Intrigue & Subterfuge! Obsidian Shards: The Harbor Ghosts Campaign
Dungeons & Dragons 5e on Discord, Fantasy Grounds
Campaign
Dungeons & Dragons 5e
Discord
Fantasy Grounds
About the adventure
Come and play in the shared-world Obsidian Shards campaign! In the wake of the Shardstorm, the world has changed. All across the lands, large Shards of obsidian have grown up out of the ground, creating rifts in the fabric of reality. From some, dark and strange creatures have emerged; others appear to be portals to distant lands, far away realms, and even other realities. The influx of denizens from other worlds such as Faerun, Krynn, Greyhawk, Eberron, Exandria, Ravnica, and many, MANY more has led also to an invflux of illicit goods: from medicines deemed "suspicious" by the powers that be in the city of Kalumnoir, to dangerous substances such as the dreaded Drow smokepowder. As is always the case, there are those that seek to capitalize on this dramatic shift in the world, and none are more dedicated to making a profit in this regard than the Harbor Ghosts. Led by Boss Hamish, the Harbor Ghosts also function as a legitimate Adventurers' Guild, and as such will often participate in the faction vs. faction "arena battles" for which Kalumnoir has become famous. This campaign will feature lots of excitement and intrigue, with the opportunity for characters to shape the campaign world at higher levels.
Professional Game Master
DM Bob Yo
he/him200 Reviews
37 years as a TTRPG player
40 years as a Game Master
619 games hosted
Brings I bring access to the Legendary Bundle on D&D Beyond for my ongoing campaign players. I provide a Fantasy Grounds Ultimate license, so all you need to is download the software. I've curated hundreds of digital battlemaps, and I enjoy creating customized tokens for my players to use. to the table
Additional Details
How to prepare
Prior to play, you'll want to have both Fantasy Grounds Unity (the Free DEMO version is fine) and Discord installed on your devices. If you've not used these services before, don't worry! Newbies are more than welcome, and I try to make myself available to anyone ahead of time who needs technical assistance.
What I provide
I bring the story and all of the maps/mechanical necessities. I also provide access to a shared DnDBeyond campaign containing all of the character creation options.
Gameplay details
GAMEPLAY: Over the course of the campaign, players will experience a rough balance between combat, exploration, and roleplaying, though specific sessions may focus largely (or sometimes entirely) on one aspect of the game. SAFETY TOOLS: Lines and veils are used to set boundaries on content in a game. Lines are hard limits on content, things that the GM or the players don’t want to engage in. Setting up a line means that content won’t show up in the game at all. Veils are soft limits, things that are ok “behind a curtain” or when they “cut-to-black.” Setting up a veil means that the content might be in the game but not spotlighted or described in great detail. Lines and veils can be adjusted as needed throughout the game. I will discuss lines and veils with players prior to our first session together, and offer players the option of filling out the Monte Cook RPG Consent Checklist.
Content warnings
(none)
Safety tools used
- Lines and Veils
- Monte Cook RPG Consent Checklist
How will character creation work
Character creation should be done either in DnDBeyond or Fantasy Grounds. Characters should be first level - anticipate moving through the first three levels quite rapidly. You may use point buy, standard array, or you can roll in my Discord server with Avrae (instructions will be provided.) Players will be given a link to join my DnDBeyond campaign, which will give them access to all of the published Dungeons & Dragons character options.
Players can expect
- Combat/Tactics: Medium
- Roleplay: Medium
- Puzzles: Medium
- Experience Level: Beginner
Player reviews (200)
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Only 1 seat left
200 Reviews
Price per player-session
You will be charged when a session starts$22.50
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