on us.