Dungeon Adventure Online ― World's Largest Campaign ― UWW

Dungeon Adventure Online ― World's Largest Campaign ― UWW

The adventure of two lifetimes! A mammoth dungeon and a city of intrigue! Do you have what it takes to clear the game and win back your freedom?

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 SEATS LEFT
$30.00

/ Session

Details

3 players following this game

Bi-weekly / Wednesday - 6:00 PM UTC

Nov 4 / Session 121

Session Duration / 2.5–3 hours

4 / 7 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Wed, Nov 04 | 7:00 PM – Session 121

Wed, Nov 18 | 7:00 PM – Session 122

Wed, Dec 02 | 7:00 PM – Session 123

Wed, Dec 16 | 7:00 PM – Session 124

Wed, Dec 30 | 7:00 PM – Session 125

Wed, Jan 13 | 7:00 PM – Session 126

Wed, Jan 27 | 7:00 PM – Session 127

Wed, Feb 10 | 7:00 PM – Session 128

Wed, Feb 24 | 7:00 PM – Session 129

Wed, Mar 10 | 7:00 PM – Session 130

Wed, Mar 24 | 6:00 PM – Session 131

Wed, Apr 07 | 6:00 PM – Session 132

Wed, Apr 21 | 6:00 PM – Session 133

Wed, May 05 | 6:00 PM – Session 134

Wed, May 19 | 6:00 PM – Session 135

Wed, Jun 02 | 6:00 PM – Session 136

Wed, Jun 16 | 6:00 PM – Session 137

Wed, Jun 30 | 6:00 PM – Session 138

Wed, Jul 14 | 6:00 PM – Session 139

Meet your party members

4/7

About the adventure

Prepare for the adventure of two lifetimes! The ultimate challenge has finally arrived...a mammoth dungeon unlike any other! And leaving the dungeon to take a well-earned rest in the city has never felt like this before: enter a city of depth, a city of intrigue,...a city of danger! You thought you had it hard dealing with nasty creatures living in the dark? Wait until you see what you encounter on these sunny streets! It's the city you might never want to leave ― or maybe you'll just be lost forever in its labyrinthine web. This is The World's Largest Campaign ― as in a mashup of The World's Largest Dungeon and The World's Largest City adventure modules from AEG, but with a twist: the game world is inside of a video game where you win or you die. It is a massive self-aware fantasy setting. You will have to contend with rival adventuring parties, outsmart adversarial AI, and figure out how to beat the system. Do you have what it takes to clear the game and win back your freedom?

Game style

Sandbox / Open World

Rules as Written (RaW)

Combat Heavy

Meet the Game Master

Scott V

5.0

(19)

TOP GM

5 years on StartPlaying

243 games hosted

Highly rated for: Creativity, Visual Aid, Sets the Mood

About me

Years ago, when I was working on my psychology degree, I went to a campus gamer meetup to try to find people to play cards with, but I said "Sure, I'll try this Dungeons and Dragons thing." I rolled an Elf Ranger that day, one of my favorite all time characters. Pretty soon I was buying RPG books and making my own worlds from scratch. One little decision can lead to a lifetime of fun.

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Character creation

Creating your character

New characters currently start at 15th level, 20 point Pathfinder-style, with generic starter gear. Characters should be fully created before the start of your first session; otherwise, there are pregens available. Use of the internal character sheet in Roll20 is optional.

The current party

Every other Wednesday. Party is level 16 now. So far we have an a Human Wizard, a Human Shaman, a Kobold Sorcerer, and a Catfolk Ninja.

What to expect

Preparing for the session

Players will need a microphone as well as Roll20 and Discord accounts. A webcam is recommended. You will receive a text file with full character creation guidelines and house rules before your first session.

What Scott V brings to the table

I will have the adventure prepared in Roll20 and all of the Pathfinder and 3.5 D&D books available for reference. Tokens and portraits will be provided if you don't already have something picked out. Most locations will have a sound track and most NPCs will have a distinct voice. In the city you will find the ultimate open-ended RPG sandbox presented by a GM that isn't afraid to improvise. When you head to the dungeon there will be intense tactical combats that try to follow the Rules as Written (and you will be provided with a list of house rules/rulings where we deviate.)

Homebrew rules

Group initiative, expanded negative HP, luck rolls, modified loot-selling rates, no encumbrance tracking, modified 5 foot steps, caps on metamagic, modified xp system, resurrection and teleportation magic work differently, streamlined dispelling, no evil player characters, various rules/content imported from 3.5 D&D (retraining, flying maneuverability, action points, combat maneuvers, etc), various rulings/fixes where the rules as written are broken/unclear.

Equipment needed to play

Computer

Microphone

Internet

Safety

How Scott V creates a safe table

Since the campaign is ongoing, most session zero topics will be covered asynchronously via discord. We usually take a 5 or so minute break somewhere near the halfway point of the session, though you can certainly step away whenever you need to. The gameplay is a player-driven and will shift back and forth between a dungeon crawl exploration setting and a social urban setting at will. Content will be more or less PG-13.

Content warnings

Alcohol Use
Animal Death
Blood
Body Horror
Character Death
Death
Drowning
Extreme Violence
Fire
Gore
Hostages
Illness
Insects
Kidnapping
Language/Cursing
Mind alteration
Mind Control
Murder
Mutilation
Mutilation of Corpses
Paralyzation
Snakes
Spiders
Suffocation
Torture
Trauma
Violence
Devils / Demons / Fiends
Freezing
Pet Death
Curing of Disabilities
Concentration Camps
Deep or Large Bodies of Water
Mass Death
Slavery
Small Spaces (Claustrophobia)

Safety tools used

Frequently asked questions